Thierry Crozat
6d7fcdd2b5
OSX: Implement TaskbarManager for Mac OS X
...
This implements count badge, progress bar, and icon overlay.
It uses the NSDockTile API which is available since OS X 10.5.
The code compiles and run on older system but without doing
anything.
2014-02-23 21:54:47 +00:00
Johannes Schickel
5ce830b976
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
...
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
2013-10-19 22:14:24 +02:00
Johannes Schickel
46323074e7
OPENGL: Add new generic OpenGL (ES) backend.
...
This backend is based on ideas of the old OpenGL backend, of the Android GL
backend and of the iPhone GL backend.
2013-10-19 22:12:01 +02:00
Johannes Schickel
8a6e57cba1
BACKENDS: Remove OpenGL and OpenGL SDL backend.
...
This breaks our Tizen port.
2013-10-05 00:20:02 +02:00
Johannes Schickel
be61cb669a
Merge pull request #350 from chrisws/tizen_port_1_6_0a
...
TIZEN: bada port updated to tizen
Conflicts:
backends/platform/tizen/system.cpp
2013-07-04 23:33:02 +02:00
Chris Warren-Smith
be399188c4
TIZEN: bada port updated to tizen
2013-07-03 07:04:11 +10:00
Eugene Sandulenko
f59512c47e
RECORDER: Implement Events Recorder
2013-05-17 00:18:09 +03:00
Jonathan Gray
8cfe25cd65
MIDI: add sndio midi backend
...
New sndio MIDI backend for OpenBSD written by Alexandre Ratchov.
Tested with an external MT-32 and fluidsynth.
2012-05-15 16:39:21 +10:00
Tarek Soliman
4d1e6c3d54
KEYMAPPER: Move HardwareInputSet implementation out of header file
2012-02-28 06:34:19 -06:00
Travis Howell
8701e0a382
WINDOWS: Add default save paths for Windows NT4 onwards
2012-01-23 23:18:21 +11:00
Tarek Soliman
29c0386f2c
MAEMO: Add basic graphics manager
2011-11-29 13:38:17 -06:00
Tarek Soliman
09b9fbfba9
MAEMO: Add basic platform backend with stubbed keymapper
2011-09-22 22:07:44 -05:00
Chris Warren-Smith
43059b1878
BADA: Moved timer manager to backends/timer/bada
2011-08-21 16:39:09 +10:00
Johannes Schickel
dedc74abfa
SDL: Add a new base class for graphics managers utilizing SDL.
2011-08-09 00:03:10 +02:00
Oystein Eftevaag
7e7e606919
MACOSX: Turned update support off by default, simplified and cleaned the pull request
2011-08-02 21:00:57 -04:00
CeRiAl
828f1884b4
MACOSX: Add Sparkle support
2011-07-19 21:33:01 +02:00
Eugene Sandulenko
627372a67c
Merge pull request #40 from bgK/ps3
...
PS3 Port
2011-06-23 01:34:05 -07:00
Eugene Sandulenko
33ce6e60fd
Merge pull request #26 from Littleboy/taskbar
...
Taskbar integration
2011-06-22 13:35:37 -07:00
Bastien Bouclet
6633a06519
PS3: Map joypad buttons to features. Enable the virtual keyboard.
2011-06-22 19:57:44 +02:00
Bastien Bouclet
8bd78b6325
PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.
...
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22 19:57:38 +02:00
Bastien Bouclet
11cfa0d357
PS3: Initial version of the PlayStation 3 backend
2011-06-22 19:51:02 +02:00
Bastien Bouclet
872d672c33
SDL: Allow building with current SDL 1.3hg
2011-06-22 19:44:46 +02:00
Johannes Schickel
1c21232416
SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its purpose.
...
Hopefully I catched all uses of the old name in our ports...
2011-06-19 20:10:21 +02:00
Littleboy
a523ade332
BACKENDS: Add stubs for unity taskbar class
2011-06-16 10:37:37 -04:00
Littleboy
f67975a487
BACKENDS: Add win32 stubs for taskbar integration
2011-06-16 10:29:47 -04:00
David-John Willis
f759ff1704
BACKENDS: Remove stale GP2X code references.
2011-06-11 17:07:08 +01:00
D G Turner
1edcbe0b00
BUILD: Fix Linking.
...
These defines are adding to, not replacing the MODULES list.
2011-05-31 01:18:31 +01:00
Max Horn
9c3a8cd3b5
BUILD: Compile more files only when necessary
2011-05-31 00:35:27 +02:00
Max Horn
127a6f920a
BUILD: Add SDL_BACKEND=1 to config.mk for all SDL based backends
2011-05-31 00:25:40 +02:00
Max Horn
39076ef972
BUILD: Rename UNIX #define to POSIX
2011-05-25 13:23:03 +02:00
Pawel Kolodziejski
abd973ee37
SAMSUNGTV: fix typo
2011-05-24 13:24:37 +02:00
Pawel Kolodziejski
944e0be209
SAMSUNGTV: update port
2011-05-23 18:11:40 +02:00
CeRiAl
fb6b61f14e
WINCE: Add win32-provider.o to backends/module.mk for WinCE (fixes dynamic plugins)
2011-05-18 06:04:27 +08:00
Max Horn
608ce4343a
WINCE: Link against Windows FS code again
2011-05-05 10:57:35 +02:00
Max Horn
e19de13a5d
BUILD: Further restrict which backend source files are compiled
2011-05-04 16:18:18 +02:00
Max Horn
3797971c48
BUILDS: Sort some stuff in backends/module.mk
2011-05-03 23:58:33 +02:00
Max Horn
fc74fb357d
BUILD: Compile backend specific files only if their backend is selected
2011-05-03 23:58:33 +02:00
Max Horn
f62fd4f25f
BACKENDS: Avoid #including .cpp files
...
So far, the various *-fs-factory.cpp files were #including the
corresponding *-fs.cpp files. This is surprising and hence could lead to
all kinds of problems). To fix this, provide proper headers for the
*-fs.cpp files.
This also makes code reuse via subclassing possible.
Since not all ports were tested, this will likely lead to a few
easy to fix compile regressions.
2011-05-03 13:22:00 +02:00
Marcus Comstedt
21421d2e86
DC: Move dynamic plugin handling into the platform
2011-04-20 23:46:44 +02:00
Klaus Reimer
a4e757834e
WEBOS: Create webos backend with custom events
...
Currently only contains test code.
2011-04-12 11:05:35 +02:00
David-John Willis
b95013dfe2
OPENPANDORA: Refactor OpenPandora backend and move events and graphics into modular backend style.
2011-03-24 21:24:05 +00:00
David-John Willis
16e28747c7
BACKENDS: Add GPH event and graphics files to the build.
2011-03-24 21:24:05 +00:00
Max Horn
aa452d3aeb
WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337 )
2011-03-08 12:53:41 +01:00
Yotam Barnoy
6817d4b300
PLUGINS: add ELF memory manager to solve fragmentation
...
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there.
svn-id: r55009
2010-12-22 14:48:51 +00:00
Max Horn
7760077cf5
Merging the gsoc2010-opengl branch
...
svn-id: r54518
2010-11-28 14:56:31 +00:00
Johannes Schickel
d93698fc1c
BACKENDS: Add a basic logger implementation.
...
This is the logger I posted at our patch tracker. Item #3115757
"OSYSTEM: Basic logger". It includes the changes proposed by Max.
It is currently not hooked into any backend, since we still need to decide
where to log files, whether to have multiple log files etc.
svn-id: r54451
2010-11-24 00:08:26 +00:00
Max Horn
82e473bc3b
BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only
...
This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).
The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.
svn-id: r54147
2010-11-08 22:53:36 +00:00
Yotam Barnoy
3fedacdb43
DC: remove multi-build of dc-provider that slipped in with plugin merge.
...
svn-id: r54058
2010-11-04 05:51:58 +00:00
Fabio Battaglia
74a53df11b
DINGUX: fix compilation for the opengl branch
...
Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL
svn-id: r53730
2010-10-23 09:30:26 +00:00
Andre Heider
2596143e2b
PLUGINS: Additional plugin check for the ELF loader.
...
The ELF loader does not have access to the symbols of the main
executable, it just relocates symbols to it via fixed offsets. We need
to make sure that loaded plugins are from the same link process to
prevent crashes. An embedded build date is used for that.
svn-id: r52730
2010-09-15 07:44:08 +00:00