815 Commits

Author SHA1 Message Date
Eugene Sandulenko
0284becc9d GUI theme for PSP-specific resolution
svn-id: r22768
2006-05-30 12:07:47 +00:00
Max Horn
865b48e095 Added sections for infrastructure and GUI to the credits file. These are badly incomplete; folks, please add yourself as appropriate
svn-id: r22766
2006-05-30 10:08:02 +00:00
Eugene Sandulenko
5bbe44cd50 Fix bug #1496582 "GUI: Default graphics mode not committing".
svn-id: r22763
2006-05-30 01:41:49 +00:00
Johannes Schickel
1d72b954c7 Introduces special switch for GraphicsWidget for use of theme transparency again.
svn-id: r22746
2006-05-29 14:55:43 +00:00
Johannes Schickel
975dd5f1fa - updates new theme config
svn-id: r22744
2006-05-29 14:39:31 +00:00
Johannes Schickel
0165c98e00 - adds option to fill GraphicsWidgets with a special color
- updates builtin theme config for my next commit
- bumps theme config

svn-id: r22743
2006-05-29 14:38:56 +00:00
Johannes Schickel
2dd94dd247 Oops this reverts my last commit. :/
svn-id: r22742
2006-05-29 14:30:21 +00:00
Johannes Schickel
c37d69df56 - comments out getColorAlphaImp2
- adds note in getColorAlpha about we handle negative alpha values currently (could be removed when getColorAlphaImp2 get's fixed)

svn-id: r22741
2006-05-29 14:21:07 +00:00
Johannes Schickel
bdceb581fd - cleanup
- uses working getColorAlphaImpl for alpha == 0 in getColorAlpha

svn-id: r22740
2006-05-29 14:16:52 +00:00
Johannes Schickel
0a557cf2a4 - changes transparency parameter of Theme::drawSurface to alpha parameter.
- adds possibility to draw GraphicsWidgets with alpha values.

svn-id: r22738
2006-05-29 14:00:00 +00:00
Johannes Schickel
af25e65c31 Removes leftover comment.
svn-id: r22737
2006-05-29 13:24:49 +00:00
Johannes Schickel
fbc55218f1 - Fixes list position after screen change.
svn-id: r22736
2006-05-29 13:21:56 +00:00
Johannes Schickel
f3e74f88de - Fixes disabled transparency for classic theme.
- Introduces check for define 'CT_NO_TRANSPARENCY' to disable transparency support.

svn-id: r22735
2006-05-29 13:12:04 +00:00
Johannes Schickel
ba82b4a235 Fixes widget drawing for classic theme.
svn-id: r22734
2006-05-29 13:06:28 +00:00
Torbjörn Andersson
7f1eafea96 Don't "tickle" a dialog until after it has had a chance to redraw itself,
otherwise it may be in an inconsistent state since the modern theme uses
openDialog() to allocate a surface as large as he dialog itself.

This fixes a crash when changing to a bigger scaler when the About dialog is
running.

svn-id: r22688
2006-05-27 22:57:00 +00:00
Willem Jan Palenstijn
dfce3faabd add fixme about scrolling in about dialog
svn-id: r22685
2006-05-27 14:41:15 +00:00
Willem Jan Palenstijn
72403d1336 fix missing saveload thumbnail variables in classic theme config
svn-id: r22684
2006-05-27 13:52:30 +00:00
Willem Jan Palenstijn
0993c6a712 make EditableWidget's caret visible when it moves
svn-id: r22682
2006-05-27 13:17:19 +00:00
Johannes Schickel
1b2485f4af Don't draw the shadow outside the scrollbar (should fix 'garbage' when moving the scrollbar)
svn-id: r22680
2006-05-27 12:48:31 +00:00
Johannes Schickel
ae191feb21 Fixes caret drawing in EditTextWidgets.
svn-id: r22678
2006-05-27 12:37:00 +00:00
Eugene Sandulenko
60e288fe87 More vertical space in game options 'game' tab for consistency and better
visuals

svn-id: r22677
2006-05-27 12:05:16 +00:00
Torbjörn Andersson
923101abcb Override the list widget's FindWidget() function, to allow it to return the
scrollbar widget.

svn-id: r22672
2006-05-27 06:38:45 +00:00
Eugene Sandulenko
9943084227 Oops. More advanced warning recovered a mechanic mistake. Fixing.
svn-id: r22671
2006-05-27 06:08:44 +00:00
Eugene Sandulenko
b56c7b88d7 Major GUI update:
- Implemented padding in console
- Update only current line in console instead of whole screen
- Fixed caret positioning in edit text widget
- Improved buttons drawing, now they look more realistic
- Added label spacing in popup widget
- Correct shadow in popup widget
- Fixed up with selected popup widget being drawn on wrong tab
- Added shading to list dialog
- Adjusted shading of inactive widgets
- Proper coloring of browset (add game) dialog
- Introduced Container widget
- Used Container widget in scumm save/load dialog. Now it looks properly
- Adjusted button colors even more. Now they match almost perfectly albeit with banding
- Made scrollbar appear only when it is really needed

svn-id: r22670
2006-05-27 05:46:04 +00:00
Eugene Sandulenko
9477029a44 remove unused variable
svn-id: r22647
2006-05-26 01:51:03 +00:00
Eugene Sandulenko
5fee4afc32 - Put scrollbar inside of list widget
- Use resize() instead of setPos() and setSize() where applicable

svn-id: r22646
2006-05-26 01:49:56 +00:00
Eugene Sandulenko
12461c3ca0 Do not create scrollbar copy on each resolution switch
svn-id: r22645
2006-05-26 01:16:21 +00:00
Eugene Sandulenko
7f8b79d5d0 Use Courier 12pt (free one) for 2x and 3x console. Looks much more useable now.
svn-id: r22644
2006-05-26 01:05:19 +00:00
Eugene Sandulenko
9828eb7a0b Properly process screen change event in console
svn-id: r22643
2006-05-26 00:17:55 +00:00
Torbjörn Andersson
79819da301 The GUI never asked for the cursor to be visible. I'm not sure why that used to
work before the cursor manager. Oh well, the launcher should have a visible
cursor again, knock on wood.

svn-id: r22641
2006-05-25 23:20:35 +00:00
Torbjörn Andersson
8062eb6ec3 Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.

If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?

svn-id: r22639
2006-05-25 22:51:42 +00:00
Paweł Kołodziejski
107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00
Torbjörn Andersson
6cdd98b617 After the GUI has finished, restore the old cursor palette (if any). For this
to work, cursor palette now has to be set using the new "palette manager". See
graphics/paletteman.cpp

svn-id: r22543
2006-05-20 10:59:25 +00:00
Torbjörn Andersson
22fb1e48ef Set a cursor palette for the classic theme, as well. Otherwise we'll get the
wrong colours in many games.

svn-id: r22540
2006-05-20 08:29:50 +00:00
Torbjörn Andersson
71d07416cd Call the inherited handleScreenChanged() method, so that the widget can resize
itself on scaler changes.

svn-id: r22537
2006-05-19 22:49:23 +00:00
Torbjörn Andersson
ce749cd44c Call handleScreenChanged() *before* calling setEditString(). Otherwise
_leftPadding may be wrong, or even undefined, when getEditRect() is called,
which may cause ScummVM to trigger an "invalid rect" assertion.

svn-id: r22536
2006-05-19 22:41:51 +00:00
Eugene Sandulenko
23498c5974 Minor GUI tweaks
svn-id: r22534
2006-05-19 22:25:14 +00:00
Eugene Sandulenko
fac7a13cf5 Proper rendering of slider widget.
svn-id: r22527
2006-05-18 21:48:47 +00:00
Eugene Sandulenko
4ead8dff26 - Fix spelling in theme config
- Introduce embossing shadow
- Less round corners in popup widget
- Custom border in editable text widget
- Matched color in popup widget and editable text widget with mock-ups
- Less round corners in editable text widget
- Text padding in editable text widget

svn-id: r22525
2006-05-18 20:53:28 +00:00
Eugene Sandulenko
63d7895500 Oops. Break indefinite loop.
svn-id: r22524
2006-05-18 19:38:54 +00:00
Eugene Sandulenko
e982782281 Fix bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch". Also
fix same problem in scumm help dialog.

svn-id: r22522
2006-05-18 16:44:44 +00:00
Eugene Sandulenko
e950d171f5 Properly set GFX mode selected in GUI. Fixes selection of 1x scaler.
svn-id: r22521
2006-05-18 15:40:44 +00:00
Eugene Sandulenko
bbb5f6813d More GUI fixes:
- Center dialog title in scumm save/load dialog
- more space in add game dialog between dialog header and selected path

svn-id: r22517
2006-05-18 13:40:35 +00:00
Eugene Sandulenko
57e90daf1c Fix several GUI layout problems:
- Correct button widths in scumm help dialog
- Fix button widths on path tabs in options dialogs
- Fix scumm options dialog in 320xY mode
- Added space after volume controls in options dialog

svn-id: r22516
2006-05-18 13:22:48 +00:00
Eugene Sandulenko
4dfbfe7eca - Revert additional setUpCursor() call as it broke in-game cursor palette
- Disable scaling for cursors which have target scale defined

svn-id: r22509
2006-05-18 02:03:43 +00:00
Eugene Sandulenko
3f62ce3069 Improve new cursor image a bit for better visibility.
svn-id: r22508
2006-05-18 01:44:13 +00:00
Eugene Sandulenko
71e341ba39 Better cursor image
svn-id: r22507
2006-05-18 01:36:06 +00:00
Max Horn
5b5b0bd2d6 Added salty-horse to the credits
svn-id: r22458
2006-05-13 17:33:21 +00:00
Max Horn
0d6362ea48 Patch #1091170: ALL, SCUMM: Subtitle speed control
svn-id: r22456
2006-05-13 17:30:04 +00:00
Torbjörn Andersson
d6e39db09d If there is no "browser_lastpath" setting, create a FilesystemNode to "."
instead of a completely blank one. This should fix the failed assertion when
trying to add a new game that was reported on the forum.

svn-id: r22426
2006-05-13 06:08:39 +00:00