Paul Gilbert
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06b7eb220e
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XEEN: Implemented If script opcode
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2015-01-23 23:47:05 -05:00 |
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Paul Gilbert
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c08e54fde1
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XEEN: Implement further script opcodes
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2015-01-23 21:12:35 -05:00 |
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Paul Gilbert
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749372e456
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XEEN: More script code and string input dialog
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2015-01-23 20:44:02 -05:00 |
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Paul Gilbert
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2b51d324f3
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XEEN: Implemented dialogs for Who Will and YesNo
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2015-01-22 22:05:36 -05:00 |
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Paul Gilbert
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8b4d25d415
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XEEN: Implemented doStepCode
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2015-01-20 08:46:27 -05:00 |
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Paul Gilbert
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2427f203ee
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XEEN: Implemented handleLight
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2015-01-20 08:20:07 -05:00 |
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Paul Gilbert
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ec294d662e
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XEEN: Add extra ending code for pausing turns
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2015-01-19 12:13:03 -05:00 |
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Paul Gilbert
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687423b361
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XEEN: Beginnings of main game loop and waiting
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2015-01-19 11:32:57 -05:00 |
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Paul Gilbert
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0b5f79afb7
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XEEN: Added loading of event data for maps
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2015-01-11 10:43:02 -05:00 |
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Paul Gilbert
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49787629ff
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XEEN: Various renamings
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2015-01-11 08:54:42 -05:00 |
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Paul Gilbert
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ce96094c9b
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XEEN: In progress implementing map loading
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2015-01-05 08:11:16 -05:00 |
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Paul Gilbert
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f9316bf141
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XEEN: Implemented charIconsPrint
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2015-01-03 19:08:30 -05:00 |
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Paul Gilbert
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1a999e3ceb
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XEEN: Refactored checkSkill into Party class
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2015-01-02 16:08:38 -10:00 |
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Paul Gilbert
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7d4fcfd5af
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XEEN: Added checkSkill and animating indicators to assembleBorder
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2015-01-02 16:02:24 -10:00 |
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Paul Gilbert
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9b40bd5c6a
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XEEN: More UI loading code, refactored Dialog base to ButtonContainer
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2015-01-02 15:25:14 -10:00 |
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Paul Gilbert
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27e020cbf9
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XEEN: Split char/party logic into it's own file
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2015-01-02 12:14:57 -10:00 |
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