Willem Jan Palenstijn
38b8b6eff1
TONY: Fix AmigaOS build (bug #3580541 )
2012-10-27 17:59:21 +02:00
Matthew Hoops
f67bd1f2e7
PEGASUS: Don't error out for two missing WSC AI videos
2012-10-26 23:22:27 -04:00
Strangerke
86c23885d3
Merge pull request #289 from rasky/add_italian_version
...
Add detection for original Italian version.
2012-10-26 07:32:18 -07:00
Willem Jan Palenstijn
0bea0a28b1
TONY: Fix translation of Italian comment
...
Thanks to Giovanni Bajo for noticing and correcting this.
2012-10-26 13:58:31 +02:00
Giovanni Bajo
a6eddd2e99
Add detection for original Italian version.
2012-10-26 12:52:15 +02:00
Eugene Sandulenko
a21f742114
CONFIGURE: Enable Tony engine
2012-10-25 15:20:30 -06:00
Einar Johan Trøan Sømåen
228785eda2
WINTERMUTE: Convert ' correctly from CP1252
2012-10-23 03:05:17 +02:00
Einar Johan Trøan Sømåen
4aa1c63eb1
WINTERMUTE: Add a hack to allow videos to loop
2012-10-23 02:34:27 +02:00
Einar Johan Trøan Sømåen
4ba8819582
WINTERMUTE: Avoid using __DATE__ and __TIME__ in-engine
2012-10-22 23:01:00 +02:00
Filippos Karapetis
e7d4f88a57
SCI: Add a workaround for bug #3568452 - "SCI: QFG1VGA - Path finding bug in the forest"
...
This workaround has been added for now to stop the game from freezing.
A more correct solution would be to match our pathfinding algorithm
to what SSCI is doing, but with this workaround we can stop the more
immediate problem (game freezing) now.
2012-10-22 13:17:57 +03:00
Filippos Karapetis
1286710248
SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon choosing kid"
...
In several SCI0 games, the parameter to kDoSoundFade can be null.
We handle that case, instead of adding individual workarounds per game
2012-10-22 12:47:28 +03:00
Filippos Karapetis
bcf41fa7d2
SCI: Add another version of Castle of Dr. Brain (bug #3578286 )
2012-10-22 12:32:11 +03:00
Filippos Karapetis
81c9bcc010
SCI: Fix bug #3578336 - "SCI: Codename: ICEMAN - No 'EGA undithering' option"
2012-10-22 12:25:52 +03:00
Filippos Karapetis
146d00a799
SCI: Add the Inside the Chest / Benind the Developer's Shield demo
2012-10-22 12:19:13 +03:00
D G Turner
b25ed0a02f
COMPOSER: Change screen surface variable naming for clarity.
...
This makes it easier to read the code where sprite surfaces are blitted
to the screen.
2012-10-20 23:19:47 +01:00
D G Turner
b32771acaf
COMPOSER: Close two memory leaks.
2012-10-20 20:16:36 +01:00
Matthew Hoops
dc3facfc62
PEGASUS: Improve error messages when failing to load PICT images
2012-10-16 22:16:32 -04:00
Strangerke
5023a5764f
TONY: Fix music bug - 2 songs played simultaneously eventually
2012-10-15 07:08:24 +02:00
Filippos Karapetis
76ff4c7001
SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"
...
This bug occurs because in the cases specified in the bug report, the main
loop hasn't run fully yet, and there is a mini loop running instead (e.g.
inside Print())
Hopefully, this catches most cases where the crash occurs, but it needs more
testing to find if there is any other such case.
2012-10-13 21:06:02 +03:00
Filippos Karapetis
b91a132763
SCI: Fix bug #3568431 - "SCI: QFG1VGA - Text glitch at the ghosts death screen"
...
This is a script bug, and is present in the original game as well. Thanks to
lskovlun for assisting with this one
2012-10-13 19:44:33 +03:00
D G Turner
151b7beb47
Merge branch 'master' into teenagentRefactor
...
Conflicts:
engines/teenagent/callbacks.cpp
2012-10-12 17:03:32 +01:00
D G Turner
80af0e2394
TEENAGENT: Convert Dialog text color symbols to an enum.
2012-10-10 14:43:19 +01:00
D G Turner
115593a6c1
TEENAGENT: Convert Inventory item ids to an enum.
2012-10-10 14:42:21 +01:00
D G Turner
c92ff8db33
TEENAGENT: Fix constant naming to comply with Coding Conventions.
...
Adding missing CamelCase k-prefixes.
2012-10-09 09:14:44 +01:00
Filippos Karapetis
78464a42d7
Merge pull request #282 from bluegr/nipponfix
...
PARALLACTION: Fix the ending of Nippon Safes (bug #5866 )
2012-10-08 14:38:36 -07:00
Filippos Karapetis
dbb09fe984
SCI: Add documentation regarding all SCI1.1 CD games in syncIngameAudioOptions()
2012-10-08 23:50:47 +03:00
Filippos Karapetis
3a852fb96a
SCI: Also add LSL6 CD to syncIngameAudioOptions()
2012-10-08 23:49:49 +03:00
Filippos Karapetis
676f303a33
SCI: Document syncIngameAudioOptions()
2012-10-08 23:14:02 +03:00
Filippos Karapetis
a73e3f44ad
SCI: Add a workaround for the large text boxes in Freddy Pharkas CD
...
Fixes bug #3575276 - "SCI: Freddy Pharkas: Text sometimes drawn/erased
incorrectly"
2012-10-08 22:47:27 +03:00
Willem Jan Palenstijn
d1e2d61b78
SCI: Fix Uhura's Woo conversation option
...
This is bug #3040722 .
It was trying to open a non-existent submenu. We now force a return
after handling the conversation option right before it tries to look for
this submenu.
2012-10-07 12:27:14 +02:00
Willem Jan Palenstijn
8f754ced42
SCI: Flip assert
...
This way the assert is checking that the allocated buffer is large enough
for the memcpy that follows it.
2012-10-07 12:27:14 +02:00
Torbjörn Andersson
e8ad4df1fa
SWORD1: Enable American ("Circle of Blood") panel
...
If the language is explicitly set to American English, use the
American version of the panel for the main control panel. In all
other aspects, American English will behave as British English,
so it shouldn't break anything.
2012-10-06 16:24:00 +02:00
Willem Jan Palenstijn
e38d4f20e8
SCI: Fix dissect_script crash with invalid object types
2012-10-06 13:07:12 +02:00
Willem Jan Palenstijn
5f3f21e20e
SCI: Fix some console output formatting
2012-10-06 13:07:12 +02:00
Torbjörn Andersson
49e96aa188
TOLTECS: Improve the shake screen effects during movies
...
I don't know how often the original shook the screen (perhaps as
often as it could?), but at least we now have the opportunity to
shake the screen more than once per movie frame.
2012-10-06 00:01:47 +02:00
Filippos Karapetis
be918da348
TOLTECS: Hide the mouse cursor while a movie is playing, like the original
...
Thanks to eriktorbjorn for noticing this
2012-10-06 00:24:34 +03:00
Filippos Karapetis
e47425aaf5
TOLTECS: Wait a bit after drawing each frame
...
This reduces the CPU load considerably (it's around 10% now, down from 50%)
2012-10-06 00:13:50 +03:00
Filippos Karapetis
650df5a16c
TOLTECS: Remove redundant screen updates
2012-10-06 00:12:53 +03:00
Willem Jan Palenstijn
ba1307b0ce
SCI: Add kReadNumber fixme
...
Thanks to Walter for noticing this.
2012-10-05 16:41:02 +02:00
Torbjörn Andersson
8335e340fd
TOLTECS: Fix menu positining in the simplest way I can think of
...
All this does is to offset the image when copying it to the screen,
and offset the position when checking for clickable items at specific
coordinates. It looks and works right to me. I guess that just leaves
the buildColorTransTable2() function, but I'm useless for that so
someone else will have to look into it.
2012-10-03 22:21:52 +02:00
Matthew Hoops
85bd7daa41
PEGASUS: Fix uninitialized variable
2012-10-03 10:58:24 -04:00
Torbjörn Andersson
b50f5a4cde
TOLTECS: Improve audio/video sync in the movie player
...
At least on my computer, the sound would stall frequently after a
while because the delay between frame was calculated from frame to
frame. Now it's calculated from the start of the sound instead.
2012-10-03 08:28:02 +02:00
Torbjörn Andersson
eea9fc637c
TOLTECS: Added TODO comment about main menu position
...
I'm guessing that the unused _top variable is what causes the main
menu to be drawn at the wrong position at the very start of the
game. At that point, it's 30 which seems to be by how much the Y
coordinate is off.
2012-10-03 01:09:11 +02:00
Torbjörn Andersson
f758b8422c
TOLTECS: Draw shaded rects to "front screen", not "background"
...
The shadeRect() function is called just once (at the time of writing)
and immediately afterwards the "front screen" is copied to the
"background". Therefore, drawing to the background doesn't seem to
make any sense.
The colors are wrong, but I assume that's for the same reason that the
text colors are wrong as well.
2012-10-02 22:12:56 +02:00
D G Turner
e8f9c61065
TEENAGENT: Modify callback comment into readable FIXME.
2012-10-02 05:08:33 +01:00
Filippos Karapetis
f2fa6a934d
SCI: Fix compilation with MSVC (atan2() was ambiguous)
2012-10-01 03:06:59 +03:00
Filippos Karapetis
4ad86e0c11
PEGASUS: MarsTimerEvent is a struct
2012-10-01 03:05:50 +03:00
Willem Jan Palenstijn
17887e24a2
SCI: Implement kMergePoly
...
Thanks to Walter for creating debugging tools for MergePoly and testing.
2012-09-30 18:18:20 +02:00
Einar Johan Trøan Sømåen
afc21941e3
WINTERMUTE: Make scGetProperty use Common::String& instead of const char*
2012-09-29 00:47:12 +02:00
Einar Johan Trøan Sømåen
67a7f5b306
WINTERMUTE: Privatize variables in BaseQuickMsg
2012-09-28 23:57:42 +02:00