Commit Graph

34 Commits

Author SHA1 Message Date
Max Horn
9466a5dcef Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
svn-id: r7290
2003-05-03 20:49:53 +00:00
Jonathan Gray
6d3ba60745 seems to be the right thing to do...
svn-id: r7287
2003-05-03 16:46:47 +00:00
Paweł Kołodziejski
a1c43eae08 fixed warning under VC6
svn-id: r7101
2003-04-25 04:30:49 +00:00
Max Horn
37ff9ae0e4 renamed unk19 to startScaleIndexX
svn-id: r7085
2003-04-23 08:26:28 +00:00
Max Horn
a5cfbd87c0 huh? anyway, now it works much better already in indy3ega
svn-id: r7080
2003-04-22 20:54:12 +00:00
Max Horn
cf730045d9 added FIXME comment (aquadran, comments?)
svn-id: r7079
2003-04-22 20:50:55 +00:00
Max Horn
cdd97dd5db some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-)
svn-id: r7078
2003-04-22 20:48:53 +00:00
Paweł Kołodziejski
80951af4f2 corrections for setting actor palette
svn-id: r7076
2003-04-22 19:59:30 +00:00
Max Horn
0b7c86ff13 cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not needed anymore
svn-id: r7075
2003-04-22 18:57:10 +00:00
Paweł Kołodziejski
d805b0bb8c fix for pass (revert changes)
svn-id: r7022
2003-04-19 14:43:55 +00:00
Paweł Kołodziejski
4ca9454f86 ignorePakCols, should be used for ega games, why not for amiga? i don't see difference
svn-id: r7020
2003-04-19 06:37:42 +00:00
Paweł Kołodziejski
dc64134a74 fixed actor palette for nonblocked games
svn-id: r7014
2003-04-16 07:11:04 +00:00
Paweł Kołodziejski
9b739fcf0d a little fix for costumes, still wrong
svn-id: r7013
2003-04-16 06:42:26 +00:00
Paweł Kołodziejski
942bcef563 changes in costumes offsets, still wrong
svn-id: r7010
2003-04-14 07:02:07 +00:00
Paweł Kołodziejski
207f164cc6 fix stupid bug
svn-id: r7005
2003-04-13 19:56:52 +00:00
Paweł Kołodziejski
c71c8f4473 handle old_bundle offsets for costume code, still wrong
svn-id: r7004
2003-04-13 19:53:39 +00:00
Max Horn
bfb5b19758 oops
svn-id: r6995
2003-04-12 19:51:43 +00:00
Max Horn
951e5cfe98 fixed costume code for OLD_BUNDLE (but boy, this is hackish... we rather should shift all the other costume datas by 2 or 4 bytes)
svn-id: r6994
2003-04-12 19:51:14 +00:00
Paweł Kołodziejski
7189347adb changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
2003-04-08 19:05:41 +00:00
Paweł Kołodziejski
406b0072e1 fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
2003-04-07 22:47:38 +00:00
Paweł Kołodziejski
aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
James Brown
5bf741f960 Patch 667613: Extend gfxUsageBits[]
svn-id: r6453
2003-01-14 10:06:56 +00:00
Max Horn
eaf2e1a313 more akos/costume merging
svn-id: r6352
2003-01-07 17:35:20 +00:00
Max Horn
d9515432e4 started unifying code in akos.cpp and costume.cpp
svn-id: r6343
2003-01-05 23:53:16 +00:00
Max Horn
24a1a2a369 Patch #639699: SAM: Fix for graphics glitch
svn-id: r5601
2002-11-19 01:45:08 +00:00
Paweł Kołodziejski
a125d1cc1a changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
2002-10-24 06:28:54 +00:00
Max Horn
9dfb497d75 more warning fixes
svn-id: r4991
2002-09-21 23:46:32 +00:00
Paweł Kołodziejski
daa997fab2 fixes to resolutions
svn-id: r4893
2002-09-01 15:01:40 +00:00
Paweł Kołodziejski
23c8db6780 fixed with new costume
svn-id: r4886
2002-08-31 18:36:34 +00:00
Paweł Kołodziejski
6e751af6c0 changed resolution values from static to dynamic, I hope I don't break something
svn-id: r4885
2002-08-31 16:29:17 +00:00
Max Horn
41c2d6fba3 sound system cleanup
svn-id: r4867
2002-08-29 23:45:15 +00:00
Max Horn
5cd5318911 fixed some warnings
svn-id: r4814
2002-08-24 13:06:44 +00:00
Max Horn
ce46866403 Initial revision
svn-id: r4785
2002-08-21 16:07:07 +00:00