Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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svn-id: r15331
2004-09-28 19:28:59 +00:00
Travis Howell
7ced14e961
talkQueue should be actor specific
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svn-id: r15318
2004-09-28 00:58:00 +00:00
Travis Howell
be1ab48a57
Fix array pointer overflows in HE80+ games.
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Some arrays are nuked in startScene.
svn-id: r15239
2004-09-23 05:02:15 +00:00
Travis Howell
08856609f3
Filename string go a bit higher
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svn-id: r15231
2004-09-22 05:08:07 +00:00
Travis Howell
abefac8cd0
Add missing cases
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svn-id: r15227
2004-09-22 00:22:32 +00:00
Gregory Montoir
6bfeab77e1
cleanup
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add some warnings to detect the use of new Aux animation data
svn-id: r15226
2004-09-21 21:10:23 +00:00
Travis Howell
2c0f36cddc
Should be HE60/70.
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svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
768133d6e6
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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svn-id: r15175
2004-09-18 22:42:45 +00:00
Max Horn
7b70210286
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
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svn-id: r15173
2004-09-18 22:09:34 +00:00
Max Horn
3552024aa9
Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack
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svn-id: r15170
2004-09-18 20:50:15 +00:00
Travis Howell
49cd965411
Correction to pickVarRandom
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Add HE80+ version too.
svn-id: r15138
2004-09-16 12:30:54 +00:00
Travis Howell
efeb100c70
Call direct
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svn-id: r15127
2004-09-15 12:40:49 +00:00
Travis Howell
8c5381295d
Add opcode
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svn-id: r15115
2004-09-14 12:05:00 +00:00
Travis Howell
3b9def962c
Add some change to start later HE99 hames.
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svn-id: r15017
2004-09-12 02:25:12 +00:00
Travis Howell
e372b145b8
Correct object state.
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svn-id: r15002
2004-09-11 03:02:37 +00:00
Travis Howell
c797a78177
HE 72+ games use a remove object from queue function.
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svn-id: r14916
2004-09-06 01:10:31 +00:00
Travis Howell
61c1a11c60
Doesn't use smush
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svn-id: r14915
2004-09-06 01:00:18 +00:00
Eugene Sandulenko
d21525d7fe
Implement roomOp 234
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svn-id: r14913
2004-09-05 22:57:09 +00:00
Travis Howell
6b09826b33
Increase actor.sound to 32 for HE 80+ games.
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Add some more HE vars.
More adjustments for copying script strings in HE games.
svn-id: r14903
2004-09-05 09:36:51 +00:00
Max Horn
91a57ad8f5
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system...
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svn-id: r14890
2004-09-04 10:29:06 +00:00
Travis Howell
255736dfb7
Complete actor clipping override code for HE games.
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Add akos speech queue for HE games
Minor cleanup
svn-id: r14883
2004-09-04 08:13:48 +00:00
Travis Howell
b086ee7f67
Missing pop
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svn-id: r14881
2004-09-04 00:31:38 +00:00
Travis Howell
438daed1f1
Add basic decoding of debug script scripts.
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svn-id: r14871
2004-09-03 06:57:38 +00:00
Travis Howell
2a23b8fbc9
Add misisng case (Used in funpack)
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svn-id: r14856
2004-09-01 10:15:10 +00:00
Travis Howell
ad56456e7b
Add some more actor code for HE 7+ games.
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svn-id: r14836
2004-08-30 07:52:54 +00:00
Travis Howell
9558cf379a
Should read string too.
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svn-id: r14834
2004-08-30 03:32:10 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
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Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
b0be0f0452
Revert last change, was wrong opcode.
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Add a few more HE 7 opcodes
svn-id: r14813
2004-08-28 14:05:33 +00:00
Travis Howell
d1a5cd802e
Should redraw too.
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svn-id: r14806
2004-08-28 07:20:04 +00:00
Travis Howell
0dd52d351b
Add missing case
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svn-id: r14805
2004-08-28 07:14:14 +00:00
Travis Howell
4c732d15c6
Limit nukeArrays to only location thats requires it for now.
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svn-id: r14803
2004-08-28 04:14:33 +00:00
Travis Howell
4aeb595967
Applies to all HE 7.0+ games
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svn-id: r14796
2004-08-27 12:56:01 +00:00
Travis Howell
4075398e6c
Original games always used screen height instead of pop() value.
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svn-id: r14783
2004-08-26 15:39:24 +00:00
Travis Howell
ce56e0d517
Added stub
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svn-id: r14769
2004-08-26 12:06:08 +00:00
Travis Howell
b1d8b144ba
More code/stubs for HE 7.2 games
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Add another temp hack
Add id for water, uses more actors
Another small correction to music playback for HE 7.2 games
svn-id: r14764
2004-08-26 08:47:07 +00:00
Travis Howell
8e2e48e40c
Add some stubs for HE 7.2
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Fix warning
Add music support for later HE 7.2 games
svn-id: r14761
2004-08-26 06:08:41 +00:00
Travis Howell
34b7c1a31f
Add case for HE 7.2 games
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svn-id: r14750
2004-08-25 11:20:33 +00:00
Travis Howell
f16065d86d
Remove some old/duplicate code.
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Add a few more functions/stubs for HE 7.2
Moved HE 7.2 o_resourceRoutine() specifics.
svn-id: r14727
2004-08-24 11:17:28 +00:00
Travis Howell
bb5cae10b4
More HE 7.2 changes
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svn-id: r14707
2004-08-23 09:18:55 +00:00
Travis Howell
bfe88771cb
A few changes for freddemo
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svn-id: r14693
2004-08-23 00:17:07 +00:00
Travis Howell
60cc2470b3
Change to invalid, should never be called
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svn-id: r14680
2004-08-22 09:47:12 +00:00
Travis Howell
319f2c8333
No longer required
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svn-id: r14677
2004-08-22 09:17:24 +00:00
Max Horn
152a5e97fe
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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svn-id: r14612
2004-08-14 19:42:00 +00:00
Max Horn
239aa2b062
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
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svn-id: r14607
2004-08-14 15:14:01 +00:00
Travis Howell
b154e524a9
Correction from disasm.
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svn-id: r14468
2004-08-05 11:03:22 +00:00
Travis Howell
d60973b05e
HE games use different method to clear some arrays resources.
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svn-id: r14423
2004-08-01 13:57:00 +00:00
Max Horn
2d5bfca892
Even more array code cleanup
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svn-id: r14407
2004-08-01 02:07:57 +00:00
Max Horn
5e3236ac47
Add symbolic names for the array types, which makes the code easier to read/understand (note that array types != res types)
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svn-id: r14404
2004-08-01 01:54:37 +00:00
Travis Howell
4105fdd4f6
Merge palette functions.
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svn-id: r14324
2004-07-25 11:29:38 +00:00
Travis Howell
95520634d3
Case only used in HE 6.0 games after all.
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svn-id: r14216
2004-07-15 05:53:36 +00:00