Bertrand Augereau
081bdece0c
DREAMWEB: More reversing of DynObject struct
2011-08-30 02:37:47 +02:00
Bertrand Augereau
c799846344
DREAMWEB: 'showallex' ported to C++
2011-08-30 00:26:45 +02:00
Matthew Hoops
8004a82f29
MOHAWK: Fix using the Mac binary for Riven cursors
2011-08-29 10:35:08 -04:00
Bertrand Augereau
14ac4efa09
DREAMWEB: 'addpeoplelist' takes a ReelRoutine* param
2011-08-29 15:19:22 +02:00
Bertrand Augereau
3d85a4974b
DREAMWEB: 'showgamereel' gets a ReelRoutine* as parameter
2011-08-29 15:19:22 +02:00
Bertrand Augereau
3623ae35ef
DREAMWEB: 'addtopeoplelist' ported to C++
2011-08-29 15:19:21 +02:00
Paul Gilbert
57f00ff1dc
TSAGE: Added Ringworld specific dialogs file
2011-08-29 22:15:38 +10:00
Sven Hesse
b516e4f440
GOB: Add a workaround for some of Geisha's textboxes
...
Geisha often displays text while it loads a new TOT.
Back in the days, this took long enough so that the text
could be read. Since this isn't the case anymore, we'll
wait for the user to press a key or click the mouse.
2011-08-29 14:10:10 +02:00
Paul Gilbert
a28bffec1c
TSAGE: Implemented the Blue Force right-click dialog
2011-08-29 22:01:11 +10:00
Bertrand Augereau
b12fed0835
DREAMWEB: 'printmessage' ported to C++
2011-08-29 12:15:25 +02:00
Sven Hesse
5f4dad1a6d
GOB: Fix the display length of "You can't use that" texts in Geisha
2011-08-29 09:47:46 +02:00
Sven Hesse
dfe9fc05aa
GOB: Implement saving/loading for Geisha
2011-08-29 01:37:57 +02:00
Sven Hesse
fcadd5a56d
GOB: Fix Geisha's hotspot checks
2011-08-28 21:54:43 +02:00
Sven Hesse
8c69d64678
GOB: Fix a potential input box bug
2011-08-28 21:54:42 +02:00
Sven Hesse
5b25fc3e25
GOB: Fix language inconsistencies in Geisha
2011-08-28 21:54:42 +02:00
Paul Gilbert
722a9459fe
TSAGE: Added lots of original source names from debugger, further work on first game scene
2011-08-28 22:53:20 +10:00
Filippos Karapetis
2798c65d75
SCI: Fixed bug #3297883 - "SCI: LB1 (Amiga) - Intro stuck"
2011-08-28 14:07:42 +03:00
Travis Howell
039805ad3b
AGOS: Fix regression when starting Personal Nightmare, or disabling AGOS2.
2011-08-28 16:40:03 +10:00
Travis Howell
fb41b96e96
SCUMM: setOffHeap uses resource status in HE90+ games.
2011-08-28 11:39:05 +10:00
Travis Howell
b3457144ed
SCUMM: Add basic support for setOffHeap resource flag in HE90+ games.
2011-08-28 10:40:23 +10:00
Eugene Sandulenko
4e83a49b0f
AGI: Fix bug #3398171 : AGI: SQ1/SQ2: problem entering name
...
Was introduced during refactoring to SCI-like opcode handling.
Also restored original comments about opcode parameter differences
between AGI versions.
2011-08-27 23:43:46 +01:00
Matthew Hoops
20a8f7b364
NEWS: Mention AGOS now supports InstallShield cabinets
2011-08-27 16:37:37 -04:00
Johannes Schickel
d0e64ce4a3
SCUMM: Properly prefix player_towns.h include with scumm/.
2011-08-27 19:58:36 +02:00
Johannes Schickel
003c16920c
SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.
2011-08-27 19:57:45 +02:00
Eugene Sandulenko
064ab0fd62
Merge pull request #77 from lordhoto/indy4amiga
...
SCUMM: Implement proper Indy4 Amiga palette handling.
2011-08-27 10:23:19 -07:00
Johannes Schickel
cd45d63e06
SCUMM: Added some comments about special colors in Indy4 Amiga.
2011-08-27 17:41:12 +02:00
Eugene Sandulenko
35aa235e4b
Merge pull request #79 from clone2727/agos_cab
...
AGOS: Add support for loading data from Windows (InstallShield) installer archives
2011-08-27 08:21:57 -07:00
Bastien Bouclet
ac53915d01
MOHAWK: Stop the engine sound when Myst's generator voltage goes down to zero (patch from P. Monnerat)
2011-08-27 17:09:13 +02:00
Bastien Bouclet
e0030a2aab
MOHAWK: Fix incorrect cursor in D'ni (patch from P. Monnerat)
2011-08-27 17:09:12 +02:00
Bastien Bouclet
2d8457fceb
MOHAWK: Implement channelwood var getter 31 (patch from P. Monnerat)
2011-08-27 17:09:12 +02:00
Bastien Bouclet
01ddc5e140
NEWS: Mention the PS3 port
2011-08-27 17:09:11 +02:00
Bastien Bouclet
3ca0b304cf
MOHAWK: Implement fading for Myst Demo
2011-08-27 17:09:11 +02:00
Travis Howell
5346ac18b7
AGOS: Integrate InstallShield support.
2011-08-27 11:00:24 -04:00
Travis Howell
5e174cbfe4
AGOS: Fix load/save issues in Waxworks, which were caused by error in loadRoomItems.
2011-08-27 10:46:54 +10:00
Eugene Sandulenko
79632ea958
CONFIGURE: Fixes to MacPort detection
2011-08-26 17:51:32 +01:00
Johannes Schickel
f77fc07b6b
SCUMM: Save Indy4 Amiga specific palettes like the original did.
...
For older saves I added a warning and a fallback which tries to setup
everything correctly. This might cause some issues, but should hopefully be
just fine.
2011-08-26 18:43:28 +02:00
Eugene Sandulenko
8d22979667
CONFIGURE: Add support for building under MacPorts
2011-08-26 17:41:09 +01:00
Johannes Schickel
ffc09f8647
SCUMM: Mark some more ScummEngine members Indy4 Amiga specific.
2011-08-26 18:36:44 +02:00
Johannes Schickel
b4a17c702d
SCUMM: Add some comments to our Indy4 Amiga verb palette handling.
...
We handle the verb palette map a bit different, since we use one 64 color
palette instead of two 32 color palettes for different screen areas.
2011-08-26 18:35:13 +02:00
Johannes Schickel
e791f904ed
SCUMM: Fix Indy4 Amiga cursor.
...
The original did not use the room nor verb palette map for the cursor, but
seems to use a custom palette. I now just changed the cursor to use the colors
from the DOS version of Indy4.
This is rather guesswork, but the original did always show a flashing color in
those colors instead of based on the screen colors.
2011-08-26 18:29:03 +02:00
Eugene Sandulenko
7b9346d42b
CONFIGURE: Fix indentation
2011-08-26 17:04:53 +01:00
Paul Gilbert
c00306c895
TSAGE: Minor tweaks to the new code for ANIM_MODE_9
2011-08-26 20:19:50 +10:00
Paul Gilbert
5910c8afa9
TSAGE: Implemented the new ANIM_MODE_9 animation mode
2011-08-26 20:06:43 +10:00
Paul Gilbert
ca7b85bfd8
CGE: Fix compiler warnings
2011-08-26 20:06:22 +10:00
Sven Hesse
5dd26b9a36
GOB: Add cheat output for Geisha's mastermind
2011-08-26 11:50:37 +02:00
Sven Hesse
5bcb89852f
GOB: Add a console command to dump the whole variable space
2011-08-26 11:50:37 +02:00
Paul Gilbert
21fd6a2e90
TSAGE: Further bugfix for SynchronizedList template changes
2011-08-26 19:42:22 +10:00
Paul Gilbert
31a7f64968
TSAGE: Hopeful bugfix for compilation errors on other systems
2011-08-26 19:19:29 +10:00
Paul Gilbert
734e4f628b
TSAGE: Implemented lots more Blue Force functionality, and started on first in-game scene
2011-08-26 19:07:43 +10:00
Filippos Karapetis
4f3b85f4ef
SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops"
2011-08-26 11:30:19 +03:00