Colin Snover
06d58c91b9
SCI32: Fix crash in LSL6hires ending
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Fixes Trac#9613.
2016-10-15 19:29:00 -05:00
Colin Snover
f35fafa525
SCI32: Fix kPalVary(SetVary) in SCI2.1early games
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Game scripts pass an extra argument which is never used in SSCI.
This happens e.g. when warping from room 620 to room 860 in
LSL6hires.
Adding a signature for kPalVarySetVary for SCI2.1early games only
does not work because KQ7 1.51 is detected as SCI2.1early but the
interpreter includes kPalVary code that matches SCI2.1mid.
Fixes Trac#9611.
2016-10-15 18:00:37 -05:00
Eugene Sandulenko
af2027ddd1
Merge pull request #838 from bluegr/chewy
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Chewy: Esc from F5. New WIP engine.
2016-10-15 13:51:00 +02:00
Eugene Sandulenko
e928198a72
BLADERUNNER: Mark engine as highres
2016-10-15 13:50:15 +02:00
Eugene Sandulenko
6ab1edf597
BLADERUNNER: Fix compilation on older gcc
2016-10-15 13:47:06 +02:00
Eugene Sandulenko
04f0fa36a6
GRAPHICS: Fixed BDF font scaling
2016-10-15 12:25:21 +02:00
Eugene Sandulenko
23544e6866
DIRECTOR: Added Mac font rendering test
2016-10-15 12:25:20 +02:00
Eugene Sandulenko
290ac2cc04
GRAPHICS: Added all supported Mac fonts to enum
2016-10-15 12:25:20 +02:00
Colin Snover
6303468555
SCI32: Fix mouse position clamping
2016-10-14 19:52:21 -05:00
Colin Snover
c3adfc065e
SCI: Ensure export breakpoints always trigger on export calls
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Previously, export calls to non-existing functions would act like
there was never an export call, and the breakpoint would never be
triggered.
2016-10-14 19:43:47 -05:00
Colin Snover
a05ae2e24a
SCI32: Fix slow transitions in SQ6
2016-10-14 19:43:47 -05:00
Willem Jan Palenstijn
699a147348
SCI: Make -propDict- unique for each class
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Previously, this was using the offset of the property dict inside the
script. However, this isn't unique. For example, SQ6's DPath and
PolyPath classes both have their property dict at offset 8 of their
respective scripts. This would break Obj::isMemberOf.
Closes #846 .
2016-10-14 19:43:32 -05:00
Eugene Sandulenko
5aac0e9d39
GRAPHICS: Further work on BDF font scaling
2016-10-14 19:21:18 +02:00
Paul Gilbert
a8dd2856b7
TITANIC: Fix getting NPC animation name lists
2016-10-13 23:10:10 -04:00
Eugene Sandulenko
a350cc8fd0
BLADERUNNER: Fix compilation with plugins enabled
2016-10-14 00:16:30 +02:00
Eugene Sandulenko
e89c76f63c
Merge pull request #836 from peterkohaut/bladerunner
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BLADERUNNER: added basic support for blade runner game
2016-10-13 23:48:50 +02:00
Eugene Sandulenko
72c4e0cd7a
Merge pull request #848 from vanfanel/master
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RASPBERRYPI: Add specific README and launch script for using SDL 2.0.4 included in the release package.
2016-10-13 16:37:06 +02:00
vanfanel
b44a501499
RASPBERRYPI: Add Raspberry Pi specific README.
2016-10-13 15:50:45 +02:00
vanfanel
b905a3ba8e
RASPBERRYPI: Add script to use included SDL 2.0.4 build.
2016-10-13 09:38:16 +02:00
Thierry Crozat
d0b2770243
OPENGLSDL: Make some OSD messages translatable
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Also change some OSD messages to be the same or similar to
messages used by the Surface SDL code.
2016-10-13 01:15:38 +01:00
Paul Gilbert
a333f3c44c
VIDEO: Support rewind on AVI files with multiple video tracks
2016-10-12 20:09:36 -04:00
Thierry Crozat
0a186a66d6
TESTBED: Fix fullscreen test
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The test was always failing when starting from the fullscreen state.
2016-10-12 23:04:42 +01:00
Eugene Sandulenko
ce89406b9a
GRAPHICS: Fix BDF font referencing on font generation
2016-10-12 23:27:50 +02:00
Peter Kohaut
577c3b56a5
BLADERUNNER: added picking up of items
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and some formatting
2016-10-12 23:00:33 +02:00
Eugene Sandulenko
b5d4c302d0
GRAPHICS: Fix built-in font parameters
2016-10-12 22:12:40 +02:00
Willem Jan Palenstijn
3dc5431884
SCI: Add modified workaround for Simbani bridge room for GOG
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The GOG version comes with a fan patch that uses rm470::name to
store a timer to rate-limit rm470::doit. This breaks the workaround
detection since that uses the name field.
2016-10-12 22:06:50 +02:00
Martin Kiewitz
32ca051485
AGI: Make TIME_DELAY 0 to set the game to 40 fps
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Original AGI TIME_DELAY 0 made the game run as fast
as possible. We didn't go that far, but it still seems to run
too fast. This should hopefully fix that.
See bug #9607
2016-10-12 21:48:35 +02:00
Thierry Crozat
eef7d91fe1
GUI: Fix wrong error messages when failing to change some graphics settings
2016-10-12 19:59:00 +01:00
Eugene Sandulenko
2cb0e45c63
GRAPHICS: Further work on BDF font scaling
2016-10-12 19:17:29 +02:00
Eugene Sandulenko
a89deafcad
DISTS: Added Sparkle 1.9.0 signature
2016-10-12 09:06:01 +02:00
Retro-Junk
25ff6fcd5f
FULLPIPE: Fix animation lock-up
2016-10-12 09:06:01 +02:00
Paul Gilbert
c45b11f849
VIDEO: Fix video playback for zvision AVI videos
2016-10-11 21:05:58 -04:00
Colin Snover
82c39aa6ad
SCI32: Fix garbage collection of objects stored in IntArrays
2016-10-11 19:40:08 -05:00
Strangerke
86e525c1ad
DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of demo to 2.0
2016-10-11 21:44:03 +02:00
Strangerke
7c138231e0
DM: Handle demo dungeon file
2016-10-11 21:44:01 +02:00
Eugene Sandulenko
719bc03487
GRAPHICS: Added stub for BDF font scaler
2016-10-11 18:27:06 +02:00
Colin Snover
c118e2fe12
SCI32: Reset active hot rect index when changing hot rects
2016-10-10 19:35:28 -05:00
Colin Snover
4b6b328bbb
SCI32: Check for existence of visiblePlane before dereferencing
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CID 1351620.
2016-10-10 19:35:28 -05:00
Eugene Sandulenko
1c2ed0c094
ANDROIDSDL: Update port settings
2016-10-10 23:35:41 +02:00
Eugene Sandulenko
d7a452a6f6
GRAPHICS: Use PIXEL_SIZE as BDF font size
2016-10-10 14:00:41 +02:00
Filippos Karapetis
53de49a052
CHEWY: Create a scene class
2016-10-10 05:05:42 +03:00
Filippos Karapetis
5fbf9ad171
CHEWY: Remove duplicate table
2016-10-10 05:05:19 +03:00
Filippos Karapetis
375618828f
CHEWY: Move cursor related functions into a separate file
2016-10-10 04:50:35 +03:00
Filippos Karapetis
684cbfa2fd
CHEWY: Add support for palette fadeout to videos
2016-10-10 04:42:06 +03:00
Filippos Karapetis
a292fcdd93
CHEWY: Fix typo
2016-10-10 04:41:31 +03:00
Strangerke
93392024d2
DM: Add detection for an amiga demo version
2016-10-09 23:53:45 +02:00
Strangerke
dcfa51cd9d
DM: Remove useless variable
2016-10-09 23:50:36 +02:00
Filippos Karapetis
bda8a9b92b
CHEWY: Initial work on converting TMF music data back to MOD data
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This way, we can use our regular Protracker MOD player
2016-10-09 23:39:41 +03:00
Filippos Karapetis
0a4c1eeca1
CHEWY: Move all sound functions into sound.*
2016-10-09 23:38:39 +03:00
Filippos Karapetis
c1e44df357
CHEWY: Use atds.tap for detection
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Now that a lot of the game's resources have been figured out, it turns
out that using comic.tgp was a bad idea, as it's the same in both the
English and German versions. atds.tap contains all of the game's texts,
so it is probably the best candidate for detection
2016-10-09 23:34:51 +03:00