Strangerke
f0d17d2c06
MADS: Remove obsolete comment and add debug trace in animation code
2015-11-18 13:05:51 +01:00
Strangerke
0b2c269d86
MADS: Fix posAdjust in Animation::update for v2 games
2015-11-18 01:01:10 +01:00
Strangerke
8753ee9f95
MADS: Rename the parameter of setNextFrameTimer
2015-11-12 00:50:39 +01:00
Strangerke
af7a233d97
MADS: Phantom: Implement scene 310
2015-10-29 03:17:14 +01:00
Strangerke
73614e9415
MADS: Use uint32 for frame timer functions
2015-10-28 18:02:34 +01:00
Filippos Karapetis
0f27b68d57
MADS: Phantom: Disable auto camera adjust code for V2 games, for now
2015-10-22 23:23:07 +03:00
Filippos Karapetis
80dae7b8fc
MADS: Phantom: Initial work on hotspots with dynamic animations
2015-10-22 00:42:04 +03:00
Johannes Schickel
5dd69b4dd1
MADS: Make GPL header consistent with what we normally use.
2015-05-09 15:56:27 +02:00
Paul Gilbert
6d8134f751
MADS: Revert fix for sprites disappearing on last frame of cutscenes
...
The fix that kept the sprites on-screen for the last frame before scene
changes in the intro/ending sequences was also causing crashes in-game,
where the animation is getting freed before the scene update to remove
the sprites was done, so it couldn't get the areas of the screen to
refresh
2015-03-15 16:20:01 -04:00
Paul Gilbert
d3afff9bc7
MADS: Fix animations erasing sprites on the last frame before transitioning
2015-03-14 19:30:01 -04:00
Paul Gilbert
1e15c02d1e
MADS: Fix animation of tying rope to the boat
2015-03-14 14:38:22 -04:00
Paul Gilbert
0780ec95c2
MADS: Fix Herman animating too quickly
2015-03-04 20:43:57 -05:00
Paul Gilbert
ccd0c63a7b
MADS: Implement background scrolling in anim views
2015-01-17 12:23:41 -05:00
Paul Gilbert
dbfe4972e3
MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs
2014-10-18 11:55:30 -04:00
Paul Gilbert
ea9599b763
MADS: Implement subtitles for animation cutscenes
2014-10-14 21:37:00 -04:00
Paul Gilbert
b58f6f397d
MADS: New conversation message logic for cutscene animations
2014-10-13 20:28:34 -04:00
Paul Gilbert
ffe58e058c
MADS: Fix playback of digital audio during animation sequences
2014-10-13 10:11:54 -04:00
Paul Gilbert
de434e45d3
MADS: Fixes for loading of intro cutscene animation
2014-10-06 22:14:57 -04:00
Paul Gilbert
dfe9cf2618
MADS: Fix Animation to handle loading backgrounds as well as user interfaces
2014-09-20 11:29:00 -04:00
Paul Gilbert
9a0ba3e634
MADS: Add new Animation fields needed by AnimView
2014-09-20 10:41:52 -04:00
Paul Gilbert
a1548e27a0
MADS: Further animation setup in AnimView
2014-09-18 22:21:15 -04:00
Paul Gilbert
c551115b4b
MADS: Fix memory corruption when dealing with monster in scene 703
2014-06-04 09:30:10 -04:00
Strangerke
25c153ff29
MADS: Initialize variables in Animation
2014-05-28 00:51:48 +02:00
Paul Gilbert
53332f8ab8
MADS: Fix occassional character gliding in cutscenes
2014-05-26 23:16:24 -04:00
Paul Gilbert
ea19581ae3
MADS: Standardised on passing depth surfaces as DepthSurface
2014-05-25 13:23:05 -04:00
Paul Gilbert
17012de54b
MADS: Remove redundant frame entry remap block in animation loading
2014-05-20 22:34:26 -04:00
Paul Gilbert
df23dff517
MADS: Change the animation _animMode to an enum'ed _bgType
2014-05-20 21:11:53 -04:00
Strangerke
83f82104d0
MADS: Reduce the scope of another variable in Animation
2014-05-19 21:46:15 +02:00
Strangerke
20c2693126
MADS: Fix scrolling check
2014-05-19 21:40:12 +02:00
Filippos Karapetis
b7dd01fdef
MADS: Remove trailing whitespace
2014-05-08 11:43:23 +03:00
Paul Gilbert
8c58a046db
MADS: Fix palette corruption when playing animations
2014-05-01 20:54:17 -04:00
Paul Gilbert
88cf2c7caa
MADS: Fix actions being triggered at the end of animation sequences
2014-05-01 09:17:10 -04:00
Paul Gilbert
1362414e77
MADS: Implement palette animation code
2014-04-19 22:49:14 -04:00
Paul Gilbert
ad6a80cae7
MADS: Add support for sprite flipping in UI background animations
2014-04-19 20:18:39 -04:00
Paul Gilbert
559efad195
MADS: Moved Animation::free to be Scene::freeAnimation
2014-04-19 14:46:28 -04:00
Paul Gilbert
73a5055438
MADS: Fix unloading animations with associated messages
2014-04-16 22:03:18 -04:00
Paul Gilbert
cfd4943647
MADS: Fix for correctly loading animation sprite sets
2014-04-16 21:26:46 -04:00
Paul Gilbert
0b340a0343
MADS: Fix depth issues with sitting in chair in scene 101
2014-04-15 23:51:41 -04:00
Strangerke
9643b543f0
MADS: Implement scene 110
2014-04-15 07:45:35 +02:00
Paul Gilbert
387e7d800d
MADS: Add missing call to new refreshHighColors method
2014-04-12 17:21:04 -04:00
Paul Gilbert
41ea3e2374
MADS: Fix misspelling in if statement
2014-04-12 17:15:05 -04:00
Paul Gilbert
9b0f0b6efe
MADS: Add missing handling code for palette _rgbList
2014-04-12 16:14:57 -04:00
Paul Gilbert
8b2a7525cc
MADS: Fix a bunch of GCC warnings
2014-04-12 12:09:29 -04:00
Paul Gilbert
2a979e59a0
MADS: Refactoring PaletteUsage to use external data arrays
2014-04-12 11:00:29 -04:00
Paul Gilbert
7e13f488ab
MADS: Implement loading logic for UI background animations
2014-04-07 22:37:22 -04:00
Paul Gilbert
1c50c69ba6
MADS: Added stubbed Animation::preLoad method
2014-04-06 23:53:07 -04:00
Paul Gilbert
54bcb822fb
MADS: Properly free scene-specific sprite sets when leaving scene
2014-04-06 22:28:14 -04:00
Paul Gilbert
b435c76b25
MADS: Fix loading of scene sprite set names
2014-04-06 22:05:18 -04:00
Paul Gilbert
3f8ee8fafa
MADS: Cleanup of UISlots and flag types
2014-04-02 21:24:22 -04:00
Paul Gilbert
71b1343adf
MADS: Implemented NebularGame::step
2014-03-29 11:18:07 -04:00