Commit Graph

78056 Commits

Author SHA1 Message Date
Colin Snover
06d58c91b9 SCI32: Fix crash in LSL6hires ending
Fixes Trac#9613.
2016-10-15 19:29:00 -05:00
Colin Snover
f35fafa525 SCI32: Fix kPalVary(SetVary) in SCI2.1early games
Game scripts pass an extra argument which is never used in SSCI.
This happens e.g. when warping from room 620 to room 860 in
LSL6hires.

Adding a signature for kPalVarySetVary for SCI2.1early games only
does not work because KQ7 1.51 is detected as SCI2.1early but the
interpreter includes kPalVary code that matches SCI2.1mid.

Fixes Trac#9611.
2016-10-15 18:00:37 -05:00
Eugene Sandulenko
af2027ddd1 Merge pull request #838 from bluegr/chewy
Chewy: Esc from F5. New WIP engine.
2016-10-15 13:51:00 +02:00
Eugene Sandulenko
e928198a72 BLADERUNNER: Mark engine as highres 2016-10-15 13:50:15 +02:00
Eugene Sandulenko
6ab1edf597 BLADERUNNER: Fix compilation on older gcc 2016-10-15 13:47:06 +02:00
Eugene Sandulenko
04f0fa36a6 GRAPHICS: Fixed BDF font scaling 2016-10-15 12:25:21 +02:00
Eugene Sandulenko
23544e6866 DIRECTOR: Added Mac font rendering test 2016-10-15 12:25:20 +02:00
Eugene Sandulenko
290ac2cc04 GRAPHICS: Added all supported Mac fonts to enum 2016-10-15 12:25:20 +02:00
Colin Snover
6303468555 SCI32: Fix mouse position clamping 2016-10-14 19:52:21 -05:00
Colin Snover
c3adfc065e SCI: Ensure export breakpoints always trigger on export calls
Previously, export calls to non-existing functions would act like
there was never an export call, and the breakpoint would never be
triggered.
2016-10-14 19:43:47 -05:00
Colin Snover
a05ae2e24a SCI32: Fix slow transitions in SQ6 2016-10-14 19:43:47 -05:00
Willem Jan Palenstijn
699a147348 SCI: Make -propDict- unique for each class
Previously, this was using the offset of the property dict inside the
script. However, this isn't unique. For example, SQ6's DPath and
PolyPath classes both have their property dict at offset 8 of their
respective scripts. This would break Obj::isMemberOf.

Closes #846.
2016-10-14 19:43:32 -05:00
Eugene Sandulenko
5aac0e9d39 GRAPHICS: Further work on BDF font scaling 2016-10-14 19:21:18 +02:00
Paul Gilbert
a8dd2856b7 TITANIC: Fix getting NPC animation name lists 2016-10-13 23:10:10 -04:00
Eugene Sandulenko
a350cc8fd0 BLADERUNNER: Fix compilation with plugins enabled 2016-10-14 00:16:30 +02:00
Eugene Sandulenko
e89c76f63c Merge pull request #836 from peterkohaut/bladerunner
BLADERUNNER: added basic support for blade runner game
2016-10-13 23:48:50 +02:00
Eugene Sandulenko
72c4e0cd7a Merge pull request #848 from vanfanel/master
RASPBERRYPI: Add specific README and launch script for using SDL 2.0.4 included in the release package.
2016-10-13 16:37:06 +02:00
vanfanel
b44a501499 RASPBERRYPI: Add Raspberry Pi specific README. 2016-10-13 15:50:45 +02:00
vanfanel
b905a3ba8e RASPBERRYPI: Add script to use included SDL 2.0.4 build. 2016-10-13 09:38:16 +02:00
Thierry Crozat
d0b2770243 OPENGLSDL: Make some OSD messages translatable
Also change some OSD messages to be the same or similar to
messages used by the Surface SDL code.
2016-10-13 01:15:38 +01:00
Paul Gilbert
a333f3c44c VIDEO: Support rewind on AVI files with multiple video tracks 2016-10-12 20:09:36 -04:00
Thierry Crozat
0a186a66d6 TESTBED: Fix fullscreen test
The test was always failing when starting from the fullscreen state.
2016-10-12 23:04:42 +01:00
Eugene Sandulenko
ce89406b9a GRAPHICS: Fix BDF font referencing on font generation 2016-10-12 23:27:50 +02:00
Peter Kohaut
577c3b56a5 BLADERUNNER: added picking up of items
and some formatting
2016-10-12 23:00:33 +02:00
Eugene Sandulenko
b5d4c302d0 GRAPHICS: Fix built-in font parameters 2016-10-12 22:12:40 +02:00
Willem Jan Palenstijn
3dc5431884 SCI: Add modified workaround for Simbani bridge room for GOG
The GOG version comes with a fan patch that uses rm470::name to
store a timer to rate-limit rm470::doit. This breaks the workaround
detection since that uses the name field.
2016-10-12 22:06:50 +02:00
Martin Kiewitz
32ca051485 AGI: Make TIME_DELAY 0 to set the game to 40 fps
Original AGI TIME_DELAY 0 made the game run as fast
as possible. We didn't go that far, but it still seems to run
too fast. This should hopefully fix that.
See bug #9607
2016-10-12 21:48:35 +02:00
Thierry Crozat
eef7d91fe1 GUI: Fix wrong error messages when failing to change some graphics settings 2016-10-12 19:59:00 +01:00
Eugene Sandulenko
2cb0e45c63 GRAPHICS: Further work on BDF font scaling 2016-10-12 19:17:29 +02:00
Eugene Sandulenko
a89deafcad DISTS: Added Sparkle 1.9.0 signature 2016-10-12 09:06:01 +02:00
Retro-Junk
25ff6fcd5f FULLPIPE: Fix animation lock-up 2016-10-12 09:06:01 +02:00
Paul Gilbert
c45b11f849 VIDEO: Fix video playback for zvision AVI videos 2016-10-11 21:05:58 -04:00
Colin Snover
82c39aa6ad SCI32: Fix garbage collection of objects stored in IntArrays 2016-10-11 19:40:08 -05:00
Strangerke
86e525c1ad DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of demo to 2.0 2016-10-11 21:44:03 +02:00
Strangerke
7c138231e0 DM: Handle demo dungeon file 2016-10-11 21:44:01 +02:00
Eugene Sandulenko
719bc03487 GRAPHICS: Added stub for BDF font scaler 2016-10-11 18:27:06 +02:00
Colin Snover
c118e2fe12 SCI32: Reset active hot rect index when changing hot rects 2016-10-10 19:35:28 -05:00
Colin Snover
4b6b328bbb SCI32: Check for existence of visiblePlane before dereferencing
CID 1351620.
2016-10-10 19:35:28 -05:00
Eugene Sandulenko
1c2ed0c094 ANDROIDSDL: Update port settings 2016-10-10 23:35:41 +02:00
Eugene Sandulenko
d7a452a6f6 GRAPHICS: Use PIXEL_SIZE as BDF font size 2016-10-10 14:00:41 +02:00
Filippos Karapetis
53de49a052 CHEWY: Create a scene class 2016-10-10 05:05:42 +03:00
Filippos Karapetis
5fbf9ad171 CHEWY: Remove duplicate table 2016-10-10 05:05:19 +03:00
Filippos Karapetis
375618828f CHEWY: Move cursor related functions into a separate file 2016-10-10 04:50:35 +03:00
Filippos Karapetis
684cbfa2fd CHEWY: Add support for palette fadeout to videos 2016-10-10 04:42:06 +03:00
Filippos Karapetis
a292fcdd93 CHEWY: Fix typo 2016-10-10 04:41:31 +03:00
Strangerke
93392024d2 DM: Add detection for an amiga demo version 2016-10-09 23:53:45 +02:00
Strangerke
dcfa51cd9d DM: Remove useless variable 2016-10-09 23:50:36 +02:00
Filippos Karapetis
bda8a9b92b CHEWY: Initial work on converting TMF music data back to MOD data
This way, we can use our regular Protracker MOD player
2016-10-09 23:39:41 +03:00
Filippos Karapetis
0a4c1eeca1 CHEWY: Move all sound functions into sound.* 2016-10-09 23:38:39 +03:00
Filippos Karapetis
c1e44df357 CHEWY: Use atds.tap for detection
Now that a lot of the game's resources have been figured out, it turns
out that using comic.tgp was a bad idea, as it's the same in both the
English and German versions. atds.tap contains all of the game's texts,
so it is probably the best candidate for detection
2016-10-09 23:34:51 +03:00