Filippos Karapetis
9f7033120b
NEVERHOOD: Use the ScummVM dialogs for saving/loading
...
An option has been added to use the original ones, if needed
2013-06-28 15:37:48 +03:00
Eugene Sandulenko
6b4e62004a
NEVERHOOD: Add detection for Russian version. Requires more work
2013-05-17 08:52:45 +03:00
johndoe123
78e0d6a3f1
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00
johndoe123
a03879963f
NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplify game deletion
2013-05-08 20:47:43 +02:00
johndoe123
2a571d71b0
NEVERHOOD: Fix GUI options and game copyright
2013-05-08 20:47:43 +02:00
johndoe123
a80bafeb2e
NEVERHOOD: Support game loading from launcher/command line
2013-05-08 20:47:43 +02:00
johndoe123
a98d9aa58a
NEVERHOOD: Clean up DiskplayerScene
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- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
4b7ad48ca8
NEVERHOOD: Rename some CollisionMan methods/fields
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- Remove fallback detector (I think it's not needed)
- Rename Scene insertMouse methods
2013-05-08 20:47:39 +02:00
johndoe123
0f1aa64fd0
NEVERHOOD: Add support for the demo version
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- Remove debug resource dumping code
- Fix Scene1501 (pictures without sound weren't displayed/too fast)
- Move main loop to mainLoop method
2013-05-08 20:47:38 +02:00
johndoe123
99e15e4005
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM, in-game isn't finished yet)
2013-05-08 20:47:38 +02:00
Willem Jan Palenstijn
01f3f3a8dd
Merge branch 'master'
2013-05-08 20:39:44 +02:00
johndoe123
52e0ac85db
NEVERHOOD: First code with basic detection, nothing else so far
2013-05-08 20:30:49 +02:00