scummvm/engines/scumm/plugin.h

81 lines
1.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCUMM_PLUGIN_H
#define SCUMM_PLUGIN_H
#include "common/util.h"
namespace Scumm {
/**
* Descriptor of a specific SCUMM game. Used internally to store
* information about the tons of game variants that exist.
*/
struct GameSettings {
const char *gameid;
const char *variant;
byte id, version, heversion;
int midi; // MidiDriverFlags values
uint32 features;
Common::Platform platform;
};
enum FilenameGenMethod {
kGenDiskNum,
kGenRoomNum,
kGenHEMac,
kGenHEMacNoParens,
kGenHEPC,
kGenUnchanged
};
struct FilenamePattern {
const char *pattern;
FilenameGenMethod genMethod;
};
struct GameFilenamePattern {
const char *gameid;
const char *pattern;
FilenameGenMethod genMethod;
Common::Language language;
Common::Platform platform;
const char *variant;
};
struct DetectorResult {
FilenamePattern fp;
GameSettings game;
Common::Language language;
Common::String md5;
uint8 md5sum[16];
const char *extra;
};
} // End of namespace Scumm
#endif