Torbjörn Andersson
01a5faa6a0
Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
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memory usage and number of allocations made by the NUT font renderer.
svn-id: r25155
2007-01-21 17:14:53 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Torbjörn Andersson
37f94f7cba
Hopefully fixed the SAN seeking (used by Full Throttle's bike fighting) that I
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accidentally broke when removing the timer callback from the SMUSH player.
svn-id: r25120
2007-01-18 22:08:02 +00:00
Max Horn
2ac841f18b
Make use of Surface::getBasePtr
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svn-id: r25119
2007-01-18 21:48:23 +00:00
Travis Howell
f9d66e96d4
Update details of several French HE demos.
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svn-id: r25108
2007-01-16 22:15:05 +00:00
Travis Howell
bc041f4b25
Add French versions of several HE game demos
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svn-id: r25074
2007-01-13 23:23:45 +00:00
Travis Howell
4c964d58ba
Add German version of SPY Fox 3.
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svn-id: r25063
2007-01-10 22:20:53 +00:00
Travis Howell
5287a1c11d
Add German version of Putt-Putt Joins the Circus.
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svn-id: r25062
2007-01-10 22:14:13 +00:00
Gregory Montoir
8668200a64
added missing reference to tracker item, indentation
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svn-id: r25054
2007-01-08 12:34:53 +00:00
Gregory Montoir
8863ad6279
added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel)
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svn-id: r25053
2007-01-08 12:32:26 +00:00
Gregory Montoir
216bcae211
possible fix for bug #1193185
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svn-id: r25051
2007-01-07 23:18:18 +00:00
Max Horn
7f0156322f
Updated POD explanation link
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svn-id: r25040
2007-01-06 19:09:39 +00:00
Travis Howell
f6c87460de
Remove excess space
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svn-id: r25028
2007-01-06 12:16:08 +00:00
Travis Howell
4fa852b7ee
Add another German version of Freddi Fish 3
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svn-id: r25026
2007-01-06 12:10:20 +00:00
Gregory Montoir
cd79d127fa
Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
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svn-id: r25015
2007-01-05 23:33:13 +00:00
Travis Howell
2cc2b09e82
Add filename prefix used by German version of Freddi Fish 3
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svn-id: r25011
2007-01-05 22:48:06 +00:00
Gregory Montoir
2e5b25e15d
added explicit call to parent method
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svn-id: r24950
2006-12-29 23:50:54 +00:00
Eugene Sandulenko
4e52f4438f
Fix bug #1595627 : "SCUMM: F5 crashes game (640x480)". This partially
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reverts commit r24656 for fixing bug #1590596 and effectively fixes both.
svn-id: r24933
2006-12-27 00:47:57 +00:00
Max Horn
ae4ea4d989
Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)
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svn-id: r24924
2006-12-25 17:21:54 +00:00
Max Horn
ba991e3b3a
SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code
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svn-id: r24923
2006-12-25 15:37:20 +00:00
Max Horn
4ce7b74085
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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svn-id: r24922
2006-12-25 15:03:36 +00:00
Gregory Montoir
487391edef
passing the room as an argument to putActor is optionnal here
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svn-id: r24911
2006-12-21 15:18:26 +00:00
Gregory Montoir
cfd4ffb321
fixed bug #1620023 (script calls putActorAtXY with y == -1)
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svn-id: r24910
2006-12-21 15:09:13 +00:00
Max Horn
cd46b0d57d
Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ support in Indy3), and fixed a memory leak in o5_saveLoadGame
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svn-id: r24892
2006-12-19 21:52:29 +00:00
Travis Howell
c680f79eef
Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games.
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svn-id: r24860
2006-12-17 10:17:13 +00:00
Travis Howell
eb86007b31
Add code for stopping video playback in HE100 games
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svn-id: r24858
2006-12-15 23:54:42 +00:00
Gregory Montoir
10a9989a58
added basic handlers for SFXB and SNDE tags in .CUP player
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svn-id: r24857
2006-12-15 23:48:38 +00:00
Travis Howell
d704d644e8
Disable saving game in original load/save screen of maniac/zak, since it doesn't function correctly
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svn-id: r24836
2006-12-11 06:20:17 +00:00
Travis Howell
5424198c82
Allow load of saved game from original COMI load/save screens
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svn-id: r24835
2006-12-11 06:12:12 +00:00
Travis Howell
d8cb3dc42d
Use VAR_GAME_LOADED values from original COMI, when loading or saving temporary game
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svn-id: r24834
2006-12-11 05:19:57 +00:00
Travis Howell
97e2c59dbb
Fix error when exiting original options screen of COMI. BlastObjects are removed, right after checking for load/save game, in original COMI.
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svn-id: r24833
2006-12-11 00:40:10 +00:00
Max Horn
8a32720213
Patch #1296058 : Showing the original save/load dialog (see also RFE #832460 )
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svn-id: r24832
2006-12-10 14:28:37 +00:00
Gregory Montoir
08c261a5a6
made CUP_Player only update the modified screen areas.
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svn-id: r24831
2006-12-10 00:44:40 +00:00
Travis Howell
d1eb83a470
Add findBox opcode for Hebrew version of Freddi Fish 1
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svn-id: r24780
2006-11-24 09:27:50 +00:00
Travis Howell
7d3aa0b653
Add Hevrew version of Freddi Fish 1 for Windows
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svn-id: r24763
2006-11-22 22:52:57 +00:00
Eugene Sandulenko
cfb29dcb51
Fix MSVC2005 warnings. Please, review the changes.
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svn-id: r24760
2006-11-22 15:50:30 +00:00
Max Horn
e4c471b9d7
Fix for bug #1599113 : SCUMM: Failed assertion in getBoxCoordinates()
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svn-id: r24754
2006-11-20 20:40:27 +00:00
Travis Howell
d64d6bcb7e
Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked.
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svn-id: r24751
2006-11-20 03:21:09 +00:00
Max Horn
c210aff40c
* Made Actor::_pos protected, added public Actor::getPos() method
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* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
2006-11-19 00:39:48 +00:00
Travis Howell
3789828993
The script freezeCount isn't used by SCUMM 1/2 games at all
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svn-id: r24741
2006-11-19 00:38:37 +00:00
Torbjörn Andersson
dfe8d777c1
Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as
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Rapp is instantiating isn't synchronized"). I don't know if our timing is off,
or if it's just a case of overly optimistic scripting, but the pause / unpause
music instructions are issued in the wrong order.
svn-id: r24726
2006-11-16 17:08:31 +00:00
Max Horn
df2ccb78c2
cleanup
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svn-id: r24711
2006-11-13 20:20:01 +00:00
Max Horn
12fb12caf5
Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7
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svn-id: r24710
2006-11-13 20:12:52 +00:00
Max Horn
1a2853f7e0
Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out for regressions in SMUSH movie playback / syncing
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svn-id: r24709
2006-11-13 19:46:52 +00:00
Gregory Montoir
f89dad5daa
byte -> bool
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svn-id: r24695
2006-11-12 18:15:53 +00:00
Max Horn
8d37c135c0
Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines
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svn-id: r24686
2006-11-12 03:26:44 +00:00
Torbjörn Andersson
e61526555c
More whitespace.
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svn-id: r24682
2006-11-12 02:34:09 +00:00
Torbjörn Andersson
7e0d08f52a
Replaced cryptic error() with an assertion.
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svn-id: r24681
2006-11-12 02:27:20 +00:00
Torbjörn Andersson
c5fca7b9ce
Whitespace
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svn-id: r24680
2006-11-12 02:24:25 +00:00
Travis Howell
050c9e5bfb
Fix valgrind warning on unitialized variable.
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svn-id: r24676
2006-11-11 09:37:36 +00:00