Giulio Camuffo
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81427724b9
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GRIM: Check _restChore before trying to start it. Fix #100
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2011-05-29 19:11:08 +02:00 |
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Giulio Camuffo
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e48e9669e7
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GRIM: Remove some broken and unuseful code.
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2011-05-29 18:27:40 +02:00 |
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Giulio Camuffo
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fdd249e438
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GRIM: Initialize _anim._time to -1.
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2011-05-29 15:46:23 +02:00 |
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Giulio Camuffo
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036f4a5b54
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GRIM: Hide a sprite if its component fade is 0.
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2011-05-29 12:31:23 +02:00 |
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Giulio Camuffo
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e548d852db
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GRIM: Increased savegame version to 16.
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2011-05-29 11:42:37 +02:00 |
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Joel Teichroeb
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dee8a211ca
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Reduced code even more.
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2011-05-29 11:42:37 +02:00 |
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Giulio Camuffo
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f2fcaaec1a
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GRIM: Save the new things introduced with the recent keyframe commits.
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2011-05-29 11:42:36 +02:00 |
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Giulio Camuffo
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94530d611c
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GRIM: Cleanup some other save/restore code.
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2011-05-29 11:42:36 +02:00 |
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Giulio Camuffo
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411a1f6661
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Merge pull request #186 from Akz-/master
GRIM: Implement the rest of KeyframeComponent's keys (values 5 to 12).
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2011-05-28 14:47:50 -07:00 |
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Joni Vähämäki
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e1df9a3807
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GRIM: Implement the rest of KeyframeComponent's keys (values 5 to 12).
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2011-05-28 23:55:57 +03:00 |
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Giulio Camuffo
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7c952ff420
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GRIM: Clean up some code.
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2011-05-28 14:46:36 +02:00 |
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Giulio Camuffo
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a19449d097
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GRIM: Initialize Chore::_fade in Chore constructor, instead in Chore::fade().
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2011-05-28 14:38:07 +02:00 |
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Giulio Camuffo
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5d6f3ad2c0
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GRIM: Default _fade = 1 when starting to fade a chore.
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2011-05-28 12:43:58 +02:00 |
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Giulio Camuffo
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3ec45e19ad
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GRIM: Clean up a bit some save/restore code.
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2011-05-28 11:31:12 +02:00 |
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Giulio Camuffo
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b5e52e7d01
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Merge pull request #185 from Akz-/master
GRIM: Ignore delta if the flag 256 is set in the animation.
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2011-05-28 01:48:04 -07:00 |
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Pawel Kolodziejski
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6da6d73ef0
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Merge pull request #184 from klusark/clean
Clean up some code.
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2011-05-28 00:26:21 -07:00 |
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Pawel Kolodziejski
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4febbdac82
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GRIM: cleanup
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2011-05-28 08:49:40 +02:00 |
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Pawel Kolodziejski
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152c407a3d
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ALL: missed changes
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2011-05-28 08:49:12 +02:00 |
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Pawel Kolodziejski
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65920ffec9
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ALL: added residual man
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2011-05-28 07:05:57 +02:00 |
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Joel Teichroeb
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a42ffed5cb
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Some cleanup of scene and scene related code.
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2011-05-27 16:04:22 -07:00 |
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Joel Teichroeb
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934a90d05c
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Cleaned up actor a bit.
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2011-05-27 14:55:08 -07:00 |
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Joni Vähämäki
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dc82edc787
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GRIM: Ignore delta if the flag 256 is set in the animation. Fixes #80
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2011-05-28 00:25:34 +03:00 |
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Giulio Camuffo
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b7334b8312
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Merge pull request #183 from Akz-/master
GRIM: Animation fixes.
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2011-05-27 13:21:43 -07:00 |
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Joni Vähämäki
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ca178ac724
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GRIM: Update chores in the order in which they are played.
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2011-05-27 23:10:27 +03:00 |
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Joni Vähämäki
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9f63517dda
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GRIM: Allow stopping a chore even if it was not playing. Fixes balloon man's animations.
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2011-05-27 23:08:15 +03:00 |
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Giulio Camuffo
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9c77ab4851
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GRIM: Added some 'const's and '&'s.
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2011-05-27 21:55:06 +02:00 |
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Giulio Camuffo
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5d8efde1ef
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Merge pull request #182 from Akz-/smoothwalk
GRIM: Smooth walk/turn transition fixes.
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2011-05-27 12:23:01 -07:00 |
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Giulio Camuffo
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6ccd546689
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GRIM: Implemented GetSectorOppositeEdge. Fix #110
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2011-05-27 19:27:08 +02:00 |
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Giulio Camuffo
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a6189bb7d0
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GRIM: Store the sectors in the scene in an ordered way.
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2011-05-27 19:06:23 +02:00 |
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Joni Vähämäki
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70b3ef2f0b
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GRIM: Fixed certain combinations of walking/turning having jerky transitions.
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2011-05-27 19:15:25 +03:00 |
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Joni Vähämäki
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ed4194c367
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GRIM: Don't reset the chore's fade value when fading in a chore that was previously fading out.
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2011-05-27 19:14:02 +03:00 |
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Joni Vähämäki
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1cec00b254
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GRIM: Add the unscaled animation weight to the weight sum.
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2011-05-27 19:12:39 +03:00 |
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Giulio Camuffo
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28a49de60c
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Merge pull request #178 from Akz-/smoothwalk
GRIM: Smoothly transition between rest, walk and turn animations.
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2011-05-26 12:39:39 -07:00 |
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Joni Vähämäki
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9b560ce629
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GRIM: Stop the walk chore first before fading it in so the animation will always start from the first frame.
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2011-05-26 21:13:05 +03:00 |
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Giulio Camuffo
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51e6fdfddb
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GRIM: Compile fix.
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2011-05-26 19:19:05 +02:00 |
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Joel Teichroeb
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7bee11a09c
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Made restoreObjects look for old objects.
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2011-05-26 19:18:33 +02:00 |
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Giulio Camuffo
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c00f915431
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GRIM: Simply set _active=false on KeyframeComponent::setKey(5). Fix #158
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2011-05-26 18:54:44 +02:00 |
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Giulio Camuffo
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87cb7c3acd
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Merge pull request #180 from klusark/save
Clean up the savegame code somewhat.
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2011-05-26 09:46:12 -07:00 |
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Joel Teichroeb
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9239271dff
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Made the functions use correct signed/unsigned.
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2011-05-26 09:34:39 -07:00 |
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Joel Teichroeb
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cb86bc7892
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A bit of cleanup.
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2011-05-26 09:27:35 -07:00 |
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Joel Teichroeb
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0f3f852c31
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Reduced duplicated code in loading and saving.
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2011-05-26 09:23:43 -07:00 |
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Giulio Camuffo
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ff33c770f5
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GRIM: Check if the scene exists before getting its cmap. Fix #166
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2011-05-26 18:10:52 +02:00 |
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Giulio Camuffo
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0679f6323b
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GRIM: Actually delete the TextObjects passed to KillTextObject.
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2011-05-26 18:02:29 +02:00 |
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Giulio Camuffo
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04ac7d972a
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Merge pull request #177 from Akz-/spritefix
GRIM: Remove the sprite from the node's list of sprites when destructed.
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2011-05-26 01:32:07 -07:00 |
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Andrea Corna
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4482bd8771
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Cleaned some code (thanks to Klusark)
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2011-05-26 14:24:04 +08:00 |
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Andrea Corna
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970b738e8a
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GRIM: Prevent a crash if StartFullscreenMovie or StartMovie are called with a non-existant file
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2011-05-26 14:23:54 +08:00 |
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Andrea Corna
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908b3d7972
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GRIM: Fixed an issue on 64-bit machines
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2011-05-26 12:29:18 +08:00 |
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Joni Vähämäki
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b4c4d5459f
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GRIM: Smoothly transition between rest, walk and turn animations.
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2011-05-25 23:36:10 +03:00 |
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Joni Vähämäki
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1184d2318b
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GRIM: Don't reset the chore's fade value when fading a chore in/out, unless fading in a chore that was not playing already.
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2011-05-25 23:35:30 +03:00 |
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Joni Vähämäki
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892fa3d995
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GRIM: A better fix for removeSprite.
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2011-05-25 23:01:25 +03:00 |
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