62529 Commits

Author SHA1 Message Date
Johannes Schickel
1709486859 OPENGL: Use GLfloat for draw cooridnates in Texture. 2014-02-12 17:15:07 +01:00
Johannes Schickel
49dcd36e72 OPENGL: Use signed types for mouse coordinates.
This adjusts for the fact that our event handling also uses signed coordinates.
2014-02-12 17:15:07 +01:00
Johannes Schickel
ddc70ed9ee OPENGL: Properly use signed types for cursor hotspot. 2014-02-12 17:15:07 +01:00
D G Turner
2589228329 SDL: Add debugging code to output SDL video driver name being used. 2014-02-12 12:11:53 +00:00
D G Turner
a4ad32c5d9 SDL: Add debugging code to output SDL audio driver name being used.
This is to aid with investigation of bug #6510 - "SDL: Audio delay in
daily builds" and similar future issues.
2014-02-12 12:08:47 +00:00
Strangerke
e7cc3fc4df VOYEUR: Use American English instead of British English in several places 2014-02-12 07:54:14 +01:00
Strangerke
82b4768dd7 VOYEUR: Initialize some more variables 2014-02-12 07:48:03 +01:00
Strangerke
1b7a4cf4a0 VOYEUR: Initialize properly a couple of Bolt variables 2014-02-12 07:36:37 +01:00
Matthew Hoops
a456295cbd PEGASUS: Fix returning from Mars after destroying the robot's shuttle 2014-02-11 21:07:34 -05:00
uruk
6ffbbc8ab2 AVALANCHE: Move/rename/implement Help::plotButton(). 2014-02-11 23:10:16 +01:00
uruk
db2baa6f06 AVALANCHE: Partially implement Help::getMe().
The drawing of the buttons are still missing.
2014-02-11 22:34:27 +01:00
uruk
62ad697c9a AVALANCHE: Implement Help::run(). 2014-02-11 19:59:05 +01:00
Eugene Sandulenko
450189816d FULLPIPE: Initial code for scene09 2014-02-11 20:26:11 +02:00
Filippos Karapetis
867efd477c WINTERMUTE: Prevent scripts from setting invalid scroll times
Scroll times (ScrollSpeedX, ScrollSpeedY) can't be zero, as this leads
to a division by zero later on. This allows Dreamscape to start and
work properly.
2014-02-11 19:09:39 +02:00
Johannes Schickel
abcadb5d87 OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel. 2014-02-11 12:19:30 +01:00
Johannes Schickel
16898486fa OPENGL: Properly setup full game palette on video mode change if required. 2014-02-11 11:10:49 +01:00
Johannes Schickel
1f4638fe82 OPENGL: Refactor texture instantiation. 2014-02-11 11:10:49 +01:00
Johannes Schickel
0063568484 OPENGL: Rename notifyContextChange to notifyContextCreate. 2014-02-11 11:10:49 +01:00
Johannes Schickel
4d3eb4a45a TIZEN: Notify OpenGL manager about context destruction. 2014-02-11 11:10:49 +01:00
Johannes Schickel
b5ca9f5f10 OPENGLSDL: Notify OpenGL manager about context destruction. 2014-02-11 11:10:49 +01:00
Johannes Schickel
8be41e4f2c OPENGL: Add notification function about context destruction. 2014-02-11 11:10:48 +01:00
Johannes Schickel
602d3034a9 OPENGL: Release old texture name before creating a new one.
This prevents any texture name leaks (and thus memory leaks) on
recreateInternalTexture calls.
2014-02-11 11:10:48 +01:00
Strangerke
0d99418791 VOYEUR: Some more renaming 2014-02-11 08:24:26 +01:00
Strangerke
5cc1bd626d VOYEUR: Remove unused function header 2014-02-11 08:21:07 +01:00
Strangerke
1ed4ed47af VOYEUR: Rename some fields related to fading 2014-02-11 08:00:15 +01:00
Strangerke
e688cb5015 VOYEUR: Implement fadeIntFunc() 2014-02-11 07:51:55 +01:00
Eugene Sandulenko
1970bf81e5 FULLPIPE: Finish renames in scene27. This completes the scene 2014-02-10 23:30:36 +02:00
Eugene Sandulenko
39e28d5cf7 FULLPIPE: Finish var renames in scene27 2014-02-10 23:30:35 +02:00
Eugene Sandulenko
f3629af0d5 FULLPIPE: Started renames in scene27 2014-02-10 23:30:35 +02:00
David Turner
ae16c989ae Merge pull request #407 from digitall/advancedDetector_queen
Migration of Queen Engine to Advanced Detector
2014-02-10 15:05:20 +00:00
D G Turner
1348b82aaa QUEEN: Migrate extra gui options to AdvancedMetaEngine handling. 2014-02-10 15:02:36 +00:00
D G Turner
7d4c625c4e QUEEN: Switch all savegame usage back to "queen.sXX" format.
The target is not just a bare "queen", but is postfixed by language
variant (and CD if used).

Using this for the savegame naming would be good as it allows several
language variants to have different co-existing savegame sets without
causing conflicts. However, if the savegame format is the same across
all language variants, then using the same naming allows easier
switching between languages if testing.

Currently the queen engine uses a single set of savegames named in the
format "queen.sXX" which are used for all languages, as the format
appears to be compatible across language variants. This may require
changing in future, if a variant with incompatible savegame format
is discovered.
2014-02-10 14:59:44 +00:00
dergunov
3a5554f7ba TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
2014-02-10 14:48:50 +00:00
uruk
3f6d71dd25 AVALANCHE: Implement 'winning_pic'. 2014-02-10 10:49:39 +01:00
Strangerke
72d2131263 VOYEUR: Remove a useless variable 2014-02-10 07:57:57 +01:00
Strangerke
9608a52162 VOYEUR: Reduce the scope of a couple of variables 2014-02-10 07:56:35 +01:00
Strangerke
a4583ade56 AVALANCHE: Add missing braces 2014-02-10 07:04:49 +01:00
Eugene Sandulenko
a12e32983c FULLPIPE: Fix buffer overruns in scene27 2014-02-09 22:02:06 +02:00
Strangerke
2937727018 CINE: Reduce the scope of some variables, optimize a couple of iterator increment 2014-02-09 20:41:08 +01:00
Strangerke
78eff8fea9 GOB: Fascination - Reduce the scope of a couple of variables 2014-02-09 20:26:47 +01:00
Strangerke
7e0bf95a31 MORTEVIELLE: Reduce the scope of some variables 2014-02-09 20:22:59 +01:00
Strangerke
5cc2315b38 AVALANCHE: Initialize a couple of uninitialized variables 2014-02-09 20:11:55 +01:00
Strangerke
bd59c19fdf HOPKINS: Remove useless assignation 2014-02-09 20:10:26 +01:00
Strangerke
56664d036f HOPKINS: Reduce the scope of some more variables 2014-02-09 20:06:08 +01:00
Paul Gilbert
4ae6d57a03 TSAGE: Fix smoke transparency effect in the R2R drive room 2014-02-09 10:45:21 -05:00
Paul Gilbert
8c9d7f9343 AVALANCHE: Remove pingo.o from makefile 2014-02-09 10:32:59 -05:00
uruk
d0c5911481 AVALANCHE: Repair comment formatting. 2014-02-09 15:35:20 +01:00
uruk
3df5f2ad41 AVALANCHE: Remove Pingo. 2014-02-09 15:25:10 +01:00
uruk
da4d459812 AVALANCHE: Add Help's skeleton. 2014-02-09 15:21:24 +01:00
uruk
b3e0c98eb2 AVALANCHE: Repair fading at the beginning and at the end of the ghostroom scene. 2014-02-09 13:17:56 +01:00