259 Commits

Author SHA1 Message Date
Gregory Montoir
2611630f81 wizImageOps update
svn-id: r15478
2004-10-08 22:58:49 +00:00
Travis Howell
59be342467 Match opcode names with SCUMM8.
svn-id: r15466
2004-10-08 07:13:13 +00:00
Travis Howell
9fdd43e25e Return 0 is array doesn't exist, possible script bug in HE game.
svn-id: r15459
2004-10-08 00:37:29 +00:00
Chris Apers
2ca4529bba Use common PI value instead
svn-id: r15435
2004-10-06 10:14:31 +00:00
Gregory Montoir
5912d5d25a fix drawWizPolygon glitch
svn-id: r15422
2004-10-05 22:28:13 +00:00
Travis Howell
67efe7f6d0 Switch to warning
svn-id: r15418
2004-10-05 06:14:40 +00:00
Max Horn
0de20e2911 cleanup
svn-id: r15411
2004-10-04 14:39:21 +00:00
Travis Howell
49a3691132 Add actor transparency var for HE99 games.
svn-id: r15405
2004-10-04 06:20:10 +00:00
Travis Howell
db63483001 Add missing roomOps case for HE games.
svn-id: r15404
2004-10-04 04:04:37 +00:00
Travis Howell
d48661766a Add opcode difference
svn-id: r15400
2004-10-04 00:01:06 +00:00
Travis Howell
80fd0d75f3 Add safety check.
svn-id: r15392
2004-10-03 14:24:28 +00:00
Travis Howell
3aadf745f9 Add missing code for opcode
svn-id: r15391
2004-10-03 14:13:05 +00:00
Travis Howell
6c2a8ee48b Reading 1 too far.
svn-id: r15389
2004-10-03 06:23:03 +00:00
Travis Howell
7445393720 Add missing code for opcode
svn-id: r15388
2004-10-03 06:07:25 +00:00
Travis Howell
b1bf9f94d8 Should use findWrappedBlock
svn-id: r15385
2004-10-03 04:49:20 +00:00
Travis Howell
1345fcac14 Array corrections
svn-id: r15381
2004-10-02 07:46:06 +00:00
Travis Howell
060393d5e1 That was duplicate
svn-id: r15378
2004-10-02 00:12:09 +00:00
Max Horn
e29133df12 Whitespace
svn-id: r15362
2004-09-30 22:39:13 +00:00
Travis Howell
63a5bb8027 Not quite right.
svn-id: r15361
2004-09-30 11:56:59 +00:00
Travis Howell
8499a7bc43 Add missing case code.
svn-id: r15360
2004-09-30 11:48:27 +00:00
Travis Howell
176c0cc999 Add extra cases/stubs
svn-id: r15359
2004-09-30 10:24:26 +00:00
Travis Howell
f3a06934fd Add some extra cases/opcodes for lost/smaller.
Add work around for paths

svn-id: r15356
2004-09-30 09:35:02 +00:00
Travis Howell
f9fca592bd Change to warnings for now.
svn-id: r15354
2004-09-30 06:57:18 +00:00
Travis Howell
fa149a52d4 Correct string for temp save/load, original load/save screens now displays in HE 71+ games.
svn-id: r15346
2004-09-29 11:25:21 +00:00
Gregory Montoir
21d2a6ec55 cleanup
svn-id: r15334
2004-09-28 21:53:29 +00:00
Max Horn
ce8c99bf62 Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
2004-09-28 20:19:37 +00:00
Max Horn
6a50ba2308 Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
svn-id: r15331
2004-09-28 19:28:59 +00:00
Travis Howell
7ced14e961 talkQueue should be actor specific
svn-id: r15318
2004-09-28 00:58:00 +00:00
Gregory Montoir
914d00f51a wiz stuff cleanup and o90_unknown1C opcode update
svn-id: r15293
2004-09-26 15:29:58 +00:00
Travis Howell
71216d46ca Enable drawWizImage flag 0x2
svn-id: r15280
2004-09-25 23:59:43 +00:00
Gregory Montoir
ac4ca820ee get rid of the dirty hack needed to display wiz cursors in HE games
svn-id: r15269
2004-09-25 14:17:49 +00:00
Gregory Montoir
554d157c78 enable WizPolygon rendering, maze in kinddemo is now displayed
svn-id: r15268
2004-09-25 14:03:14 +00:00
Travis Howell
924e66b0cc No longer required
svn-id: r15249
2004-09-24 10:05:27 +00:00
Travis Howell
1f166d5b6e One last correction.
svn-id: r15248
2004-09-24 09:55:06 +00:00
Travis Howell
d08a1994f2 nukeArrays seems fine now.
Fix dog regression

svn-id: r15242
2004-09-23 09:11:52 +00:00
Travis Howell
4871a2af19 Debug values are shown correctly now.
svn-id: r15235
2004-09-22 12:13:15 +00:00
Travis Howell
08856609f3 Filename string go a bit higher
svn-id: r15231
2004-09-22 05:08:07 +00:00
Travis Howell
9378478674 smaller is 99 after all.
add some array code

svn-id: r15230
2004-09-22 03:56:27 +00:00
Gregory Montoir
6bfeab77e1 cleanup
add some warnings to detect the use of new Aux animation data

svn-id: r15226
2004-09-21 21:10:23 +00:00
Gregory Montoir
6e9ce1b17c fix freddemo intro glitches
svn-id: r15225
2004-09-21 20:21:31 +00:00
Travis Howell
0a4a328cc4 Filter out both trace msgs.
svn-id: r15219
2004-09-21 11:46:56 +00:00
Travis Howell
bcb66fc93e *** empty log message ***
svn-id: r15218
2004-09-21 11:23:23 +00:00
Travis Howell
b0f0bf8dc2 Add multi-block support for HE games.
svn-id: r15217
2004-09-21 11:22:39 +00:00
Travis Howell
b359c9281f HE90+ games use actor layering too, in reverse order.
svn-id: r15216
2004-09-21 09:09:51 +00:00
Travis Howell
2c0f36cddc Should be HE60/70.
svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
f61a0f83ff more cleanup
svn-id: r15206
2004-09-20 19:48:08 +00:00
Max Horn
f9f7922583 cleanup
svn-id: r15204
2004-09-20 19:19:57 +00:00
Gregory Montoir
0cb722d71d slightly updated drawWizImage()
svn-id: r15197
2004-09-19 23:21:09 +00:00
Gregory Montoir
680b7ecd51 preliminar WizPolygon rendering support (this is completely *untested*)
svn-id: r15189
2004-09-19 13:42:25 +00:00
Travis Howell
989de0d5dc Ignore trace msgs.
svn-id: r15187
2004-09-19 10:14:34 +00:00