Dries Harnie
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80ac02a229
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EMI: Implement GetActorWorldPos
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2012-03-11 16:00:14 +01:00 |
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Dries Harnie
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34a0a1a82c
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EMI: Add attaching functionality to actors
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2012-03-11 15:24:52 +01:00 |
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Dries Harnie
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155b7027ce
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EMI: Stub out AttachActor and DetachActor
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2012-03-11 14:47:34 +01:00 |
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Giulio Camuffo
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d9a311b96a
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Merge pull request #550 from Botje/better-anims
EMI: Render animations properly
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2012-03-06 13:00:32 -08:00 |
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Torbjörn Andersson
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2092b1f980
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EMI: Fix some trivial Valgrind warnings
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2012-03-05 21:39:43 +01:00 |
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Paweł Kołodziejski
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0086e799e4
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EMI: formatting
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2012-03-05 12:19:04 +01:00 |
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Dries Harnie
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31bdb231dc
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EMI: Support multiple animation-operations per joint
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2012-03-04 22:52:49 +01:00 |
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Dries Harnie
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f21f2867fb
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EMI: Support strings as walk/rest/mumble/turn chores
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2012-03-04 22:52:49 +01:00 |
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Joel Teichroeb
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c308c90d04
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EMI: Fix a copy-paste error
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2012-02-25 18:25:31 -08:00 |
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Joel Teichroeb
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fcf9ad2a4e
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EMI: Only change the costume if the new costume is different
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2012-02-25 15:15:08 -08:00 |
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Paweł Kołodziejski
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ec792bbc0b
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EMI: shut up warnings
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2012-02-24 18:11:52 +01:00 |
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Joel Teichroeb
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7888d361ba
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Merge pull request #537 from Botje/vector-cleanup
Use the correct sector normal in EMI
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2012-02-19 10:15:25 -08:00 |
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Joel Teichroeb
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5d99091f25
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EMI: Implement and stub various opcodes
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2012-02-18 14:13:28 -08:00 |
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Joel Teichroeb
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ca5a80e733
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EMI: Add a warning about awgt components
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2012-02-18 14:02:58 -08:00 |
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Joel Teichroeb
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5687a1bbea
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EMI: Switch components to a Common::Array so that parents can be looked up properly
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2012-02-18 14:01:52 -08:00 |
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Joel Teichroeb
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15d5a71d39
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Merge pull request #534 from Botje/render-dialog
EMI: Properly render dialog menus
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2012-02-18 13:45:41 -08:00 |
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Dries Harnie
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c01c2561e6
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EMI: Implement opcode GetActorPuckVector
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2012-02-18 22:33:06 +01:00 |
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Dries Harnie
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0a4e46827b
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EMI: Implement ToggleOverworld, render overworld
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2012-02-18 22:25:24 +01:00 |
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Dries Harnie
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c91896a0b9
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EMI: Stub out ClearOverworld
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2012-02-18 22:21:13 +01:00 |
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Joel Teichroeb
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33cde6bdcd
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EMI: Make sound a little more stable
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2012-02-18 10:09:05 -08:00 |
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Joel Teichroeb
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faa0c3430a
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EMI: Implement opcode PlaySound
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2012-02-17 20:06:04 -08:00 |
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Joel Teichroeb
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a979958479
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EMI: Implement opcode StopSound
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2012-02-17 17:04:16 -08:00 |
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Joel Teichroeb
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bca3cac978
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EMI: Add basic support for sound effects
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2012-02-17 16:53:08 -08:00 |
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Joel Teichroeb
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d00ac2d91d
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EMI: Implement some more actor opcodes
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2012-02-17 15:20:52 -08:00 |
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Joel Teichroeb
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6a0f6c73e6
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EMI: Switch to using lua userdata for tag instead of storing it as a number
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2012-02-17 14:54:38 -08:00 |
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Joel Teichroeb
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e7e344e9f3
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EMI: Start on the implementation of sprites
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2012-02-17 14:46:32 -08:00 |
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Joel Teichroeb
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187488bd1e
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EMI: Stub FreeSound and UnlockChore
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2012-02-17 12:23:44 -08:00 |
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Joel Teichroeb
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94eee1788f
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EMI: Flesh out some of the sound opcodes.
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2012-02-15 19:30:41 -08:00 |
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Joel Teichroeb
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7e6ff05cf3
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EMI: Split sound and actor functions out of lua_v2
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2012-02-15 19:03:30 -08:00 |
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Einar Johan T. Sømåen
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3c501e6ad4
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EMI: Make sure to set _musicTable to NULL for PS2 for now.
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2012-02-13 18:43:05 +01:00 |
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Matthieu Milan
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fe0869fb5e
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EMI: fix crash while trying to play music with PS2 versions
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2012-02-11 13:48:28 +01:00 |
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Joel Teichroeb
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4b19bef77c
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GRIM: Fix some warnings
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2012-02-04 18:19:44 -08:00 |
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Einar Johan Trøan Sømåen
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d5f0b09e17
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Merge pull request #522 from usineur/master
EMI: fix crash when FullMonkeyMap.imt is not fully filled
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2012-02-02 13:27:35 -08:00 |
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Joel Teichroeb
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1226e45ac3
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EMI: Initial work on getting costumes to draw animations.
Also, an initial split-off for EMI from the costume-class,
now uses it as a base class. (somaen)
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2012-02-02 22:01:09 +01:00 |
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Matthieu Milan
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8eb1ce242f
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EMI: fix crash when FullMonkeyMap.imt is not fully filled
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2012-02-02 16:29:14 +01:00 |
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Einar Johan T. Sømåen
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99520661cb
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EMI: Complete the skeleton setup
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2012-01-31 17:00:51 +01:00 |
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Einar Johan T. Sømåen
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1e2858bc34
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EMI: Connect up the animated vertices to the drawing.
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2012-01-31 00:14:26 +01:00 |
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Einar Johan T. Sømåen
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ede1d61d92
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EMI: Add the math to initBone in skeleton.
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2012-01-30 23:55:56 +01:00 |
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Einar Johan T. Sømåen
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2e0b3ca04d
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EMI: Add the math for Skeleton::Animate.
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2012-01-30 23:48:47 +01:00 |
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Einar Johan T. Sømåen
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e78fd28356
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EMI: Add in the actual animation code.
We still don't have all the math, but this atleast supplies the logic.
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2012-01-30 23:33:34 +01:00 |
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Einar Johan T. Sømåen
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a2027a48c9
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EMI: Make modelemi load the bone-info contained in the meshbs.
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2012-01-30 22:59:18 +01:00 |
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Einar Johan T. Sømåen
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f4c6474051
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EMI: Make modelemi use vector's readFromStream.
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2012-01-30 22:32:28 +01:00 |
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Einar Johan T. Sømåen
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27d82c192e
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EMI: Add a component for the animations in emi.
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2012-01-30 22:24:09 +01:00 |
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Einar Johan T. Sømåen
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55dc002079
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EMI: Add in JohnDoe's load-code for skeleton and animation.
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2012-01-30 21:40:19 +01:00 |
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Einar Johan T. Sømåen
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6668354920
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EMI: Initialize SoundTrack properly.
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2012-01-30 19:59:36 +01:00 |
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Einar Johan T. Sømåen
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24ac27d1ad
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EMI: Move the emi-costumes into the EMI-subfolder
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2012-01-29 16:43:17 +01:00 |
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Einar Johan T. Sømåen
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5a3c3cc779
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EMI: Move lua_v2 into the emi-subfolder
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2012-01-29 16:37:30 +01:00 |
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Einar Johan T. Sømåen
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2fb0bafc14
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EMI: Move emisound into the emi-subfolder
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2012-01-29 16:29:14 +01:00 |
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Einar Johan T. Sømåen
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76bac36b7d
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EMI: Move the emi-specifics into its own subfolder
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2012-01-29 16:14:36 +01:00 |
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