Johannes Schickel
1709486859
OPENGL: Use GLfloat for draw cooridnates in Texture.
2014-02-12 17:15:07 +01:00
Johannes Schickel
49dcd36e72
OPENGL: Use signed types for mouse coordinates.
...
This adjusts for the fact that our event handling also uses signed coordinates.
2014-02-12 17:15:07 +01:00
Johannes Schickel
ddc70ed9ee
OPENGL: Properly use signed types for cursor hotspot.
2014-02-12 17:15:07 +01:00
D G Turner
2589228329
SDL: Add debugging code to output SDL video driver name being used.
2014-02-12 12:11:53 +00:00
D G Turner
a4ad32c5d9
SDL: Add debugging code to output SDL audio driver name being used.
...
This is to aid with investigation of bug #6510 - "SDL: Audio delay in
daily builds" and similar future issues.
2014-02-12 12:08:47 +00:00
Strangerke
e7cc3fc4df
VOYEUR: Use American English instead of British English in several places
2014-02-12 07:54:14 +01:00
Strangerke
82b4768dd7
VOYEUR: Initialize some more variables
2014-02-12 07:48:03 +01:00
Strangerke
1b7a4cf4a0
VOYEUR: Initialize properly a couple of Bolt variables
2014-02-12 07:36:37 +01:00
Matthew Hoops
a456295cbd
PEGASUS: Fix returning from Mars after destroying the robot's shuttle
2014-02-11 21:07:34 -05:00
uruk
6ffbbc8ab2
AVALANCHE: Move/rename/implement Help::plotButton().
2014-02-11 23:10:16 +01:00
uruk
db2baa6f06
AVALANCHE: Partially implement Help::getMe().
...
The drawing of the buttons are still missing.
2014-02-11 22:34:27 +01:00
uruk
62ad697c9a
AVALANCHE: Implement Help::run().
2014-02-11 19:59:05 +01:00
Eugene Sandulenko
450189816d
FULLPIPE: Initial code for scene09
2014-02-11 20:26:11 +02:00
Filippos Karapetis
867efd477c
WINTERMUTE: Prevent scripts from setting invalid scroll times
...
Scroll times (ScrollSpeedX, ScrollSpeedY) can't be zero, as this leads
to a division by zero later on. This allows Dreamscape to start and
work properly.
2014-02-11 19:09:39 +02:00
Johannes Schickel
abcadb5d87
OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.
2014-02-11 12:19:30 +01:00
Johannes Schickel
16898486fa
OPENGL: Properly setup full game palette on video mode change if required.
2014-02-11 11:10:49 +01:00
Johannes Schickel
1f4638fe82
OPENGL: Refactor texture instantiation.
2014-02-11 11:10:49 +01:00
Johannes Schickel
0063568484
OPENGL: Rename notifyContextChange to notifyContextCreate.
2014-02-11 11:10:49 +01:00
Johannes Schickel
4d3eb4a45a
TIZEN: Notify OpenGL manager about context destruction.
2014-02-11 11:10:49 +01:00
Johannes Schickel
b5ca9f5f10
OPENGLSDL: Notify OpenGL manager about context destruction.
2014-02-11 11:10:49 +01:00
Johannes Schickel
8be41e4f2c
OPENGL: Add notification function about context destruction.
2014-02-11 11:10:48 +01:00
Johannes Schickel
602d3034a9
OPENGL: Release old texture name before creating a new one.
...
This prevents any texture name leaks (and thus memory leaks) on
recreateInternalTexture calls.
2014-02-11 11:10:48 +01:00
Strangerke
0d99418791
VOYEUR: Some more renaming
2014-02-11 08:24:26 +01:00
Strangerke
5cc1bd626d
VOYEUR: Remove unused function header
2014-02-11 08:21:07 +01:00
Strangerke
1ed4ed47af
VOYEUR: Rename some fields related to fading
2014-02-11 08:00:15 +01:00
Strangerke
e688cb5015
VOYEUR: Implement fadeIntFunc()
2014-02-11 07:51:55 +01:00
Eugene Sandulenko
1970bf81e5
FULLPIPE: Finish renames in scene27. This completes the scene
2014-02-10 23:30:36 +02:00
Eugene Sandulenko
39e28d5cf7
FULLPIPE: Finish var renames in scene27
2014-02-10 23:30:35 +02:00
Eugene Sandulenko
f3629af0d5
FULLPIPE: Started renames in scene27
2014-02-10 23:30:35 +02:00
David Turner
ae16c989ae
Merge pull request #407 from digitall/advancedDetector_queen
...
Migration of Queen Engine to Advanced Detector
2014-02-10 15:05:20 +00:00
D G Turner
1348b82aaa
QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.
2014-02-10 15:02:36 +00:00
D G Turner
7d4c625c4e
QUEEN: Switch all savegame usage back to "queen.sXX" format.
...
The target is not just a bare "queen", but is postfixed by language
variant (and CD if used).
Using this for the savegame naming would be good as it allows several
language variants to have different co-existing savegame sets without
causing conflicts. However, if the savegame format is the same across
all language variants, then using the same naming allows easier
switching between languages if testing.
Currently the queen engine uses a single set of savegames named in the
format "queen.sXX" which are used for all languages, as the format
appears to be compatible across language variants. This may require
changing in future, if a variant with incompatible savegame format
is discovered.
2014-02-10 14:59:44 +00:00
dergunov
3a5554f7ba
TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
...
"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
2014-02-10 14:48:50 +00:00
uruk
3f6d71dd25
AVALANCHE: Implement 'winning_pic'.
2014-02-10 10:49:39 +01:00
Strangerke
72d2131263
VOYEUR: Remove a useless variable
2014-02-10 07:57:57 +01:00
Strangerke
9608a52162
VOYEUR: Reduce the scope of a couple of variables
2014-02-10 07:56:35 +01:00
Strangerke
a4583ade56
AVALANCHE: Add missing braces
2014-02-10 07:04:49 +01:00
Eugene Sandulenko
a12e32983c
FULLPIPE: Fix buffer overruns in scene27
2014-02-09 22:02:06 +02:00
Strangerke
2937727018
CINE: Reduce the scope of some variables, optimize a couple of iterator increment
2014-02-09 20:41:08 +01:00
Strangerke
78eff8fea9
GOB: Fascination - Reduce the scope of a couple of variables
2014-02-09 20:26:47 +01:00
Strangerke
7e0bf95a31
MORTEVIELLE: Reduce the scope of some variables
2014-02-09 20:22:59 +01:00
Strangerke
5cc2315b38
AVALANCHE: Initialize a couple of uninitialized variables
2014-02-09 20:11:55 +01:00
Strangerke
bd59c19fdf
HOPKINS: Remove useless assignation
2014-02-09 20:10:26 +01:00
Strangerke
56664d036f
HOPKINS: Reduce the scope of some more variables
2014-02-09 20:06:08 +01:00
Paul Gilbert
4ae6d57a03
TSAGE: Fix smoke transparency effect in the R2R drive room
2014-02-09 10:45:21 -05:00
Paul Gilbert
8c9d7f9343
AVALANCHE: Remove pingo.o from makefile
2014-02-09 10:32:59 -05:00
uruk
d0c5911481
AVALANCHE: Repair comment formatting.
2014-02-09 15:35:20 +01:00
uruk
3df5f2ad41
AVALANCHE: Remove Pingo.
2014-02-09 15:25:10 +01:00
uruk
da4d459812
AVALANCHE: Add Help's skeleton.
2014-02-09 15:21:24 +01:00
uruk
b3e0c98eb2
AVALANCHE: Repair fading at the beginning and at the end of the ghostroom scene.
2014-02-09 13:17:56 +01:00