Eugene Sandulenko
0ecdf85280
GRAPHICS: Comment unused variables
2011-11-14 22:24:34 +02:00
Eugene Sandulenko
290515d2ab
QUEEN: Comment unused variable
2011-11-14 22:23:21 +02:00
Eugene Sandulenko
981ca90c4e
MADS: remove/comment unused variables
2011-11-14 22:22:50 +02:00
Eugene Sandulenko
f51116bb46
CRUISE: Remove unused variables
2011-11-14 22:21:56 +02:00
Alyssa Milburn
7a12796bba
SKY: Support external digital music tracks.
...
This allows replacement of the supplied MIDI music with tracks from
the Music Enhancement Project.
2011-11-14 20:45:00 +01:00
Bertrand Augereau
66c740ceea
DREAMWEB: 'showicon' ported to C++
2011-11-14 22:08:19 +01:00
Strangerke
1f405afbda
CGE: Add check in order to avoid the display of empty text-boxes
2011-11-14 18:27:26 +01:00
Strangerke
d2027b0290
CGE: Rename a structure member using double-underscore (reserved)
...
Also removed a useless comment
2011-11-14 18:24:46 +01:00
Bertrand Augereau
a2a873b94d
Internal: 'findsource' is pure C++
2011-09-04 16:42:43 +02:00
Bertrand Augereau
8f263ab5e6
DREAMWEB: 'showpersframe' and 'convicons' ported to C++
2011-09-04 16:42:42 +02:00
Bertrand Augereau
b3248deda7
DREAMWEB: talk.cpp to mirror talk.asm
2011-09-04 16:42:41 +02:00
Strangerke
1e607dc22d
TSAGE: Rename a variable using double-underscore (reserved)
2011-11-14 18:19:32 +01:00
Bertrand Augereau
ba29ff4735
DREAMWEB: Removal of the old 'showreelframe'
2011-09-04 14:58:59 +02:00
Johannes Schickel
4f7768ec6e
KYRA: Cleanup _saveSlots array sorting.
2011-11-14 15:54:50 +01:00
Willem Jan Palenstijn
59ed0ee9ed
KYRA: Add comment hopefully explaining _saveSlots
2011-11-14 15:51:01 +01:00
Johannes Schickel
bac23bde27
KYRA: Whitespace fixes.
2011-11-14 15:44:58 +01:00
Johannes Schickel
f410480cfd
KYRA: Fix bug #3437647 "LOL: Unexpected missing save file".
...
Formerly the code was confused about what _saveSlots is doing, i.e. creating a
continous list of existing save slot ids.
2011-11-14 15:42:20 +01:00
Bertrand Augereau
27bc4f3f08
DREAWMEB: 'showcity' ported to C++
2011-09-04 13:38:45 +02:00
Willem Jan Palenstijn
052177d136
COMMON: Remove some double-underscore defines (reserved)
2011-11-14 14:59:58 +01:00
Bertrand Augereau
529cd5bf95
DREAMWEB: 'sortoutmap' ported to C++
2011-09-04 12:55:04 +02:00
D G Turner
8261b56313
DOC: Add AGOS Cabinet bugfix to NEWS.
2011-11-14 01:11:52 +00:00
D G Turner
783e3fea62
AGOS: Fix engine crash when playing Feeble Files from cabinet datafiles.
...
Playing with cabinet datafiles, this failed to find the "Charisma.smk"
file in the cabinets when in the Recreation (TV) room on Cygnus Alpha
and this caused an engine abort after the GUI dialog warning of the
"missing" video file. This was due to animation.cpp code using
Common::file::exists() instead of going via the ArchiveMan.
However,a hasFile() method implementation was also required to implement
fallback to decompressed (movie) files if the file requested is not in
the cabinet or the cabinet has been externally decompressed to files.
Thanks to fuzzie for the hasFile() patch.
Also, removed noisy warning which this correction triggers repeatedly in
installshield_cab.cpp hasFile(). This looks like leftover from
debugging, so not critical.
2011-11-13 23:44:38 +00:00
Johannes Schickel
4b433c2961
ENGINES: Handle speech_mute in syncSoundSettings.
...
This assures we always mute all speech sounds, when the user selects
subtitles only mode. Hopefully no engine abuses the speech sound type for
other sounds, since that would make them gone now too. Then again I would
consider this an utter abuse of the speech sound type...
2011-11-13 22:25:19 +01:00
Johannes Schickel
9a71985171
DRASCULA: Improve confirm quit screen.
...
Now the confirm quit screen still updates the room and allows mouse movement.
For me that removes the feeling that ScummVM locked up when I pressed escape.
2011-11-13 21:05:01 +01:00
Johannes Schickel
7600751525
DRASCULA: Allow faster quit when in the mid of a conversation.
...
This allows quitting ScummVM in only a minimal time when a converstion is
running instead of waiting for it to finish. It is still not instant but much
better.
2011-11-13 20:57:41 +01:00
Strangerke
c6c9620ff2
CGE: Remove some useless constants
2011-11-13 12:48:09 +01:00
Strangerke
8097aeb43a
CGE: F1 now displays Soltys version and translators.
...
This is only available in versions modified or translated by the team
2011-11-13 12:33:36 +01:00
Johannes Schickel
3ddea4952d
COMMON: Some minor formatting fixes in translation code.
...
Done by running astyle over the files.
2011-11-13 01:43:41 +01:00
Strangerke
2acfca8998
TSAGE: BF - Some more renaming
2011-11-12 00:44:48 +01:00
Willem Jan Palenstijn
71566a4307
SCI: Fix style
2011-11-11 00:16:57 +01:00
Willem Jan Palenstijn
8c57e4bf43
SCI: Fix const cast
2011-11-11 00:07:27 +01:00
Willem Jan Palenstijn
c79b6afcad
CRUISE: Fix OOM checks
2011-11-10 23:44:00 +01:00
Paul Gilbert
3fb2776c77
TSAGE: Change the cursor to an arrow when showing the R2R help dialog
2011-11-10 21:02:20 +11:00
Paul Gilbert
8eeb8f2814
TSAGE: Implemented R2R help dialog
2011-11-10 20:58:28 +11:00
Filippos Karapetis
9c9ffc45d7
SCI: Do not add 1 pixel to rect dimensions in SCI32
2011-11-10 11:39:37 +02:00
Strangerke
c2ebbf38a1
TSAGE: BF - Cleanup: Rename some more objects in scene 115
2011-11-09 23:56:08 +01:00
Strangerke
92312a65d0
TSAGE: BF - Fix unnoticed bug in scene 115
2011-11-09 23:25:50 +01:00
Strangerke
701d984c51
TSAGE: BF - Cleanup: Rename several variables and objects in scene 115
2011-11-09 23:20:45 +01:00
Torbjörn Andersson
4066137f5d
DRASCULA: Don't go straight to inventory after close volume settings.
2011-11-09 22:14:32 +01:00
Johannes Schickel
949b30dc36
OPENGL: Always set the unpack alignment when refreshing the textures.
...
This should hopefully make sure we are always having the correct alignment set
up. This might fix bug #3435655 "OpenGL display corruption with various Sierra
games Daily B.".
2011-11-09 18:57:13 +01:00
Paul Gilbert
17027a7afc
CGE: Properly stop player moving when saving or restoring
2011-11-09 19:34:43 +11:00
Strangerke
302c733df9
TSAGE: BF - Cleanup: Rename two more global variables
2011-11-09 09:19:33 +01:00
Strangerke
9b8b841094
TSAGE: BF - Cleanup: Rename a couple of global variables, remove a useless global
...
Savegame version wasn't incremented as the current one is too recent
2011-11-09 08:53:41 +01:00
Strangerke
e67ab21b5f
TSAGE: BF - Cleanup: Remove _uselessVariable in scene 360
2011-11-09 08:30:52 +01:00
Strangerke
3747f10623
TSAGE: BF - Cleanup: Use enum name where object/icon identifier is directly used
2011-11-09 07:49:40 +01:00
Strangerke
e0bc00a488
TSAGE: BF - Cleanup: Use enum name where bookmark is set to value directly
2011-11-09 07:42:24 +01:00
Strangerke
c4f2b045bc
TSAGE: BF - Cleanup: Use enum name where global flags was set to value directly
2011-11-09 07:38:53 +01:00
Strangerke
b21a735256
TSAGE: BF - Map (50): rename a couple of parameters, remove two useless variables and simplify checks
2011-11-09 00:50:31 +01:00
Strangerke
c813b30cc9
TSAGE: BF - intro (20): renaming objects
2011-11-09 00:26:27 +01:00
Strangerke
58b082bcb1
TSAGE: R2R - Intro(?) (50): partial implementation.
...
Some missing core functions still have to be implemented.
2011-11-08 23:41:45 +01:00