8 Commits

Author SHA1 Message Date
Filippos Karapetis
203358bcb7 Improved handling of sound resources
svn-id: r35724
2009-01-04 14:38:03 +00:00
Filippos Karapetis
d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00
Filippos Karapetis
14434659bc - Removed game sound information for sound types that it can be determined automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM)
- Added stubs for Shorten audio type, used in SAGA2 games

svn-id: r35616
2008-12-29 18:35:18 +00:00
Filippos Karapetis
dd7ea11ac4 SAGA2 HRS resources should be loaded correctly now
svn-id: r35539
2008-12-25 15:19:33 +00:00
Filippos Karapetis
c8ca4d59bc - Implemented the SAGA2 resource loader
- Some cleanup

svn-id: r35536
2008-12-25 12:09:24 +00:00
Filippos Karapetis
e27c463595 Some initial code for HRS resource loading
svn-id: r35497
2008-12-23 16:29:26 +00:00
Torbjörn Andersson
3e0b81a99e Fixed GCC warning.
svn-id: r35487
2008-12-22 14:34:32 +00:00
Filippos Karapetis
437384a838 - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2

svn-id: r35484
2008-12-22 14:13:15 +00:00