245 Commits

Author SHA1 Message Date
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Travis Howell
53b7c61676 Correct bounds checking for akos codec 16 in HE 71+ games.
Fixes crash during introduction of demo of farm (Updated)

svn-id: r19922
2006-01-06 01:46:02 +00:00
Travis Howell
27877ad89e Update comments
Add missing akos case.

svn-id: r19905
2006-01-04 05:03:46 +00:00
Travis Howell
366aee5400 Add missing akos cases for pajama, fixes bug #1367793.
svn-id: r19719
2005-11-27 23:22:42 +00:00
Travis Howell
b8aaa2ed04 Detect where wizImage type 1 should be flipped.
Show images without zoom or angle in ski ride of pajama3 for now.

svn-id: r19462
2005-11-05 13:05:52 +00:00
Travis Howell
6bdc74c514 Shadows are used in HE90 too.
svn-id: r19368
2005-10-30 02:22:53 +00:00
Travis Howell
04e3dafcdb Reset when not used.
svn-id: r19358
2005-10-29 03:14:18 +00:00
Travis Howell
e90ba2e929 Read from XMAP resource directly, instead of reading into memory.
svn-id: r19357
2005-10-29 01:59:18 +00:00
Eugene Sandulenko
a7a17969c3 Fix long standing regression actually caused by compiler bug. Proper
fix is required.

svn-id: r19331
2005-10-28 02:56:18 +00:00
Travis Howell
0167c3ad0c Enable XMAP support in akos codec 32.
svn-id: r19214
2005-10-21 12:23:45 +00:00
Travis Howell
9569287a1b Add safety check for XMAP support, from original HE games.
svn-id: r19209
2005-10-21 05:15:10 +00:00
Travis Howell
82600ddcfa Add XMAP support for actors.
svn-id: r19205
2005-10-21 02:26:24 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Gregory Montoir
2ad34bc57f fixed missing actor limbs in racedemo ; shadows are wrong now, but this seems normal as we don't load the xmap resources
svn-id: r18867
2005-09-24 00:27:44 +00:00
Gregory Montoir
39fcf8dc58 renamed some HE specific akos fields
svn-id: r18866
2005-09-23 23:23:34 +00:00
Chris Apers
6443106493 Change PalmOS ident
svn-id: r18750
2005-09-03 16:31:37 +00:00
Travis Howell
a820400f8c Replace warnings with debug, errors or printfs:
-To catch any missing cases/functions used.
-To prevent users reporting warnings as bugs

svn-id: r18681
2005-08-14 01:41:52 +00:00
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Max Horn
8b1d7b9166 When including files from common/, explicitly use the common/ prefix
svn-id: r18444
2005-06-24 15:23:51 +00:00
Eugene Sandulenko
f9ebe12310 Restore --disable-he functionality. :(
svn-id: r18121
2005-05-15 19:27:46 +00:00
Max Horn
fb11e79387 Replaced global revBitMask array with a macro
svn-id: r18104
2005-05-15 10:40:28 +00:00
Max Horn
e5bbfe8df9 Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical)
svn-id: r18103
2005-05-15 10:02:13 +00:00
Max Horn
75ffec581f Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he class
svn-id: r18102
2005-05-15 09:46:34 +00:00
Travis Howell
380f187eeb Disabling SCUMM7/8 games should disable HE61 games.
Split akos_processQueue() in HE61+ and SCUMM7+ versions.

svn-id: r18101
2005-05-15 01:03:31 +00:00
Eugene Sandulenko
3588b96d4f Added --disable-hq and --disable-scumm-7-8 options. Also improved
DISABLE_HE so more HE-specific code gets excluded.

svn-id: r18099
2005-05-14 22:56:41 +00:00
Travis Howell
93be3e16d8 Add configure option to disable HE 70+ games.
svn-id: r18091
2005-05-14 14:06:37 +00:00
Travis Howell
7c11e68db3 Correct actor clipping in HE games.
The original games rect clipping was not as strict.

svn-id: r17835
2005-04-27 09:15:18 +00:00
Travis Howell
2009b72679 Replace all GF_HUMONGOUS use with _heversion.
Make HE60 specific to puttdemo, since it is unqie.
Other HE60 games changed to HE 61.

svn-id: r17698
2005-04-20 01:33:44 +00:00
Travis Howell
5ddb09fecb Add missing safety check, should only clip if rect is valid.
Fixes Eggs Away in farm

svn-id: r17598
2005-04-14 11:23:18 +00:00
Max Horn
871e278f8b Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
2005-04-10 12:59:17 +00:00
Travis Howell
9d9a072762 akst/aksf pointer should be reset for each loop.
svn-id: r17506
2005-04-10 11:20:55 +00:00
Travis Howell
6ced0d698a Add WIP on hePalette.
svn-id: r17431
2005-04-07 10:43:51 +00:00
Travis Howell
f230fe65e8 Add 8 sound channel support for HE games
-Allows sound looping to work

Added support for WAVE format musuc used in later HE100 games.

svn-id: r17372
2005-04-04 11:43:25 +00:00
Max Horn
ac247c9b94 Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
svn-id: r17311
2005-03-31 21:39:31 +00:00
Travis Howell
b5eb59dff1 Ooops
svn-id: r17296
2005-03-30 14:54:23 +00:00
Travis Howell
b93b50809a Correct return values were lost in last commit.
Also revert cleanup from scumm/akos.cpp revision 1.185.
Clipping isn't compatible, due to possible negative values.

svn-id: r17294
2005-03-30 14:12:57 +00:00
Max Horn
abcf7bf2de Tie the AKOS code into the new costume infrastructure, too
svn-id: r17259
2005-03-27 01:07:22 +00:00
Travis Howell
4361ef655e HE72+ games use slightly different code for subtitle color.
svn-id: r17174
2005-03-17 10:53:29 +00:00
Max Horn
6e33b3f0a7 Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ?
svn-id: r17161
2005-03-15 21:48:06 +00:00
Eugene Sandulenko
154c4af8dc Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.

Now code in actor.cpp is considerably more readable.

svn-id: r17068
2005-03-11 01:10:06 +00:00
Travis Howell
bebad400d6 Check sound queue for music in HE games.
Avoid extra sound channel.

svn-id: r16706
2005-01-30 11:03:49 +00:00
Travis Howell
b0c35b4d4c Correct aksf/akst pointer when sequence found.
svn-id: r16632
2005-01-24 10:59:44 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Gregory Montoir
da874257a5 to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them
svn-id: r16132
2004-12-19 12:30:40 +00:00
Max Horn
61440ca830 Fix range check
svn-id: r15949
2004-11-28 22:26:03 +00:00
Max Horn
41f710c06c Fixing actor regression in The Dig caused by my previous changes
svn-id: r15927
2004-11-28 02:36:01 +00:00
Max Horn
cc11a1249a Fix AKOS clipping issues at the left/right border of the screen (smooth scrolling regression)
svn-id: r15926
2004-11-28 02:05:04 +00:00
Gregory Montoir
5e351b0c31 moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
svn-id: r15921
2004-11-27 17:50:23 +00:00
Max Horn
85ec4ee0b5 Turn the v1 member in the costume renderers into a function local object (used to be a member var)
svn-id: r15887
2004-11-25 23:36:02 +00:00
Travis Howell
beb1ed4598 Rename as requested.
svn-id: r15530
2004-10-12 14:40:32 +00:00