.. |
he
|
Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games.
|
2006-12-17 10:17:13 +00:00 |
imuse
|
Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as
|
2006-11-16 17:08:31 +00:00 |
imuse_digi
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
insane
|
Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
|
2007-01-21 17:14:53 +00:00 |
smush
|
Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
|
2007-01-21 17:14:53 +00:00 |
actor.cpp
|
Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
|
2007-01-05 23:33:13 +00:00 |
actor.h
|
added explicit call to parent method
|
2006-12-29 23:50:54 +00:00 |
akos.cpp
|
Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
|
2006-10-04 05:11:58 +00:00 |
akos.h
|
|
|
base-costume.cpp
|
Fix Commodore 64 versions
|
2006-05-29 12:45:11 +00:00 |
base-costume.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
bomp.cpp
|
byte -> bool
|
2006-11-12 18:15:53 +00:00 |
bomp.h
|
byte -> bool
|
2006-11-12 18:15:53 +00:00 |
boxes.cpp
|
Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)
|
2006-12-25 17:21:54 +00:00 |
boxes.h
|
cleanup
|
2006-10-29 13:30:20 +00:00 |
camera.cpp
|
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
|
2006-12-25 15:03:36 +00:00 |
charset.cpp
|
Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
|
2007-01-21 17:14:53 +00:00 |
charset.h
|
Added some more const keywords
|
2006-10-15 02:15:38 +00:00 |
costume.cpp
|
Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
|
2006-10-04 05:11:58 +00:00 |
costume.h
|
|
|
cursor.cpp
|
Turning various static tables into static const
|
2006-10-15 01:24:17 +00:00 |
debugger.cpp
|
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
|
2006-12-25 15:03:36 +00:00 |
debugger.h
|
Overhaul of the debugger code
|
2006-09-16 16:58:27 +00:00 |
dialogs.cpp
|
const correctness
|
2006-10-24 09:44:20 +00:00 |
dialogs.h
|
Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
|
2006-08-04 15:48:37 +00:00 |
file.cpp
|
Turning various static tables into static const
|
2006-10-15 01:24:17 +00:00 |
file.h
|
Turning various static tables into static const
|
2006-10-15 01:24:17 +00:00 |
gfx.cpp
|
Make use of Surface::getBasePtr
|
2007-01-18 21:48:23 +00:00 |
gfx.h
|
Cleaned up Gdi::roomChanged
|
2006-09-18 22:22:35 +00:00 |
help.cpp
|
Cleanup. It seems unnecessary to have a "break" right after an unconditional
|
2006-06-20 18:55:25 +00:00 |
help.h
|
|
|
input.cpp
|
added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel)
|
2007-01-08 12:32:26 +00:00 |
intern.h
|
Fix error when exiting original options screen of COMI. BlastObjects are removed, right after checking for load/save game, in original COMI.
|
2006-12-11 00:40:10 +00:00 |
midiparser_eup.cpp
|
|
|
midiparser_ro.cpp
|
|
|
module.mk
|
Add support for HE CUP demos based on cyx's standalone player.
|
2006-11-06 13:40:24 +00:00 |
music.h
|
|
|
nut_renderer.cpp
|
Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
|
2007-01-21 17:14:53 +00:00 |
nut_renderer.h
|
Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
|
2007-01-21 17:14:53 +00:00 |
object.cpp
|
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
|
2006-12-25 15:03:36 +00:00 |
object.h
|
Named / documented the V0-V2 object states (we should probably rename the corresponding opcodes here and in descumm to make reading script dumps easier)
|
2006-10-29 14:45:31 +00:00 |
palette.cpp
|
SCUMM cleanup
|
2006-11-04 22:59:56 +00:00 |
player_mod.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_mod.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_nes.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_nes.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v1.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v1.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v2.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v2.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v2a.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v2a.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v3a.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v3a.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
plugin.cpp
|
First phase of detection-related plugins interface improvements. Now plugins
|
2007-01-20 21:27:57 +00:00 |
plugin.h
|
Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
|
2006-04-23 17:33:16 +00:00 |
resource_v2.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
resource_v3.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
resource_v4.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
resource.cpp
|
SCUMM: ArrayHeader related cleanup
|
2006-10-20 19:44:27 +00:00 |
resource.h
|
|
|
room.cpp
|
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
|
2006-12-25 15:03:36 +00:00 |
saveload.cpp
|
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
|
2006-12-25 15:03:36 +00:00 |
saveload.h
|
Updated POD explanation link
|
2007-01-06 19:09:39 +00:00 |
script_c64.cpp
|
SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code
|
2006-12-25 15:37:20 +00:00 |
script_v2.cpp
|
* Made Actor::_pos protected, added public Actor::getPos() method
|
2006-11-19 00:39:48 +00:00 |
script_v5.cpp
|
Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ support in Indy3), and fixed a memory leak in o5_saveLoadGame
|
2006-12-19 21:52:29 +00:00 |
script_v6.cpp
|
* Made Actor::_pos protected, added public Actor::getPos() method
|
2006-11-19 00:39:48 +00:00 |
script_v8.cpp
|
Allow load of saved game from original COMI load/save screens
|
2006-12-11 06:12:12 +00:00 |
script.cpp
|
Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked.
|
2006-11-20 03:21:09 +00:00 |
script.h
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
scumm-md5.h
|
Update details of several French HE demos.
|
2007-01-16 22:15:05 +00:00 |
scumm.cpp
|
Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
|
2007-01-05 23:33:13 +00:00 |
scumm.h
|
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
|
2006-12-25 15:03:36 +00:00 |
sound.cpp
|
More whitespace.
|
2006-11-12 02:34:09 +00:00 |
sound.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
string.cpp
|
* Made Actor::_pos protected, added public Actor::getPos() method
|
2006-11-19 00:39:48 +00:00 |
thumbnail.cpp
|
No need for packing SaveInfoSection and ThumbnailHeader anymore.
|
2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
|
|
|
usage_bits.h
|
|
|
util.cpp
|
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
|
2006-09-16 13:38:43 +00:00 |
util.h
|
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
|
2006-09-16 13:38:43 +00:00 |
vars.cpp
|
Ooops, move code to correct function
|
2006-11-01 23:42:21 +00:00 |
verbs.cpp
|
added missing reference to tracker item, indentation
|
2007-01-08 12:34:53 +00:00 |
verbs.h
|
|
|