15 Commits

Author SHA1 Message Date
Joseph Jezak
d2d23738a5 MATH: Replace Euler Angle Implementation in Quaternions with Rotation3D based method. 2014-07-01 16:18:12 -04:00
Joseph Jezak
c1b5adf348 MATH: Add new quaternion capability. 2014-07-01 16:18:08 -04:00
Joseph Jezak
f57768ea28 MATH: Add comments and rename getQuaternion. 2014-07-01 11:27:08 -04:00
Joni Vähämäki
47aa1ace87 EMI: Added support for animation priorities and implemented blending. 2014-05-31 02:50:06 +03:00
Pawel Kolodziejski
8759900b6a ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
Paweł Kołodziejski
175620b62a ALL: change license headers from LGPL to GPL, and few updates 2012-12-19 23:15:43 +01:00
Dries Harnie
8bb8163e29 MATH: Add operator * for Math::Quaternion 2012-11-13 21:51:36 +01:00
Dries Harnie
6334cc0290 EMI: Gfx::startActorDraw() accepts a quaternion 2012-11-13 21:51:11 +01:00
Dries Harnie
17207bc879 EMI: Code style fix 2012-07-03 20:06:29 +02:00
Dries Harnie
9541c89859 MATH: Add fromEuler() to Math::Quaternion 2012-07-03 00:20:38 +02:00
Einar Johan T. Sømåen
ee310dd00b MATH: Fix toMatrix for quaternions. 2012-01-30 23:48:14 +01:00
Einar Johan T. Sømåen
1833ac33a1 MATH: Fix the slerp-function 2012-01-30 23:33:03 +01:00
Einar Johan T. Sømåen
74047546a0 MATH: Add stream-reading to the vector-classes 2012-01-30 21:04:08 +01:00
Pawel Kolodziejski
626e91f23a rename -> ResidualVM 2012-01-06 23:15:48 +01:00
Einar Johan T. Sømåen
b863569294 MATH: Add some quaternion-math from plib. 2011-12-30 14:49:01 +01:00