James Brown
abbc4bf289
Code cleanup - get rid of a bunch of typecast and unused variable warnings.
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svn-id: r3627
2002-02-24 17:25:03 +00:00
Vincent Hamm
63f99e3dff
Fixed getStringWidth. Fixed various text misspositions. Reworked the the redraw text background to make it more acqurate. Added support for colored strings.
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svn-id: r3611
2002-02-19 22:36:09 +00:00
James Brown
19c87ef627
Remove debug message
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svn-id: r3604
2002-02-17 18:56:06 +00:00
James Brown
ca5ca4a74e
Zak256 charset support... Ego text doesn't work, someone else want to take a look? Verb console draws.
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svn-id: r3599
2002-02-16 19:03:14 +00:00
James Brown
589ef2fdc8
A few small hacks to make Indy3 (256) run through the intro..
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svn-id: r3598
2002-02-16 03:59:18 +00:00
Vincent Hamm
3bf6462a24
Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can crash sdl
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svn-id: r3585
2002-02-14 22:51:01 +00:00
James Brown
2ae44b5d3c
Another quick Zak hack.. until charsets work, anyway.
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svn-id: r3579
2002-02-14 15:48:54 +00:00
James Brown
c88e7351b4
Some small Zak256 fixes.
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svn-id: r3577
2002-02-14 12:57:29 +00:00
Vincent Hamm
d9ddef19aa
a few fix for Zak256
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svn-id: r3575
2002-02-13 17:33:52 +00:00
Vincent Hamm
60fd1db9c5
fixed the overlapping text
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svn-id: r3572
2002-02-13 07:02:49 +00:00
Vincent Hamm
4c97357df5
fixed text and timer in LoomCD
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svn-id: r3571
2002-02-12 22:46:30 +00:00
James Brown
7ee034af88
Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially runs (may need
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to hit escape a few times, after selecting your difficulty).
Still very incomplete and in progress.
svn-id: r3568
2002-02-12 21:28:07 +00:00
Ludvig Strigeus
5a7b86cbf6
better full throttle support,
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a couple of MI2 fixes.
svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
761fe5d7bd
* better drawBox (tnx sam_k)
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* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs.
svn-id: r3523
2001-12-04 10:44:33 +00:00
Ludvig Strigeus
38e2a886ce
very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
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modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)
svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
b8d259d60e
music support,
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fixed timing bugs
svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
7d6994caa6
save/load dialog by pressing F5,
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multiple sounds at the same time,
some other fixes
svn-id: r3477
2001-11-09 18:54:15 +00:00
Ludvig Strigeus
6cd4b9d71f
debugger fix,
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removed hardcoded constants,
resouce lock state is now saved in the savegame,
fixed bug with MI1
svn-id: r3470
2001-11-07 18:10:52 +00:00
Ludvig Strigeus
097f76ae00
full screen flag,
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better mouse cursors,
removed change log from individual files
svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
e5aca15a0b
bug fixes,
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speech in dott
svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus
056dd5b15d
bug fixes, code cleanup
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svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus
f9daf35824
fixed some bugs related to string handling
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svn-id: r3445
2001-10-24 20:12:52 +00:00
Ludvig Strigeus
9fdc578af0
recompile not needed when switching games
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debugger skeleton implemented
svn-id: r3442
2001-10-23 19:51:50 +00:00
Ludvig Strigeus
794163c1a3
preliminary DOTT support
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svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus
c30932afbe
Initial revision
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svn-id: r3408
2001-10-09 14:30:12 +00:00