I alphabetized the games in the 6.2 section (converting original saved games)
of the readme.
Also some minor edits to the titanic notes section of the readme (3.17).
These changes were mostly cosmetic and added fact that mouse click in
starmap allows ship to fast travel to that star (a very cool thing).
Some games are not moved to ADGF_TESTING yet because they have
not been played through completely:
* QFG4
* PQ:SWAT
Some games are not moved to ADGF_TESTING yet because they are
broken:
* Chest (fails to read/parse its custom archive files)
* Hoyle5 (Poker DLL needs to be reverse-engineered; main menu
needs to be "fixed" for budget derivatives that only contain
some of the games and used Windows shortcuts to bypass the menu)
* MGDX (missing MIDI playback)
This is what the XDG Base Directory Specification suggests to use. We still
use ~/.scummvm as default path in case the directory exists.
This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
This is what the XDG Base Directory Specification suggests to use. We still
use the old location of '~/.scummvmrc' in case that is present.
This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
This was originally added in cbd867329e to
support this LucasArts game hotkey. However, Alt-x is used by other
engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the
Lounge Lizards uses it to skip the age protection. Since we handle Alt-x
internally in SCUMM now there is no need to keep this around in our backend
code.
This includes a TODO to check which SCUMM games actually exhibit this behavior
originally. cbd867329e added this behavior to our
backend code initially.
- Added all platforms for which a wiki's "Compiling_ScummVM" chapter exists
- No more details in the readme, all build intructions linked to their respective wiki pages
- Windows derivates and Linux kept on top as those are the main platforms people will look for, the rest sorted alphabetically