Commit Graph

63 Commits

Author SHA1 Message Date
Max Horn
14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
Gregory Montoir
da0c6e41d3 minor cleanup
svn-id: r13340
2004-03-18 21:53:49 +00:00
Chris Apers
6e1200dc67 Added PalmOS support
svn-id: r13336
2004-03-17 14:10:51 +00:00
Max Horn
c6752cccf5 renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
2004-02-28 12:58:13 +00:00
Gregory Montoir
356bed1de9 Fixed arrow dialogue glitches (partial display) in non-english versions. This was due to a (wrong) blitting order of the bobs, arrows are now the last ones.
svn-id: r12959
2004-02-21 08:52:25 +00:00
Joost Peters
110443fb63 Add hebrew font data
svn-id: r12858
2004-02-13 16:27:36 +00:00
Gregory Montoir
968436767c got rid of timer stuff to handle display sync
svn-id: r12416
2004-01-15 21:07:17 +00:00
Gregory Montoir
6c78f2a6b8 - tweaked a bit walking functions to make persons stop walking when a cutaway is canceled
- removed unpack to bob frame 2 (as it is never used)
- changed some error() calls to assert()
- minor cleanups

svn-id: r12385
2004-01-14 14:34:05 +00:00
Gregory Montoir
2f85714c60 - wrong sentence was spoken when Joe was trying to 'pick up' a person
- clear command before switching rooms
- clear texts at the end of cutaway (fix minor glitch in interview intro)

svn-id: r12361
2004-01-13 14:43:13 +00:00
Gregory Montoir
df985747e1 minor display code changes
svn-id: r12323
2004-01-11 17:20:29 +00:00
Gregory Montoir
f2874733b0 tweaked a bit dirty blocks display code, this fixes the minor glitch in interview intro
svn-id: r12317
2004-01-11 14:08:07 +00:00
Gregory Montoir
615e0df8da enabled arrows in dialogue (non english versions)
svn-id: r12306
2004-01-10 19:55:54 +00:00
Gregory Montoir
9439e09e45 this should fix :
- minor sound glitch in room 50 (temple zombies)
- panel undisplayed at the end of cutaway c62c
- wrong dirty blocks in room 76
- Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup
  frames for bob num 20 (the original game uses the same value)
- Credits::_list is now a 18 elements array (that's what credits2.crd need)

svn-id: r12294
2004-01-10 12:56:07 +00:00
Gregory Montoir
657333aaf0 fix mouse pointer glitch occuring when exiting Debugger
svn-id: r12281
2004-01-09 15:14:15 +00:00
Gregory Montoir
634df6923d renamed some methods and moved some code to Display
svn-id: r12276
2004-01-09 13:36:37 +00:00
Gregory Montoir
370589dde5 cleanup, xref update
svn-id: r12256
2004-01-08 16:41:03 +00:00
Gregory Montoir
74829245d9 mostly cleanup :
- moved main update() method to QueenEngine
- merged update() & checkPlayer()
- added a method in Logic class to handle the CUTAWAY_SPECIAL stuff
- Journal remembers last seen page
- no need to call loadPanel() to restore panel palette, use palSetPanel() instead

svn-id: r12240
2004-01-08 10:25:18 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Gregory Montoir
d62d44d29c simplified room switching code a bit
svn-id: r12165
2004-01-06 09:29:33 +00:00
Gregory Montoir
143b5bea80 - added code to only redraw changed blocks in order to avoid full screen refresh
- minor code cleanup in Graphics/Display

svn-id: r12147
2004-01-04 20:25:21 +00:00
Gregory Montoir
c7965a7a04 minor rewrite of screenblanker code
svn-id: r12086
2004-01-02 14:15:45 +00:00
Torbjörn Andersson
edf6386a65 There's that incomprehensible MinGW GCC warning again!
svn-id: r12050
2003-12-31 12:53:43 +00:00
Gregory Montoir
0dd61a56b4 invalidate previous dynalum value on re-init (this fixes room <-> journal issues)
svn-id: r12022
2003-12-29 21:15:01 +00:00
Joost Peters
5d9b72ad7d mass debuglevel change for less verbosity (0 -> 6)
importance/relevance has to be decided on an individual basis, if needed, later on

svn-id: r12021
2003-12-29 21:05:33 +00:00
Gregory Montoir
bd23a44f49 cleanup & follow code conventions
svn-id: r12019
2003-12-29 20:18:31 +00:00
Gregory Montoir
14cfaf8852 - hack to read patched .dog files (french & italian versions) from game data path instead of data file
- cleanup Resource a bit (add an accessor for ResourceEntry in order to avoid multiple calls to resourceIndex)

svn-id: r12006
2003-12-29 13:18:24 +00:00
Gregory Montoir
749b5d4ca5 cleanup
svn-id: r11946
2003-12-26 15:36:28 +00:00
Gregory Montoir
5da05a84cb oops
svn-id: r11945
2003-12-26 14:52:07 +00:00
Gregory Montoir
e05e079116 enable original screen blankers
svn-id: r11944
2003-12-26 14:49:49 +00:00
Gregory Montoir
c2be8ed45d constructors cleanup
svn-id: r11589
2003-12-11 22:16:35 +00:00
Gregory Montoir
472045d578 - fix Joe scaling issue when switching from room 51 to 47 (temple)
- add remaining fadein() call in cutaway, pinnacle room is ok now
- add 2 macros to 'clarify' some room tests
- some cleanup

svn-id: r11502
2003-12-05 20:16:32 +00:00
Gregory Montoir
5bfbb9e954 remaining stuff for Azura/Floda
svn-id: r11487
2003-12-03 14:09:37 +00:00
Gregory Montoir
3befded402 cleanup header includes
svn-id: r11449
2003-12-01 20:48:41 +00:00
Gregory Montoir
577aad5edd cleanup
svn-id: r11438
2003-11-30 20:41:02 +00:00
Gregory Montoir
dad1131be1 cleanup/update + make Display::palCustomScroll matching exactly the original source
svn-id: r11361
2003-11-24 14:18:49 +00:00
Gregory Montoir
308b5de8a6 fix some bugs :
- right-clicking on inventory item doesn't execute default action
- unapplied room light level when Joe enters a room
- updated comment in roomDisplay on palette fading problem
- during dialogue, invalid mouse-overs (added enum for joeWalk flag too)

preparing Journal stuff :
- add a (almost useless) useJournal method to Logic
- removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way

svn-id: r11299
2003-11-15 15:44:50 +00:00
Gregory Montoir
730fd27a19 rewitten fullscreen/panel switching code
svn-id: r11296
2003-11-14 14:35:52 +00:00
Gregory Montoir
35cdf26ba6 fix some bugs :
- grayed panel disappearing during cutaway
- canceling joe walk before switching to another room

svn-id: r11277
2003-11-13 09:30:49 +00:00
Gregory Montoir
98d4b4cb31 hack for special french character
svn-id: r11250
2003-11-10 15:45:53 +00:00
Paweł Kołodziejski
8f130401a1 cleanup whitespaces
svn-id: r11224
2003-11-08 23:45:45 +00:00
David Eriksson
f243b50215 Start/stop scenes - fixes missing panel.
svn-id: r11205
2003-11-08 11:32:32 +00:00
Gregory Montoir
cec821630b fix palette glitches occuring when Joe switches from his clothes to the dress
svn-id: r11200
2003-11-07 17:56:23 +00:00
Gregory Montoir
5caf79c8e5 change white palette entry for cursor in order to avoid glitch when palFadeIn is called
svn-id: r11130
2003-11-04 19:50:54 +00:00
Gregory Montoir
561d4c09d8 use input->delay instead of system->delay
svn-id: r11035
2003-11-01 21:20:36 +00:00
Gregory Montoir
e6eb3e234d don't do dynalum if palette scroll is disabled
svn-id: r11032
2003-11-01 20:46:35 +00:00
Gregory Montoir
55cb72e5fa add mouse cursor code
svn-id: r11015
2003-10-31 10:11:27 +00:00
Gregory Montoir
24acd21da4 only one RandomSource for the engine
svn-id: r11004
2003-10-29 13:06:10 +00:00
Gregory Montoir
8eea63362e handle (x,y) negative coordinates in dynalum
svn-id: r10998
2003-10-28 19:55:12 +00:00
Gregory Montoir
cb2306373d safer dynalum tweak
svn-id: r10992
2003-10-28 15:05:35 +00:00
David Eriksson
1ab811c4ec Safer use of dynalum.
svn-id: r10991
2003-10-28 14:19:11 +00:00