mirror of
https://github.com/libretro/scummvm.git
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258 lines
6.0 KiB
C++
258 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_PARTY_H
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#define XEEN_PARTY_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/serializer.h"
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#include "xeen/combat.h"
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#include "xeen/items.h"
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namespace Xeen {
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enum Direction {
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DIR_NORTH = 0, DIR_EAST = 1, DIR_SOUTH = 2, DIR_WEST = 3, DIR_ALL = 4
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};
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enum Difficulty { ADVENTURER = 0, WARRIOR = 1 };
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enum Sex { MALE = 0, FEMALE = 1, YES_PLEASE = 2 };
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enum Race { HUMAN = 0, ELF = 1, DWARF = 2, GNOME = 3, HALF_ORC = 4 };
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enum CharacterClass {
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CLASS_KNIGHT = 0, CLASS_PALADIN = 1, CLASS_ARCHER = 2, CLASS_CLERIC = 3,
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CLASS_SORCERER = 4, CLASS_ROBBER = 5, CLASS_NINJA = 6, CLASS_BARBARIAN = 7,
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CLASS_DRUID = 8, CLASS_RANGER = 9,
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CLASS_12 = 12, CLASS_15 = 15, CLASS_16 = 16
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};
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enum Skill { THIEVERY = 0, ARMS_MASTER = 1, ASTROLOGER = 2, BODYBUILDER = 3,
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CARTOGRAPHER = 4, CRUSADER = 5, DIRECTION_SENSE = 6, LINGUIST = 7,
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MERCHANT = 8, MOUNTAINEER = 9, NAVIGATOR = 10, PATHFINDER = 11,
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PRAYER_MASTER = 12, PRESTIDIGITATION = 13, SWIMMING = 14, TRACKING = 15,
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SPOT_DOORS = 16, DANGER_SENSE = 17
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};
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enum Condition { CURSED = 0, HEART_BROKEN = 1, WEAK = 2, POISONED = 3,
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DISEASED = 4, INSANE = 5, IN_LOVE = 6, DRUNK = 7, SLEEP = 8,
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DEPRESSED = 9, CONFUSED = 10, PARALYZED = 11, UNCONSCIOUS = 12,
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DEAD = 13, STONED = 14, ERADICATED = 15,
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NO_CONDITION = 16
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};
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#define ITEMS_COUNT 36
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#define TOTAL_CHARACTERS 30
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#define XEEN_TOTAL_CHARACTERS 24
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#define MAX_ACTIVE_PARTY 6
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#define TOTAL_STATS 7
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class XeenEngine;
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class AttributePair {
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public:
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int _permanent;
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int _temporary;
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public:
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AttributePair();
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void synchronize(Common::Serializer &s);
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};
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class PlayerStruct {
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public:
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Common::String _name;
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Sex _sex;
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Race _race;
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int _xeenSide;
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CharacterClass _class;
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AttributePair _might;
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AttributePair _intellect;
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AttributePair _personality;
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AttributePair _endurance;
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AttributePair _speed;
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AttributePair _accuracy;
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AttributePair _luck;
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int _ACTemp;
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AttributePair _level;
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int _dbDay;
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int _tempAge;
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int _skills[18];
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bool _awards[128];
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bool _spells[312];
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int _lloydMap;
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Common::Point _lloydPosition;
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bool _hasSpells;
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int _currentSpell;
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int _quickOption;
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XeenItem _weapons[9];
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XeenItem _armor[9];
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XeenItem _accessories[9];
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XeenItem _misc[9];
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int _lloydSide;
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AttributePair _fireResistence;
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AttributePair _coldResistence;
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AttributePair _electricityResistence;
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AttributePair _poisonResistence;
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AttributePair _energyResistence;
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AttributePair _magicResistence;
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int _conditions[16];
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int _townUnknown;
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int _unknown2;
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int _currentHp;
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int _currentSp;
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int _ybDay;
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uint32 _experience;
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int _currentAdventuringSpell;
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int _currentCombatSpell;
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public:
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PlayerStruct();
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void synchronize(Common::Serializer &s);
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Condition worstCondition() const;
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int getAge(bool ignoreTemp) const;
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int getMaxHP() const;
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int getMaxSP() const;
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int getStat(int statNum, int v2);
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bool charSavingThrow();
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bool noActions();
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void setAward(int awardId, bool value);
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bool hasAward(int awardId) const;
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int getArmorClass(bool baseOnly) const;
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int getThievery() const;
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};
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class Roster: public Common::Array<PlayerStruct> {
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public:
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Roster() {}
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void synchronize(Common::Serializer &s);
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};
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class Party {
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friend class PlayerStruct;
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private:
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static XeenEngine *_vm;
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public:
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// Dynamic data that's saved
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int _partyCount;
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int _realPartyCount;
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int _partyMembers[8];
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Direction _mazeDirection;
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Common::Point _mazePosition;
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int _mazeId;
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int _priorMazeId;
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bool _levitateActive;
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bool _automapOn;
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bool _wizardEyeActive;
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bool _clairvoyanceActive;
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bool _walkOnWaterActive;
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bool _blessedActive;
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bool _powerShieldActive;
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bool _holyBonusActive;
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bool _heroismActive;
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Difficulty _difficulty;
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XeenItem _blacksmithWeapons[ITEMS_COUNT];
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XeenItem _blacksmithArmor[ITEMS_COUNT];
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XeenItem _blacksmithAccessories[ITEMS_COUNT];
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XeenItem _blacksmithMisc[ITEMS_COUNT];
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bool _cloudsEnd;
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bool _darkSideEnd;
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bool _worldEnd;
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int _ctr24; // TODO: Figure out proper name
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int _day;
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int _year;
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int _minutes;
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int _food;
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int _lightCount;
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int _torchCount;
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int _fireResistence;
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int _electricityResistence;
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int _coldResistence;
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int _poisonResistence;
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int _deathCount;
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int _winCount;
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int _lossCount;
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int _gold;
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int _gems;
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int _bankGold;
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int _bankGems;
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int _totalTime;
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bool _rested;
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bool _gameFlags[512];
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bool _worldFlags[128];
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bool _quests[64];
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int _questItems[85];
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XeenItem _blacksmithWeapons2[ITEMS_COUNT];
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XeenItem _blacksmithArmor2[ITEMS_COUNT];
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XeenItem _blacksmithAccessories2[ITEMS_COUNT];
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XeenItem _blacksmithMisc2[ITEMS_COUNT];
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bool _characterFlags[30][24];
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public:
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// Other party related runtime data
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Common::Array<PlayerStruct> _activeParty;
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int _combatPartyCount;
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bool _partyDead;
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bool _newDay;
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bool _isNight;
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bool _stepped;
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int _falling;
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Common::Point _fallPosition;
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int _fallMaze;
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int _fallDamage;
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DamageType _damageType;
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public:
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Party(XeenEngine *vm);
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void synchronize(Common::Serializer &s);
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bool checkSkill(Skill skillId);
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bool isInParty(int charId);
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void copyPartyToRoster(Roster &r);
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void changeTime(int numMinutes);
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void addTime(int numMinutes);
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void resetTemps();
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void handleLight();
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};
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} // End of namespace Xeen
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#endif /* XEEN_PARTY_H */
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