271 Commits

Author SHA1 Message Date
Johannes Schickel
0e017f007a Merge pull request #375 from digitall/engineAutoPlug
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
Strangerke
a8de5dfad8 LASTEXPRESS: Janitorial - Fix spacing errors 2013-11-24 19:28:54 +01:00
D G Turner
ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Eugene Sandulenko
8ccf02dcaf LASTEXPRESS: Redo d71b48 and use variable instead of commenting it 2013-10-12 09:16:58 +03:00
Eugene Sandulenko
d71b48b120 LASTEXPRESS: Comment out unused variable 2013-10-08 00:11:18 +03:00
Eugene Sandulenko
753c9198e9 LASTEXPRESS: Fix potential buffer overruns. Numerous CID 1003873-1003885 2013-10-08 00:11:18 +03:00
Littleboy
a20bf7cb60 LASTEXPRESS: Fix uninitialized scalar field (CID1002849) 2013-09-05 22:51:35 -04:00
Littleboy
9714cce46f LASTEXPRESS: Fix unchecked return value (CID1003854) 2013-09-05 22:51:34 -04:00
Littleboy
20745e0b3e LASTEXPRESS: Fix unchecked return value (CID1003850) 2013-09-05 22:51:33 -04:00
Littleboy
041aa50cb5 LASTEXPRESS: Remove unneeded check for loaded sequence (CID1003911)
The sequence loading helper should already check if the sequence is loaded and clean up the instance if not
2013-09-05 22:51:32 -04:00
Littleboy
a496ade059 LASTEXPRESS: Fix unchecked return value in LastExpressEngine::pollEvents() (CID1004167) 2013-09-05 22:51:31 -04:00
Littleboy
3591f559ab LASTEXPRESS: Fix uninitialized scalar field (CID1002847) 2013-09-05 22:51:30 -04:00
Johannes Schickel
bcc4a3d0b8 LASTEXRPESS: Take advantage of Surface::getPixels. 2013-08-03 04:02:51 +02:00
Johannes Schickel
786ad6cea0 LASTEXPRESS: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:32 +02:00
Eugene Sandulenko
18413bc0b3 LASTEXPRESS: Fix multiline macros. CID 1003638 2013-04-28 23:59:21 +03:00
Eugene Sandulenko
6ca845b9ea LASTEXPRESS: Fix nasty bug with multiline macro. CID 1003640 2013-04-28 23:59:21 +03:00
Littleboy
6ab8db638e LASTEXPRESS: Implement more savegame loading
- Rename existing function to load the last saved game
 - Remove loadgame debugger command
2012-08-27 23:30:23 -04:00
Littleboy
ee8581b778 LASTEXPRESS: Cleanup savegame
- Check for valid stream in readValue/writeValue functions
 - Properly initialize/clear members
2012-08-27 21:49:43 -04:00
Littleboy
6ab3b903d4 LASTEXPRESS: Identify more Verges functions 2012-08-27 21:49:42 -04:00
Littleboy
8fa617556c LASTEXPRESS: Fix typo in Verges chapter 3 function 2012-08-27 21:49:41 -04:00
Littleboy
81c6016e8f LASTEXPRESS: Identify several Verges functions 2012-08-27 21:49:40 -04:00
Littleboy
275aded0b0 LASTEXPRESS: Remove unnecessary casts 2012-08-27 21:49:40 -04:00
Littleboy
bc4e10dabc LASTEXPRESS: Remove some unreachable code 2012-08-27 21:49:39 -04:00
Littleboy
2c0033c7ba LASTEXPRESS: Add const modifiers 2012-08-27 21:49:38 -04:00
Littleboy
ab4c47c584 LASTEXPRESS: Update Debug::loadArchive() to reduce casts 2012-08-27 21:49:37 -04:00
Littleboy
cec57e0918 LASTEXPRESS: Reduce header interdependency 2012-08-27 21:49:37 -04:00
Littleboy
86febf3d1d LASTEXPRESS: Check for valid data in Beetle::invertDirection() 2012-08-27 21:49:36 -04:00
Littleboy
6f18ec2104 LASTEXPRESS: Identify some Abbot Chapter 3 functions 2012-08-27 21:49:35 -04:00
Littleboy
17c051b58c LASTEXPRESS: Check for invalid cd number in debugger commands 2012-08-27 21:49:35 -04:00
Littleboy
47fa7abbe0 LASTEXPRESS: Fix playsnd debugger command 2012-08-27 21:49:34 -04:00
Littleboy
cd5e750a7f LASTEXPRESS: Fix analysis warnings 2012-08-27 21:49:33 -04:00
Littleboy
272c1d87e4 LASTEXPRESS: Fix typo preventing playing NIS animations from the debugger 2012-08-01 17:56:56 -04:00
Littleboy
4ad7d48fe9 LASTEXPRESS: Remove unused code and move functor definition to only file using it 2012-08-01 13:55:55 -04:00
Littleboy
7f05e1413c LASTEXPRESS: Remove use of skip from savegame functions when loading
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
2012-08-01 02:58:55 -04:00
Littleboy
eb6c60cec0 LASTEXPRESS: Implement savegame read compression 2012-08-01 02:39:51 -04:00
Littleboy
acd4cf82e2 LASTEXPRESS: Implement savegame write compression 2012-07-31 01:19:05 -04:00
Littleboy
4728505db2 LASTEXPRESS: Switch savegame reading to use new read method
- Disable savegame compression
2012-07-30 18:36:26 -04:00
Littleboy
5df2bd8962 LASTEXPRESS: Fix regression with Logic::resetState() 2012-07-29 21:09:35 -04:00
Littleboy
65565c8914 LASTEXPRESS: Replace REDRAW_CURSOR macro by function 2012-07-29 21:09:34 -04:00
Littleboy
c8df89e6b2 LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames support 2012-07-29 21:09:34 -04:00
Littleboy
7bf0bfb122 LASTEXPRESS: Implement menu egg blinking 2012-07-28 17:51:43 -04:00
Littleboy
1bfd55535f LASTEXPRESS: Disable sound filter reset on each decoded block
The filter id should be computed from the sound entry status for each decoded block. The current code was resulting in blocks being skipped.
2012-07-28 00:58:34 -04:00
Littleboy
42c9b405f1 LASTEXPRESS: Untemplatize setup functions 2012-07-27 23:23:17 -04:00
Littleboy
839ad1303f LASTEXPRESS: Fix some formatting issues 2012-07-27 20:07:03 -04:00
Littleboy
d8acba294d LASTEXPRESS: Add IgnoreSubtype option to AnimFrame 2012-07-27 16:09:35 -04:00
Littleboy
94e2ea10cd LASTEXPRESS: Add menu-related warnings and turn some warnings into errors 2012-07-27 13:42:06 -04:00