60 Commits

Author SHA1 Message Date
Eugene Sandulenko
0ba2fbc2d0 FULLPIPE: More work on scene02 2013-11-19 19:02:31 -08:00
Eugene Sandulenko
a7a54c5d60 FULLPIPE: More work on scene02 2013-11-19 13:42:26 -08:00
Eugene Sandulenko
eb9d53b999 FULLPIPE: Do some renaming in scene02 2013-11-19 13:07:40 -08:00
Eugene Sandulenko
b7855ed937 FULLPIPE: Started scene02 implementation 2013-11-18 08:28:03 -08:00
Eugene Sandulenko
5d759d181f FULLPIPE: Completed scene03 code 2013-11-06 00:41:35 +02:00
Eugene Sandulenko
b895a88a4f FULLPIPE: Remaining scene03 functions 2013-11-06 00:41:35 +02:00
Eugene Sandulenko
38dfb4da38 FULLPIPE: More scene03 functions 2013-11-06 00:41:35 +02:00
Eugene Sandulenko
95c7cba9f4 FULLPIPE: More work on scene03 2013-11-06 00:41:35 +02:00
Eugene Sandulenko
f716952e88 FULLPIPE: Continued work on scene 3 2013-11-05 01:33:10 +02:00
Eugene Sandulenko
6c7c8215e3 FULLPIPE: Started implementing scene 3 2013-11-04 00:30:00 +02:00
Eugene Sandulenko
0d4055fe7f FULLPIPE: Implement sceneHandlerIntro() 2013-10-28 01:00:06 +02:00
Eugene Sandulenko
5b54a546e0 FULLPIPE: Made setting rooms via bootparams easier 2013-10-10 23:58:44 +03:00
Eugene Sandulenko
75f2dacade FULLPIPE: Fix compiler warning 2013-09-28 21:44:55 +03:00
Eugene Sandulenko
2fb823c19b FULLPIPE: Fix unneeded check. CID 1063206 2013-09-22 11:28:44 +03:00
Eugene Sandulenko
918d2f175a FULLPIPE: CGameVar -> GameVar 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
655054fb37 FULLPIPE: CObjstateCommand -> ObjStateCommand 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
f40787dbbf FULLPIPE: Rename C* modal objects 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
fb2d0c02df FULLPIPE: CPtrList -> PtrList 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
f70b737ad9 FULLPIPE: Remove C* prefixes in utils.cpp 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
5d25dd3b36 FULLPIPE: Remove C* prefixes from motion classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
eeac2c0c4f FULLPIPE: Implement CMovGraph_messageHandler() 2013-09-18 00:00:58 +04:00
Eugene Sandulenko
79dd327411 FULLPIPE: Fix cheat codes. Bug in original? 2013-09-16 10:48:47 +03:00
Eugene Sandulenko
fcdaa86831 FULLPIPE: Initialize 'selector'. CID 1063200 2013-09-15 02:01:20 +03:00
Eugene Sandulenko
531867cc3c FULLPIPE: Finish sceneHandlerDbgMenu() 2013-09-10 22:49:39 +03:00
Eugene Sandulenko
7509ffec33 FULLPIPE: Move GameObject::canInteractAny() out of the class 2013-09-10 22:36:14 +03:00
Eugene Sandulenko
fa8027203c FULLPIPE: Started debug scene 2013-09-09 23:23:33 +03:00
Eugene Sandulenko
18bbf4a2eb FULLPIPE: Fix logical error. CID 1086776 2013-09-09 21:21:39 +03:00
Eugene Sandulenko
a522f5bc15 FULLPIPE: WIP debug output 2013-09-06 14:51:23 +03:00
Eugene Sandulenko
9abf4f6f89 FULLPIPE: Added more debug output 2013-09-06 14:51:22 +03:00
Eugene Sandulenko
11cfbe4bc5 FULLPIPE: Fixe few warnings 2013-09-06 14:51:22 +03:00
Eugene Sandulenko
f1eb4043c2 FULLPIPE: Fix couple of Coverity defects 2013-09-06 14:51:20 +03:00
Eugene Sandulenko
028772d153 FULLPIPE: Finish global_messageHandler3() 2013-09-06 14:51:20 +03:00
Eugene Sandulenko
d8bc218ce8 FULLPIPE: More work on global_messageHandler3() 2013-09-06 14:51:20 +03:00
Eugene Sandulenko
624309b0db FULLPIPE: Started implementation of global_messageHandler3() 2013-09-06 14:51:20 +03:00
Eugene Sandulenko
3e4670e6be FULLPIPE: Implement Scene::initObjectCursors() 2013-09-06 14:51:19 +03:00
Eugene Sandulenko
14ca32ee97 FULLPIPE: Fix mistype 2013-09-06 14:51:16 +03:00
Eugene Sandulenko
6ba453fa2a FULLPIPE: Fix number of bugs found by Coverity 2013-09-06 14:51:16 +03:00
Eugene Sandulenko
f079565692 FULLPIPE: Implement global_messageHandler2() 2013-09-06 14:51:16 +03:00
Eugene Sandulenko
9f52e9f650 FULLPIPE: More work on behaviors. Animations start to (buggy) work. 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
4db2d7e21b FULLPIPE: Fix crash 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
13059906c5 FULLPIPE: Rename base class variables to avoid ambigiuity 2013-09-06 14:51:13 +03:00
Eugene Sandulenko
687d0624e5 FULLPIPE: Fix stupid bug with not processed messages 2013-09-06 14:51:13 +03:00
Eugene Sandulenko
f90371ebce FULLPIPE: Implement global_messageHandler4() and startAnim() 2013-09-06 14:51:13 +03:00
Eugene Sandulenko
c12ea8bd2b FULLPIPE: Implement global_messageHandler1() 2013-09-06 14:51:13 +03:00
Eugene Sandulenko
cee12678dc FULLPIPE: Implement sceneHandler01() 2013-09-06 14:51:12 +03:00
Eugene Sandulenko
ea91b8f799 FULLPIPE: Initial code for SC_1 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
133a77887f FULLPIPE: Started work on intro 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
eeec3a79cb FULLPIPE: Renamed gameobj.h to constants.h 2013-09-06 14:51:08 +03:00
Eugene Sandulenko
795a926744 FULLPIPE: Unstubbed loadGam() and CGameLoader() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko
67bbf26ecd FULLPIPE: Rename messagequeue.* to messages.* 2013-09-06 14:51:06 +03:00