Cameron Cawley
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7f2d9fd0fd
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GRAPHICS: Split conversion.cpp into multiple files
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2022-12-22 23:45:14 +01:00 |
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Le Philousophe
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970ea34905
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ANDROID: Fix build
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2022-11-12 20:49:20 +01:00 |
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Le Philousophe
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87bad2cc7d
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COMMON: Allow games to use overlay for something else than GUI
This can be used for subtitles without changing the mouse coordinates.
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2022-11-12 19:12:05 +01:00 |
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Le Philousophe
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6632e909da
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BACKENDS: OPENGL: Hide active pipeline and activate it as needed
This removes the idea of global pipeline.
The activePipeline is kept for pipeline lifecycle management only.
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2022-11-06 20:02:59 +01:00 |
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Le Philousophe
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4ab044a254
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OPENGL: Merge both OpenGL contexts
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2022-06-26 18:32:10 +02:00 |
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Le Philousophe
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57e27dcf12
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ANDROID: Let user customize its preferred touch modes
There are 3 settings: in menus, in 2D games, in 3D games
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2022-06-14 00:08:04 +03:00 |
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Le Philousophe
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1c18c269dc
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ANDROID: Add GLAD support
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2022-01-18 16:49:03 +01:00 |
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Le Philousophe
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92dd9c0911
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ANDROID: Keep last touch mode when displaying overlay
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2022-01-02 17:45:32 +01:00 |
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Le Philousophe
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639d633f12
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ANDROID: Add touch controls to 2D backend
This is not usable for now as it's always disabled
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2022-01-02 17:45:32 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Le Philousophe
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6aea08860f
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ANDROID: Chooose the best surface formats offered by the system
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2021-12-16 00:09:25 +01:00 |
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Le Philousophe
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5248999c95
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ANDROID: Better debug of which graphic backend is used
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2021-11-29 00:04:45 +01:00 |
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Le Philousophe
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5d56c1cdf0
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ANDROID: Merge 3D graphics backend
Move each graphic part in backends/graphics and backends/graphics3d
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2021-11-29 00:04:45 +01:00 |
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