Eugene Sandulenko
0284becc9d
GUI theme for PSP-specific resolution
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svn-id: r22768
2006-05-30 12:07:47 +00:00
Max Horn
865b48e095
Added sections for infrastructure and GUI to the credits file. These are badly incomplete; folks, please add yourself as appropriate
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svn-id: r22766
2006-05-30 10:08:02 +00:00
Eugene Sandulenko
5bbe44cd50
Fix bug #1496582 "GUI: Default graphics mode not committing".
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svn-id: r22763
2006-05-30 01:41:49 +00:00
Johannes Schickel
1d72b954c7
Introduces special switch for GraphicsWidget for use of theme transparency again.
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svn-id: r22746
2006-05-29 14:55:43 +00:00
Johannes Schickel
975dd5f1fa
- updates new theme config
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svn-id: r22744
2006-05-29 14:39:31 +00:00
Johannes Schickel
0165c98e00
- adds option to fill GraphicsWidgets with a special color
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- updates builtin theme config for my next commit
- bumps theme config
svn-id: r22743
2006-05-29 14:38:56 +00:00
Johannes Schickel
2dd94dd247
Oops this reverts my last commit. :/
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svn-id: r22742
2006-05-29 14:30:21 +00:00
Johannes Schickel
c37d69df56
- comments out getColorAlphaImp2
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- adds note in getColorAlpha about we handle negative alpha values currently (could be removed when getColorAlphaImp2 get's fixed)
svn-id: r22741
2006-05-29 14:21:07 +00:00
Johannes Schickel
bdceb581fd
- cleanup
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- uses working getColorAlphaImpl for alpha == 0 in getColorAlpha
svn-id: r22740
2006-05-29 14:16:52 +00:00
Johannes Schickel
0a557cf2a4
- changes transparency parameter of Theme::drawSurface to alpha parameter.
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- adds possibility to draw GraphicsWidgets with alpha values.
svn-id: r22738
2006-05-29 14:00:00 +00:00
Johannes Schickel
af25e65c31
Removes leftover comment.
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svn-id: r22737
2006-05-29 13:24:49 +00:00
Johannes Schickel
fbc55218f1
- Fixes list position after screen change.
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svn-id: r22736
2006-05-29 13:21:56 +00:00
Johannes Schickel
f3e74f88de
- Fixes disabled transparency for classic theme.
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- Introduces check for define 'CT_NO_TRANSPARENCY' to disable transparency support.
svn-id: r22735
2006-05-29 13:12:04 +00:00
Johannes Schickel
ba82b4a235
Fixes widget drawing for classic theme.
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svn-id: r22734
2006-05-29 13:06:28 +00:00
Torbjörn Andersson
7f1eafea96
Don't "tickle" a dialog until after it has had a chance to redraw itself,
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otherwise it may be in an inconsistent state since the modern theme uses
openDialog() to allocate a surface as large as he dialog itself.
This fixes a crash when changing to a bigger scaler when the About dialog is
running.
svn-id: r22688
2006-05-27 22:57:00 +00:00
Willem Jan Palenstijn
dfce3faabd
add fixme about scrolling in about dialog
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svn-id: r22685
2006-05-27 14:41:15 +00:00
Willem Jan Palenstijn
72403d1336
fix missing saveload thumbnail variables in classic theme config
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svn-id: r22684
2006-05-27 13:52:30 +00:00
Willem Jan Palenstijn
0993c6a712
make EditableWidget's caret visible when it moves
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svn-id: r22682
2006-05-27 13:17:19 +00:00
Johannes Schickel
1b2485f4af
Don't draw the shadow outside the scrollbar (should fix 'garbage' when moving the scrollbar)
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svn-id: r22680
2006-05-27 12:48:31 +00:00
Johannes Schickel
ae191feb21
Fixes caret drawing in EditTextWidgets.
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svn-id: r22678
2006-05-27 12:37:00 +00:00
Eugene Sandulenko
60e288fe87
More vertical space in game options 'game' tab for consistency and better
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visuals
svn-id: r22677
2006-05-27 12:05:16 +00:00
Torbjörn Andersson
923101abcb
Override the list widget's FindWidget() function, to allow it to return the
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scrollbar widget.
svn-id: r22672
2006-05-27 06:38:45 +00:00
Eugene Sandulenko
9943084227
Oops. More advanced warning recovered a mechanic mistake. Fixing.
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svn-id: r22671
2006-05-27 06:08:44 +00:00
Eugene Sandulenko
b56c7b88d7
Major GUI update:
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- Implemented padding in console
- Update only current line in console instead of whole screen
- Fixed caret positioning in edit text widget
- Improved buttons drawing, now they look more realistic
- Added label spacing in popup widget
- Correct shadow in popup widget
- Fixed up with selected popup widget being drawn on wrong tab
- Added shading to list dialog
- Adjusted shading of inactive widgets
- Proper coloring of browset (add game) dialog
- Introduced Container widget
- Used Container widget in scumm save/load dialog. Now it looks properly
- Adjusted button colors even more. Now they match almost perfectly albeit with banding
- Made scrollbar appear only when it is really needed
svn-id: r22670
2006-05-27 05:46:04 +00:00
Eugene Sandulenko
9477029a44
remove unused variable
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svn-id: r22647
2006-05-26 01:51:03 +00:00
Eugene Sandulenko
5fee4afc32
- Put scrollbar inside of list widget
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- Use resize() instead of setPos() and setSize() where applicable
svn-id: r22646
2006-05-26 01:49:56 +00:00
Eugene Sandulenko
12461c3ca0
Do not create scrollbar copy on each resolution switch
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svn-id: r22645
2006-05-26 01:16:21 +00:00
Eugene Sandulenko
7f8b79d5d0
Use Courier 12pt (free one) for 2x and 3x console. Looks much more useable now.
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svn-id: r22644
2006-05-26 01:05:19 +00:00
Eugene Sandulenko
9828eb7a0b
Properly process screen change event in console
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svn-id: r22643
2006-05-26 00:17:55 +00:00
Torbjörn Andersson
79819da301
The GUI never asked for the cursor to be visible. I'm not sure why that used to
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work before the cursor manager. Oh well, the launcher should have a visible
cursor again, knock on wood.
svn-id: r22641
2006-05-25 23:20:35 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Paweł Kołodziejski
107073537e
imported AGI engine
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svn-id: r22588
2006-05-23 23:43:52 +00:00
Torbjörn Andersson
6cdd98b617
After the GUI has finished, restore the old cursor palette (if any). For this
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to work, cursor palette now has to be set using the new "palette manager". See
graphics/paletteman.cpp
svn-id: r22543
2006-05-20 10:59:25 +00:00
Torbjörn Andersson
22fb1e48ef
Set a cursor palette for the classic theme, as well. Otherwise we'll get the
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wrong colours in many games.
svn-id: r22540
2006-05-20 08:29:50 +00:00
Torbjörn Andersson
71d07416cd
Call the inherited handleScreenChanged() method, so that the widget can resize
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itself on scaler changes.
svn-id: r22537
2006-05-19 22:49:23 +00:00
Torbjörn Andersson
ce749cd44c
Call handleScreenChanged() *before* calling setEditString(). Otherwise
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_leftPadding may be wrong, or even undefined, when getEditRect() is called,
which may cause ScummVM to trigger an "invalid rect" assertion.
svn-id: r22536
2006-05-19 22:41:51 +00:00
Eugene Sandulenko
23498c5974
Minor GUI tweaks
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svn-id: r22534
2006-05-19 22:25:14 +00:00
Eugene Sandulenko
fac7a13cf5
Proper rendering of slider widget.
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svn-id: r22527
2006-05-18 21:48:47 +00:00
Eugene Sandulenko
4ead8dff26
- Fix spelling in theme config
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- Introduce embossing shadow
- Less round corners in popup widget
- Custom border in editable text widget
- Matched color in popup widget and editable text widget with mock-ups
- Less round corners in editable text widget
- Text padding in editable text widget
svn-id: r22525
2006-05-18 20:53:28 +00:00
Eugene Sandulenko
63d7895500
Oops. Break indefinite loop.
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svn-id: r22524
2006-05-18 19:38:54 +00:00
Eugene Sandulenko
e982782281
Fix bug #1483272 : "GUI: SCUMM pause dialog breaks upon scaler switch". Also
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fix same problem in scumm help dialog.
svn-id: r22522
2006-05-18 16:44:44 +00:00
Eugene Sandulenko
e950d171f5
Properly set GFX mode selected in GUI. Fixes selection of 1x scaler.
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svn-id: r22521
2006-05-18 15:40:44 +00:00
Eugene Sandulenko
bbb5f6813d
More GUI fixes:
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- Center dialog title in scumm save/load dialog
- more space in add game dialog between dialog header and selected path
svn-id: r22517
2006-05-18 13:40:35 +00:00
Eugene Sandulenko
57e90daf1c
Fix several GUI layout problems:
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- Correct button widths in scumm help dialog
- Fix button widths on path tabs in options dialogs
- Fix scumm options dialog in 320xY mode
- Added space after volume controls in options dialog
svn-id: r22516
2006-05-18 13:22:48 +00:00
Eugene Sandulenko
4dfbfe7eca
- Revert additional setUpCursor() call as it broke in-game cursor palette
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- Disable scaling for cursors which have target scale defined
svn-id: r22509
2006-05-18 02:03:43 +00:00
Eugene Sandulenko
3f62ce3069
Improve new cursor image a bit for better visibility.
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svn-id: r22508
2006-05-18 01:44:13 +00:00
Eugene Sandulenko
71e341ba39
Better cursor image
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svn-id: r22507
2006-05-18 01:36:06 +00:00
Max Horn
5b5b0bd2d6
Added salty-horse to the credits
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svn-id: r22458
2006-05-13 17:33:21 +00:00
Max Horn
0d6362ea48
Patch #1091170 : ALL, SCUMM: Subtitle speed control
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svn-id: r22456
2006-05-13 17:30:04 +00:00
Torbjörn Andersson
d6e39db09d
If there is no "browser_lastpath" setting, create a FilesystemNode to "."
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instead of a completely blank one. This should fix the failed assertion when
trying to add a new game that was reported on the forum.
svn-id: r22426
2006-05-13 06:08:39 +00:00