TITANIC: Change ship view and position even if not moved

The code was preventing the position and view from changing
when the distance between the current and new position for
a marked auto mover was zero. This happens if you lock the
2nd or 3rd star and then unlock and relock again.

It was prevented this with asserts and if statement checks
and I removed them all.

This section of code isn't doing any inverses based on the
reciprocal of the distance so theres no issue with allowing
transition speeds/distances of zero.

Fixes #10148.
This commit is contained in:
David Fioramonti 2017-08-20 13:24:25 -07:00
parent cd9fe5c219
commit ffbfdac87e
3 changed files with 17 additions and 27 deletions

View File

@ -50,10 +50,8 @@ void CCameraAutoMover::proc2(const FVector &oldPos, const FVector &newPos,
_destPos = newPos;
_posDelta = _destPos - _srcPos;
float temp = 0.0;
if (!_posDelta.normalize(temp)) { // Do the normalization, put the scale amount in temp,
// but if it is unsuccessful, crash
assert(temp);
}
bool unused_status = _posDelta.normalize(temp); // Do the normalization, put the scale amount in temp
_distance = temp;
_active = false;
_field34 = false;

View File

@ -32,13 +32,11 @@ void CMarkedAutoMover::proc2(const FVector &oldPos, const FVector &newPos,
CCameraAutoMover::proc2(oldPos, newPos, oldOrientation, newOrientation);
double distance = _distance;
if (distance > 0.0) {
_active = true;
_field34 = true;
proc6(120, 4, distance);
}
if (newPos != oldPos) {
_orientationChanger.load(oldOrientation, newOrientation);
_transitionPercent = 0.0;
@ -49,7 +47,7 @@ void CMarkedAutoMover::proc2(const FVector &oldPos, const FVector &newPos,
_transitionPercentInc = 1.0 / _field4C;
_active = true;
}
}
}
int CMarkedAutoMover::proc5(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {

View File

@ -582,10 +582,7 @@ void CStarCamera::lockMarker2(CViewport *viewport, const FVector &v) {
FVector newPos = m4._col1;
if (_viewport._position != newPos) {
// Only change view if positions are different
_mover->proc8(_viewport._position, newPos, m6, m5);
}
CStarVector *sv = new CStarVector(this, v);
_mover->setVector(sv);
@ -600,10 +597,7 @@ void CStarCamera::lockMarker3(CViewport *viewport, const FVector &v) {
FVector newPos = viewport->_position;
FVector oldPos = _viewport._position;
if (oldPos != newPos) {
// Only change view if positions are different
_mover->proc8(oldPos, newPos, oldOr, newOr);
}
CStarVector *sv = new CStarVector(this, v);
_mover->setVector(sv);