25 Commits

Author SHA1 Message Date
Torbjörn Andersson
1e062a6d89 A bunch of mostly panel-related fixes for the ITE intro. Apart from the
numerous animation glitches, it's looking almost like the real thing now.

It's no longer possible to walk away during the intro. This should provide
a great incentive to implement the "Escape" feature. ;-)

svn-id: r15626
2004-10-21 06:49:11 +00:00
Torbjörn Andersson
64a91605a1 Initial attempt at fixing the SData problem. I'm still not sure exactly how
to fix the script "static" area, though.

In addition, initialise a few variables, and test for NULL-ness of a few
pointers. This fixes a few crashes I saw with yesterday's CVS snapshot.

There's still an unexpected scene change in the intro (I think it triggers
on Rhene walking too close to the exit), but at least it no longer crashes.

svn-id: r15484
2004-10-09 07:39:46 +00:00
Jonathan Gray
d1d308ff74 R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
svn-id: r14793
2004-08-27 01:32:10 +00:00
Eugene Sandulenko
bfd0b42700 o Eliminate all structure _tags.
o Fix RSCFile on MSVC8.
 o Started fixing script opcodes.

svn-id: r14686
2004-08-22 18:28:42 +00:00
Eugene Sandulenko
3fe739efb2 Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
svn-id: r14568
2004-08-12 23:57:45 +00:00
Eugene Sandulenko
ec5d498703 Drop SSTACK_ in favor of common/stack.h implementation.
svn-id: r14566
2004-08-12 21:39:11 +00:00
Eugene Sandulenko
57b1582149 Move CF_ commands to class and call them from wrappers. This will let us
remove global _vm later.

svn-id: r14552
2004-08-11 00:27:43 +00:00
Eugene Sandulenko
632042dae4 Move CON_* to a class.
svn-id: r14538
2004-08-10 18:31:33 +00:00
Eugene Sandulenko
415400f24e Move TEXT_* to SagaEngine class.
svn-id: r14450
2004-08-03 00:40:16 +00:00
Eugene Sandulenko
166b05aed4 Fix #include paths.
svn-id: r14443
2004-08-02 16:20:35 +00:00
Joost Peters
2a7f885477 Clean up Script class a bit; add get/set functions
svn-id: r14428
2004-08-01 23:47:19 +00:00
Eugene Sandulenko
873c886910 Made all MemoryReadStream local variables. This plugged a giantic constant
leakage in the engine.

svn-id: r14427
2004-08-01 23:24:22 +00:00
Joost Peters
4aaea2131e create Script class from SCRIPT_* and ScriptModule
svn-id: r14425
2004-08-01 22:48:40 +00:00
Joost Peters
48cddda4b9 move SDATA_* into seperate class
svn-id: r14424
2004-08-01 19:53:29 +00:00
Jonathan Gray
0bbeb61f5e merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
2004-08-01 11:48:53 +00:00
Jonathan Gray
182dd48bd4 merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
svn-id: r14405
2004-08-01 01:56:22 +00:00
Eugene Sandulenko
46a1c45d70 Extended CVAR_RegisterFunc with callback object parameter.
Got rid of static structure in animation.cpp

svn-id: r14397
2004-07-31 23:33:14 +00:00
Max Horn
a1b82d8e13 Cleanup for MemoryReadStream; made it match the File-class interface
svn-id: r14086
2004-06-27 21:30:33 +00:00
Torbjörn Andersson
148872d1fd Replaced R_printf() with debug() and warning(). There are still a couple of
standard printf()s left, though.

svn-id: r13791
2004-05-05 13:05:45 +00:00
Eugene Sandulenko
8de181f4f0 Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
In fact there were no binary writes at all.

svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
66876dc1d1 Proper #includes everywhere
Improved game detector

svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski
e04312c0a5 indent
svn-id: r13712
2004-05-01 14:05:10 +00:00
Eugene Sandulenko
1353e2d2dc Move from custom unsigned types to those provided by main config.h
svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
d4f876b37d Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00