47596 Commits

Author SHA1 Message Date
Christoph Mallon
0e6751372a SCI: Simplify allocation of ResourceManager. 2011-08-07 15:19:08 +02:00
Christoph Mallon
f3afb32ee6 SCI: Remove unnecessary cast. 2011-08-07 15:19:08 +02:00
Christoph Mallon
5f4d83c38d AGOS: Correct off-by-one error in range check for setting the debug level. 2011-08-07 15:19:07 +02:00
Christoph Mallon
0a458019b3 AGOS: Replace if-cascade by switch. 2011-08-07 15:19:07 +02:00
Christoph Mallon
715c07930d CRUISE: Replace casts and offset calculations for memory debugger by a simple struct. 2011-08-07 15:19:07 +02:00
Christoph Mallon
08ad90edf6 TSAGE: Reduce scope of variable. 2011-08-07 15:19:07 +02:00
Christoph Mallon
c6d5d74835 COMMON: Make constants actually const. 2011-08-07 15:19:07 +02:00
Christoph Mallon
97a6ee2e64 AUDIO: #define OV_EXCLUDE_STATIC_CALLBACKS to not get unnecessary static data, which causes warnings. 2011-08-07 15:19:07 +02:00
Christoph Mallon
c876e87efc COMMON: Correct error message.
The message displays bytes, but capacity is the count of objects, so multiply by their size.
2011-08-07 15:19:07 +02:00
Christoph Mallon
79729d03e0 COMMON: Use correct format specifier. 2011-08-07 15:19:07 +02:00
Christoph Mallon
84220d2ca0 COMMON: Remove superfluous Common:: qualifiers. 2011-08-07 15:19:07 +02:00
Christoph Mallon
b3997f0562 COMMON: Use ScopedPtr<> to simplify resource management. 2011-08-07 15:19:07 +02:00
Christoph Mallon
17044f0784 COMMON: Simplify initialization of z_stream struct. 2011-08-07 15:19:06 +02:00
Paul Gilbert
680ef79726 TSAGE: Implemented title screen of Blue Force 2011-08-07 23:14:09 +10:00
Filippos Karapetis
e95bc9d7b0 SWORD25: Make sure that id is always initialized in playSoundEx() 2011-08-07 16:05:54 +03:00
Filippos Karapetis
5974fcd0c1 TINSEL: Use SAVEGAME_ID when getting savegame info, if a VM is instantiated 2011-08-07 15:10:17 +03:00
Christoph Mallon
23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
Christoph Mallon
bf580e6e6b JANITORIAL: Add missing NL at EOF. 2011-08-07 13:53:33 +02:00
Filippos Karapetis
2c9fdf0df7 TINSEL: Fixed deleting saved games from the launcher (bug #3387551) 2011-08-07 14:21:28 +03:00
Paul Gilbert
622f8a166c TSAGE: Changed game Id from 'ring' to 'ringworld'
This should help avoid name conflicts in the future with the Ring engine
2011-08-07 11:07:02 +10:00
Littleboy
e978a6afb7 ENGINES: Use the new taskbar error notification methods in the engines defaultErrorHandler() 2011-08-06 15:27:43 -04:00
Littleboy
f702cb5695 BACKENDS: Implement notifyError() and clearError() for Win32TaskbarManager 2011-08-06 15:26:49 -04:00
Littleboy
539bf5317f COMMON: Add notifyError() and clearError() to the TaskbarManager, used to notify the user that an error happened through the taskbar icon 2011-08-06 15:25:32 -04:00
Johannes Schickel
bcd07d35bb OSYSTEM: Mention that our OSystem graphics API is not thread safe.
Based on f621f6a5059ec619ae9ea1045548e62a27e99ab4 and the fact that our OpenGL
based backends do not (and sometimes cannot easily) implement it in a thread
safe manner.
2011-08-06 18:55:32 +02:00
Alyssa Milburn
df3bc62a3a COMMON: Change param type of processDelayMillis to fix build. 2011-08-06 18:14:28 +02:00
Alyssa Milburn
72160f53aa TSAGE: Remove incorrect endian-specific read in audio code. 2011-08-06 17:57:34 +02:00
D G Turner
ad936e9f8c COMMON: Corrected Previous Commit.
Common::String class is in common/str.h, not string.h...
2011-08-06 15:52:36 +01:00
D G Turner
fb0a05c4cd COMMON: Fix Missing Dependency In Timer Header.
This should fix the PSP build.
2011-08-06 15:49:11 +01:00
Bastien Bouclet
2daf69267d SDL: Don't rely on SDL keycodes and OSystem keycodes being the same.
SDL 1.3 shuffles keycodes around ...
2011-08-06 15:52:02 +02:00
Bastien Bouclet
3384f9146c KYRA: Don't loose the next event when leaving the text input event loop. 2011-08-06 15:48:12 +02:00
Eugene Sandulenko
192b245d51 SCUMM: Fix compilation 2011-08-06 11:39:37 +01:00
Eugene Sandulenko
baf65bc872 RECORDER: Added stub for delayMillis() processing 2011-08-06 11:31:12 +01:00
Eugene Sandulenko
1e45c32558 I18N: Regenerate translations.dat 2011-08-06 11:31:10 +01:00
Eugene Sandulenko
133aa9f0c7 I18N: Complete Ukrainian translation 2011-08-06 11:31:07 +01:00
Eugene Sandulenko
57c06f9ac9 I18N: Improve Russian translation 2011-08-06 11:31:05 +01:00
Eugene Sandulenko
1e51225308 I18N: Regenerated .pot and .po files 2011-08-06 11:31:03 +01:00
Eugene Sandulenko
ae02860784 GUI: Removed redundant button label 2011-08-06 11:31:01 +01:00
Eugene Sandulenko
9e0c1a38e1 GUI: Consistent behavior of ButtonWidget::setLabel() 2011-08-06 11:30:58 +01:00
Eugene Sandulenko
f681617913 I18N: update Russian and Ukrainian translations 2011-08-06 11:30:56 +01:00
Eugene Sandulenko
9b97cd6e45 I18N: Rebuilt PO files 2011-08-06 11:30:54 +01:00
Eugene Sandulenko
5ac232fc9e I18N: Update date of Russian translation 2011-08-06 11:30:51 +01:00
Eugene Sandulenko
54f5383356 TASKBAR: Set taskbar to error on engine error() 2011-08-06 11:30:49 +01:00
Eugene Sandulenko
2fa17c44ed JANITORIAL: Remove SVN keywords 2011-08-06 11:30:47 +01:00
Eugene Sandulenko
4c7958450f TIMER: Implemented checks for duplicated timers 2011-08-06 11:30:44 +01:00
Eugene Sandulenko
0dafa7f80f ALL: Reduce audio/ header dependency 2011-08-06 11:30:42 +01:00
Eugene Sandulenko
6e795a89b0 AGOS: Reduced header dependency 2011-08-06 11:28:40 +01:00
Eugene Sandulenko
43c7b10566 LASTEXPRESS: Reduce header dependency 2011-08-06 11:28:37 +01:00
Eugene Sandulenko
78f1ea7690 OSYSTEM: extended installTimerProc() with timer ID parameter 2011-08-06 11:28:35 +01:00
Eugene Sandulenko
e72c2fae88 COMPOSER: Added detection entries for 2 more games 2011-08-06 11:28:32 +01:00
Eugene Sandulenko
c451ae639f SCUMM: Proper fix of Russian subtitles
Initial fix in 11a17b3 (r51211) led to chopped inventory items.
No idea why it does not work with our code, as it seems to match
the disassembly. Thus implementing this hackish workaround.
2011-08-06 11:28:30 +01:00