Commit Graph

49644 Commits

Author SHA1 Message Date
Johannes Schickel
9a71985171 DRASCULA: Improve confirm quit screen.
Now the confirm quit screen still updates the room and allows mouse movement.
For me that removes the feeling that ScummVM locked up when I pressed escape.
2011-11-13 21:05:01 +01:00
Johannes Schickel
7600751525 DRASCULA: Allow faster quit when in the mid of a conversation.
This allows quitting ScummVM in only a minimal time when a converstion is
running instead of waiting for it to finish. It is still not instant but much
better.
2011-11-13 20:57:41 +01:00
Strangerke
c6c9620ff2 CGE: Remove some useless constants 2011-11-13 12:48:09 +01:00
Strangerke
8097aeb43a CGE: F1 now displays Soltys version and translators.
This is only available in versions modified or translated by the team
2011-11-13 12:33:36 +01:00
Johannes Schickel
3ddea4952d COMMON: Some minor formatting fixes in translation code.
Done by running astyle over the files.
2011-11-13 01:43:41 +01:00
Strangerke
2acfca8998 TSAGE: BF - Some more renaming 2011-11-12 00:44:48 +01:00
Willem Jan Palenstijn
71566a4307 SCI: Fix style 2011-11-11 00:16:57 +01:00
Willem Jan Palenstijn
8c57e4bf43 SCI: Fix const cast 2011-11-11 00:07:27 +01:00
Willem Jan Palenstijn
c79b6afcad CRUISE: Fix OOM checks 2011-11-10 23:44:00 +01:00
Paul Gilbert
3fb2776c77 TSAGE: Change the cursor to an arrow when showing the R2R help dialog 2011-11-10 21:02:20 +11:00
Paul Gilbert
8eeb8f2814 TSAGE: Implemented R2R help dialog 2011-11-10 20:58:28 +11:00
Filippos Karapetis
9c9ffc45d7 SCI: Do not add 1 pixel to rect dimensions in SCI32 2011-11-10 11:39:37 +02:00
Strangerke
c2ebbf38a1 TSAGE: BF - Cleanup: Rename some more objects in scene 115 2011-11-09 23:56:08 +01:00
Strangerke
92312a65d0 TSAGE: BF - Fix unnoticed bug in scene 115 2011-11-09 23:25:50 +01:00
Strangerke
701d984c51 TSAGE: BF - Cleanup: Rename several variables and objects in scene 115 2011-11-09 23:20:45 +01:00
Torbjörn Andersson
4066137f5d DRASCULA: Don't go straight to inventory after close volume settings. 2011-11-09 22:14:32 +01:00
Johannes Schickel
949b30dc36 OPENGL: Always set the unpack alignment when refreshing the textures.
This should hopefully make sure we are always having the correct alignment set
up. This might fix bug #3435655 "OpenGL display corruption with various Sierra
games Daily B.".
2011-11-09 18:57:13 +01:00
Paul Gilbert
17027a7afc CGE: Properly stop player moving when saving or restoring 2011-11-09 19:34:43 +11:00
Strangerke
302c733df9 TSAGE: BF - Cleanup: Rename two more global variables 2011-11-09 09:19:33 +01:00
Strangerke
9b8b841094 TSAGE: BF - Cleanup: Rename a couple of global variables, remove a useless global
Savegame version wasn't incremented as the current one is too recent
2011-11-09 08:53:41 +01:00
Strangerke
e67ab21b5f TSAGE: BF - Cleanup: Remove _uselessVariable in scene 360 2011-11-09 08:30:52 +01:00
Strangerke
3747f10623 TSAGE: BF - Cleanup: Use enum name where object/icon identifier is directly used 2011-11-09 07:49:40 +01:00
Strangerke
e0bc00a488 TSAGE: BF - Cleanup: Use enum name where bookmark is set to value directly 2011-11-09 07:42:24 +01:00
Strangerke
c4f2b045bc TSAGE: BF - Cleanup: Use enum name where global flags was set to value directly 2011-11-09 07:38:53 +01:00
Strangerke
b21a735256 TSAGE: BF - Map (50): rename a couple of parameters, remove two useless variables and simplify checks 2011-11-09 00:50:31 +01:00
Strangerke
c813b30cc9 TSAGE: BF - intro (20): renaming objects 2011-11-09 00:26:27 +01:00
Strangerke
58b082bcb1 TSAGE: R2R - Intro(?) (50): partial implementation.
Some missing core functions still have to be implemented.
2011-11-08 23:41:45 +01:00
athrxx
001f7d6403 KYRA: fix bug #3429455
(signed/unsigned bug in LoLEngine::olol_getWallType)
2011-11-08 22:29:55 +01:00
Torbjörn Andersson
8ee310aae3 NEWS: Mention the Broken Sword 1 demo sound effects fix. 2011-11-08 21:51:23 +01:00
Torbjörn Andersson
1ffb832666 SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo")
This is a slightly updated version of the patch I attached to the
bug report. Apparently, the DOS/Windows demo has a slightly different
set of sound resources than the full game. (There were also some
other minor differences in the sound effects list, but I didn't think
them worth the trouble to implement.) I've played through the demo,
and I didn't notice any problems.
2011-11-08 21:46:10 +01:00
Strangerke
9f61470a99 TSAGE: R2R - Add switch skeletton for createScene() 2011-11-08 19:50:48 +01:00
Paul Gilbert
09a48a0878 CGE: Bugfixes for the save/load game keys 2011-11-08 20:37:14 +11:00
Paul Gilbert
b1c10ef2f0 CGE: Don't allow saving game during cut-scenes 2011-11-08 20:32:41 +11:00
Strangerke
c58af59ae4 TSAGE: Blue Force - Inside warehouse (910): Fix a glitch, rename an object 2011-11-08 08:32:00 +01:00
Strangerke
d762d5b776 TSAGE: Blue Force - on FW (355): Fix glitch 2011-11-08 08:14:53 +01:00
Littleboy
735fedeee9 LASTEXPRESS: Fix typos in shared game code (as reported by _sev) 2011-11-07 20:33:23 -05:00
Littleboy
a21f72c87b LASTEXPRESS: Fix typos in entity code (as reported by _sev) 2011-11-07 20:25:14 -05:00
Strangerke
3a1d1699d0 TSAGE: Blue Force - Grandma's house, set 2 (271): Fix a crash and a glitch when failing scene 9xx cleanup 2011-11-08 00:05:36 +01:00
Strangerke
783d60be1b TSAGE: Blue Force - Inside PD (315): Add a hack in order to avoid infinite points bug.
To be checked in the original if it occurs too
2011-11-06 22:53:41 +01:00
Strangerke
36ad5d89c1 HUGO: Take into account wjp's and LordHoto's suggestions 2011-11-06 20:38:18 +01:00
Johannes Schickel
38164ba66a AUDIO: Simplify RawStream code.
This drops the (unused) ability to play based on a list of input blocks. This
was formely only used by the NDS specific VOC streaming code, which has been
removed in 9fa9f68789.
2011-11-06 14:19:17 +01:00
Johannes Schickel
408d119a11 AUDIO: Remove unused makeRawDiskStream_OLD factory. 2011-11-06 13:57:05 +01:00
Johannes Schickel
09708f7224 SCUMM: Stream sfx/voice sounds from mouster.sou.
This fixes sound corruption when using the new VOC streaming code. It also
reduces the runtime memory needed for compressed sound files slightly, since
it does not preload them into memory anymore. This comes at the expense of one
file descriptor needed per sfx being played though.

Thanks to Kirben for his review and feedback.
2011-11-06 13:33:55 +01:00
Johannes Schickel
9fa9f68789 AUDIO: Implement a basic VocStream class.
Now all VOCs are streamed rather than preloaded. This deprecates the
STREAM_AUDIO_FROM_DISK define, which was previously used to stream VOCs from
disk.

This might very well break some engines which relied on the stream not being
changed after makeVOCStream! I adapted all engines which had a check for
STREAM_AUDIO_FROM_DISK in their code.

It would be wise to check all other engines using VOC to see if this might
cause any problems for them.
2011-11-06 13:30:34 +01:00
athrxx
6c23f78cb9 SCI: add Japanese MUMG detection entry and adapt Fm-Towns sound driver 2011-11-05 21:02:05 +01:00
Alyssa Milburn
5e2ab1d050 COMPOSER: Don't delete pipe streams too early. 2011-11-05 18:33:52 +01:00
Strangerke
21fa7bda57 TSAGE: Blue Force - Inside PD (315): Implement a missing case in signal() 2011-11-05 17:40:17 +01:00
Strangerke
f691cadfc1 HUGO: Fix a CppCheck warning reported by Tetsuo55 2011-11-05 17:40:16 +01:00
Alyssa Milburn
d6bfbdd60e COMPOSER: Implement V1 random events. 2011-11-05 16:00:02 +01:00
Alyssa Milburn
81785c6090 COMPOSER: Fix non-pipe audio buffers. 2011-11-05 15:59:40 +01:00