Johannes Schickel
9a71985171
DRASCULA: Improve confirm quit screen.
...
Now the confirm quit screen still updates the room and allows mouse movement.
For me that removes the feeling that ScummVM locked up when I pressed escape.
2011-11-13 21:05:01 +01:00
Johannes Schickel
7600751525
DRASCULA: Allow faster quit when in the mid of a conversation.
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This allows quitting ScummVM in only a minimal time when a converstion is
running instead of waiting for it to finish. It is still not instant but much
better.
2011-11-13 20:57:41 +01:00
Strangerke
c6c9620ff2
CGE: Remove some useless constants
2011-11-13 12:48:09 +01:00
Strangerke
8097aeb43a
CGE: F1 now displays Soltys version and translators.
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This is only available in versions modified or translated by the team
2011-11-13 12:33:36 +01:00
Johannes Schickel
3ddea4952d
COMMON: Some minor formatting fixes in translation code.
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Done by running astyle over the files.
2011-11-13 01:43:41 +01:00
Strangerke
2acfca8998
TSAGE: BF - Some more renaming
2011-11-12 00:44:48 +01:00
Willem Jan Palenstijn
71566a4307
SCI: Fix style
2011-11-11 00:16:57 +01:00
Willem Jan Palenstijn
8c57e4bf43
SCI: Fix const cast
2011-11-11 00:07:27 +01:00
Willem Jan Palenstijn
c79b6afcad
CRUISE: Fix OOM checks
2011-11-10 23:44:00 +01:00
Paul Gilbert
3fb2776c77
TSAGE: Change the cursor to an arrow when showing the R2R help dialog
2011-11-10 21:02:20 +11:00
Paul Gilbert
8eeb8f2814
TSAGE: Implemented R2R help dialog
2011-11-10 20:58:28 +11:00
Filippos Karapetis
9c9ffc45d7
SCI: Do not add 1 pixel to rect dimensions in SCI32
2011-11-10 11:39:37 +02:00
Strangerke
c2ebbf38a1
TSAGE: BF - Cleanup: Rename some more objects in scene 115
2011-11-09 23:56:08 +01:00
Strangerke
92312a65d0
TSAGE: BF - Fix unnoticed bug in scene 115
2011-11-09 23:25:50 +01:00
Strangerke
701d984c51
TSAGE: BF - Cleanup: Rename several variables and objects in scene 115
2011-11-09 23:20:45 +01:00
Torbjörn Andersson
4066137f5d
DRASCULA: Don't go straight to inventory after close volume settings.
2011-11-09 22:14:32 +01:00
Johannes Schickel
949b30dc36
OPENGL: Always set the unpack alignment when refreshing the textures.
...
This should hopefully make sure we are always having the correct alignment set
up. This might fix bug #3435655 "OpenGL display corruption with various Sierra
games Daily B.".
2011-11-09 18:57:13 +01:00
Paul Gilbert
17027a7afc
CGE: Properly stop player moving when saving or restoring
2011-11-09 19:34:43 +11:00
Strangerke
302c733df9
TSAGE: BF - Cleanup: Rename two more global variables
2011-11-09 09:19:33 +01:00
Strangerke
9b8b841094
TSAGE: BF - Cleanup: Rename a couple of global variables, remove a useless global
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Savegame version wasn't incremented as the current one is too recent
2011-11-09 08:53:41 +01:00
Strangerke
e67ab21b5f
TSAGE: BF - Cleanup: Remove _uselessVariable in scene 360
2011-11-09 08:30:52 +01:00
Strangerke
3747f10623
TSAGE: BF - Cleanup: Use enum name where object/icon identifier is directly used
2011-11-09 07:49:40 +01:00
Strangerke
e0bc00a488
TSAGE: BF - Cleanup: Use enum name where bookmark is set to value directly
2011-11-09 07:42:24 +01:00
Strangerke
c4f2b045bc
TSAGE: BF - Cleanup: Use enum name where global flags was set to value directly
2011-11-09 07:38:53 +01:00
Strangerke
b21a735256
TSAGE: BF - Map (50): rename a couple of parameters, remove two useless variables and simplify checks
2011-11-09 00:50:31 +01:00
Strangerke
c813b30cc9
TSAGE: BF - intro (20): renaming objects
2011-11-09 00:26:27 +01:00
Strangerke
58b082bcb1
TSAGE: R2R - Intro(?) (50): partial implementation.
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Some missing core functions still have to be implemented.
2011-11-08 23:41:45 +01:00
athrxx
001f7d6403
KYRA: fix bug #3429455
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(signed/unsigned bug in LoLEngine::olol_getWallType)
2011-11-08 22:29:55 +01:00
Torbjörn Andersson
8ee310aae3
NEWS: Mention the Broken Sword 1 demo sound effects fix.
2011-11-08 21:51:23 +01:00
Torbjörn Andersson
1ffb832666
SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo")
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This is a slightly updated version of the patch I attached to the
bug report. Apparently, the DOS/Windows demo has a slightly different
set of sound resources than the full game. (There were also some
other minor differences in the sound effects list, but I didn't think
them worth the trouble to implement.) I've played through the demo,
and I didn't notice any problems.
2011-11-08 21:46:10 +01:00
Strangerke
9f61470a99
TSAGE: R2R - Add switch skeletton for createScene()
2011-11-08 19:50:48 +01:00
Paul Gilbert
09a48a0878
CGE: Bugfixes for the save/load game keys
2011-11-08 20:37:14 +11:00
Paul Gilbert
b1c10ef2f0
CGE: Don't allow saving game during cut-scenes
2011-11-08 20:32:41 +11:00
Strangerke
c58af59ae4
TSAGE: Blue Force - Inside warehouse (910): Fix a glitch, rename an object
2011-11-08 08:32:00 +01:00
Strangerke
d762d5b776
TSAGE: Blue Force - on FW (355): Fix glitch
2011-11-08 08:14:53 +01:00
Littleboy
735fedeee9
LASTEXPRESS: Fix typos in shared game code (as reported by _sev)
2011-11-07 20:33:23 -05:00
Littleboy
a21f72c87b
LASTEXPRESS: Fix typos in entity code (as reported by _sev)
2011-11-07 20:25:14 -05:00
Strangerke
3a1d1699d0
TSAGE: Blue Force - Grandma's house, set 2 (271): Fix a crash and a glitch when failing scene 9xx cleanup
2011-11-08 00:05:36 +01:00
Strangerke
783d60be1b
TSAGE: Blue Force - Inside PD (315): Add a hack in order to avoid infinite points bug.
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To be checked in the original if it occurs too
2011-11-06 22:53:41 +01:00
Strangerke
36ad5d89c1
HUGO: Take into account wjp's and LordHoto's suggestions
2011-11-06 20:38:18 +01:00
Johannes Schickel
38164ba66a
AUDIO: Simplify RawStream code.
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This drops the (unused) ability to play based on a list of input blocks. This
was formely only used by the NDS specific VOC streaming code, which has been
removed in 9fa9f68789
.
2011-11-06 14:19:17 +01:00
Johannes Schickel
408d119a11
AUDIO: Remove unused makeRawDiskStream_OLD factory.
2011-11-06 13:57:05 +01:00
Johannes Schickel
09708f7224
SCUMM: Stream sfx/voice sounds from mouster.sou.
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This fixes sound corruption when using the new VOC streaming code. It also
reduces the runtime memory needed for compressed sound files slightly, since
it does not preload them into memory anymore. This comes at the expense of one
file descriptor needed per sfx being played though.
Thanks to Kirben for his review and feedback.
2011-11-06 13:33:55 +01:00
Johannes Schickel
9fa9f68789
AUDIO: Implement a basic VocStream class.
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Now all VOCs are streamed rather than preloaded. This deprecates the
STREAM_AUDIO_FROM_DISK define, which was previously used to stream VOCs from
disk.
This might very well break some engines which relied on the stream not being
changed after makeVOCStream! I adapted all engines which had a check for
STREAM_AUDIO_FROM_DISK in their code.
It would be wise to check all other engines using VOC to see if this might
cause any problems for them.
2011-11-06 13:30:34 +01:00
athrxx
6c23f78cb9
SCI: add Japanese MUMG detection entry and adapt Fm-Towns sound driver
2011-11-05 21:02:05 +01:00
Alyssa Milburn
5e2ab1d050
COMPOSER: Don't delete pipe streams too early.
2011-11-05 18:33:52 +01:00
Strangerke
21fa7bda57
TSAGE: Blue Force - Inside PD (315): Implement a missing case in signal()
2011-11-05 17:40:17 +01:00
Strangerke
f691cadfc1
HUGO: Fix a CppCheck warning reported by Tetsuo55
2011-11-05 17:40:16 +01:00
Alyssa Milburn
d6bfbdd60e
COMPOSER: Implement V1 random events.
2011-11-05 16:00:02 +01:00
Alyssa Milburn
81785c6090
COMPOSER: Fix non-pipe audio buffers.
2011-11-05 15:59:40 +01:00