Christoph Mallon
0e6751372a
SCI: Simplify allocation of ResourceManager.
2011-08-07 15:19:08 +02:00
Christoph Mallon
f3afb32ee6
SCI: Remove unnecessary cast.
2011-08-07 15:19:08 +02:00
Christoph Mallon
5f4d83c38d
AGOS: Correct off-by-one error in range check for setting the debug level.
2011-08-07 15:19:07 +02:00
Christoph Mallon
0a458019b3
AGOS: Replace if-cascade by switch.
2011-08-07 15:19:07 +02:00
Christoph Mallon
715c07930d
CRUISE: Replace casts and offset calculations for memory debugger by a simple struct.
2011-08-07 15:19:07 +02:00
Christoph Mallon
08ad90edf6
TSAGE: Reduce scope of variable.
2011-08-07 15:19:07 +02:00
Christoph Mallon
c6d5d74835
COMMON: Make constants actually const.
2011-08-07 15:19:07 +02:00
Christoph Mallon
97a6ee2e64
AUDIO: #define OV_EXCLUDE_STATIC_CALLBACKS to not get unnecessary static data, which causes warnings.
2011-08-07 15:19:07 +02:00
Christoph Mallon
c876e87efc
COMMON: Correct error message.
...
The message displays bytes, but capacity is the count of objects, so multiply by their size.
2011-08-07 15:19:07 +02:00
Christoph Mallon
79729d03e0
COMMON: Use correct format specifier.
2011-08-07 15:19:07 +02:00
Christoph Mallon
84220d2ca0
COMMON: Remove superfluous Common:: qualifiers.
2011-08-07 15:19:07 +02:00
Christoph Mallon
b3997f0562
COMMON: Use ScopedPtr<> to simplify resource management.
2011-08-07 15:19:07 +02:00
Christoph Mallon
17044f0784
COMMON: Simplify initialization of z_stream struct.
2011-08-07 15:19:06 +02:00
Paul Gilbert
680ef79726
TSAGE: Implemented title screen of Blue Force
2011-08-07 23:14:09 +10:00
Filippos Karapetis
e95bc9d7b0
SWORD25: Make sure that id is always initialized in playSoundEx()
2011-08-07 16:05:54 +03:00
Filippos Karapetis
5974fcd0c1
TINSEL: Use SAVEGAME_ID when getting savegame info, if a VM is instantiated
2011-08-07 15:10:17 +03:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
Christoph Mallon
bf580e6e6b
JANITORIAL: Add missing NL at EOF.
2011-08-07 13:53:33 +02:00
Filippos Karapetis
2c9fdf0df7
TINSEL: Fixed deleting saved games from the launcher (bug #3387551 )
2011-08-07 14:21:28 +03:00
Paul Gilbert
622f8a166c
TSAGE: Changed game Id from 'ring' to 'ringworld'
...
This should help avoid name conflicts in the future with the Ring engine
2011-08-07 11:07:02 +10:00
Littleboy
e978a6afb7
ENGINES: Use the new taskbar error notification methods in the engines defaultErrorHandler()
2011-08-06 15:27:43 -04:00
Littleboy
f702cb5695
BACKENDS: Implement notifyError() and clearError() for Win32TaskbarManager
2011-08-06 15:26:49 -04:00
Littleboy
539bf5317f
COMMON: Add notifyError() and clearError() to the TaskbarManager, used to notify the user that an error happened through the taskbar icon
2011-08-06 15:25:32 -04:00
Johannes Schickel
bcd07d35bb
OSYSTEM: Mention that our OSystem graphics API is not thread safe.
...
Based on f621f6a5059ec619ae9ea1045548e62a27e99ab4 and the fact that our OpenGL
based backends do not (and sometimes cannot easily) implement it in a thread
safe manner.
2011-08-06 18:55:32 +02:00
Alyssa Milburn
df3bc62a3a
COMMON: Change param type of processDelayMillis to fix build.
2011-08-06 18:14:28 +02:00
Alyssa Milburn
72160f53aa
TSAGE: Remove incorrect endian-specific read in audio code.
2011-08-06 17:57:34 +02:00
D G Turner
ad936e9f8c
COMMON: Corrected Previous Commit.
...
Common::String class is in common/str.h, not string.h...
2011-08-06 15:52:36 +01:00
D G Turner
fb0a05c4cd
COMMON: Fix Missing Dependency In Timer Header.
...
This should fix the PSP build.
2011-08-06 15:49:11 +01:00
Bastien Bouclet
2daf69267d
SDL: Don't rely on SDL keycodes and OSystem keycodes being the same.
...
SDL 1.3 shuffles keycodes around ...
2011-08-06 15:52:02 +02:00
Bastien Bouclet
3384f9146c
KYRA: Don't loose the next event when leaving the text input event loop.
2011-08-06 15:48:12 +02:00
Eugene Sandulenko
192b245d51
SCUMM: Fix compilation
2011-08-06 11:39:37 +01:00
Eugene Sandulenko
baf65bc872
RECORDER: Added stub for delayMillis() processing
2011-08-06 11:31:12 +01:00
Eugene Sandulenko
1e45c32558
I18N: Regenerate translations.dat
2011-08-06 11:31:10 +01:00
Eugene Sandulenko
133aa9f0c7
I18N: Complete Ukrainian translation
2011-08-06 11:31:07 +01:00
Eugene Sandulenko
57c06f9ac9
I18N: Improve Russian translation
2011-08-06 11:31:05 +01:00
Eugene Sandulenko
1e51225308
I18N: Regenerated .pot and .po files
2011-08-06 11:31:03 +01:00
Eugene Sandulenko
ae02860784
GUI: Removed redundant button label
2011-08-06 11:31:01 +01:00
Eugene Sandulenko
9e0c1a38e1
GUI: Consistent behavior of ButtonWidget::setLabel()
2011-08-06 11:30:58 +01:00
Eugene Sandulenko
f681617913
I18N: update Russian and Ukrainian translations
2011-08-06 11:30:56 +01:00
Eugene Sandulenko
9b97cd6e45
I18N: Rebuilt PO files
2011-08-06 11:30:54 +01:00
Eugene Sandulenko
5ac232fc9e
I18N: Update date of Russian translation
2011-08-06 11:30:51 +01:00
Eugene Sandulenko
54f5383356
TASKBAR: Set taskbar to error on engine error()
2011-08-06 11:30:49 +01:00
Eugene Sandulenko
2fa17c44ed
JANITORIAL: Remove SVN keywords
2011-08-06 11:30:47 +01:00
Eugene Sandulenko
4c7958450f
TIMER: Implemented checks for duplicated timers
2011-08-06 11:30:44 +01:00
Eugene Sandulenko
0dafa7f80f
ALL: Reduce audio/ header dependency
2011-08-06 11:30:42 +01:00
Eugene Sandulenko
6e795a89b0
AGOS: Reduced header dependency
2011-08-06 11:28:40 +01:00
Eugene Sandulenko
43c7b10566
LASTEXPRESS: Reduce header dependency
2011-08-06 11:28:37 +01:00
Eugene Sandulenko
78f1ea7690
OSYSTEM: extended installTimerProc() with timer ID parameter
2011-08-06 11:28:35 +01:00
Eugene Sandulenko
e72c2fae88
COMPOSER: Added detection entries for 2 more games
2011-08-06 11:28:32 +01:00
Eugene Sandulenko
c451ae639f
SCUMM: Proper fix of Russian subtitles
...
Initial fix in 11a17b3 (r51211) led to chopped inventory items.
No idea why it does not work with our code, as it seems to match
the disassembly. Thus implementing this hackish workaround.
2011-08-06 11:28:30 +01:00