Commit Graph

2254 Commits

Author SHA1 Message Date
Sven Hesse
17700e2b52 Fixed a walking animations related mistake
svn-id: r24867
2006-12-17 21:21:26 +00:00
Sven Hesse
a2e9bc706c Added a range check in Draw_v2::printText(), fixing invalid reads. It *shouldn't* pose any problem
s

svn-id: r24866
2006-12-17 21:20:51 +00:00
Travis Howell
c680f79eef Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games.
svn-id: r24860
2006-12-17 10:17:13 +00:00
Travis Howell
eb86007b31 Add code for stopping video playback in HE100 games
svn-id: r24858
2006-12-15 23:54:42 +00:00
Gregory Montoir
10a9989a58 added basic handlers for SFXB and SNDE tags in .CUP player
svn-id: r24857
2006-12-15 23:48:38 +00:00
Travis Howell
0141cbd1df GF_DEMO is only required by the PC version of Broken Sword 1 demo
svn-id: r24853
2006-12-15 00:59:11 +00:00
Eugene Sandulenko
3244d20ee2 Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.
svn-id: r24851
2006-12-14 21:23:24 +00:00
Sven Hesse
eb012d8110 Smashed the wizard's house bug
svn-id: r24850
2006-12-14 19:07:43 +00:00
Gregory Montoir
cf30537765 added details for demo version of touche
svn-id: r24848
2006-12-14 12:41:55 +00:00
Torbjörn Andersson
45886ec8ed When drawing an interlaced frame, only clear every other line instead of the
entire buffer.

Introduced a _drawBuffer pointer which points either to _scaledBuffer or
_frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we
draw an unscaled frame. (Probably the most common case by far.)

Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily
avoids copying each frame by using _drawBuffer directly.)

svn-id: r24846
2006-12-14 05:21:19 +00:00
Travis Howell
1ba6947440 Adjust DXA scaling code for Broken Sword 1
svn-id: r24841
2006-12-11 09:26:54 +00:00
Travis Howell
d704d644e8 Disable saving game in original load/save screen of maniac/zak, since it doesn't function correctly
svn-id: r24836
2006-12-11 06:20:17 +00:00
Travis Howell
5424198c82 Allow load of saved game from original COMI load/save screens
svn-id: r24835
2006-12-11 06:12:12 +00:00
Travis Howell
d8cb3dc42d Use VAR_GAME_LOADED values from original COMI, when loading or saving temporary game
svn-id: r24834
2006-12-11 05:19:57 +00:00
Travis Howell
97e2c59dbb Fix error when exiting original options screen of COMI. BlastObjects are removed, right after checking for load/save game, in original COMI.
svn-id: r24833
2006-12-11 00:40:10 +00:00
Max Horn
8a32720213 Patch #1296058: Showing the original save/load dialog (see also RFE #832460)
svn-id: r24832
2006-12-10 14:28:37 +00:00
Gregory Montoir
08c261a5a6 made CUP_Player only update the modified screen areas.
svn-id: r24831
2006-12-10 00:44:40 +00:00
Gregory Montoir
80dfce00a5 cleanup (added a few more constants, renamed some opcodes) and reverted my previous change to op_sleep.
svn-id: r24830
2006-12-10 00:41:45 +00:00
Gregory Montoir
f6ed99acee force mouse cursor display if first script is different from 90 (startup script number)
svn-id: r24826
2006-12-09 19:07:40 +00:00
Gregory Montoir
60bac00314 cleanup
svn-id: r24825
2006-12-09 18:57:27 +00:00
Eugene Sandulenko
066149b04a Better implementation of op_sleep() which doesn't freeze mouse.
svn-id: r24824
2006-12-09 18:30:34 +00:00
Gregory Montoir
993b004b22 added missing opcode (bug report #1612252)
svn-id: r24823
2006-12-09 17:51:05 +00:00
Stuart George
6fd07f64d4 Fixed button rendering
svn-id: r24814
2006-12-07 01:00:26 +00:00
Eugene Sandulenko
6eb8b98adc Remove unneeded #include
svn-id: r24813
2006-12-07 00:32:32 +00:00
Max Horn
d1b570d9e5 Fixing some compiler warnings
svn-id: r24812
2006-12-06 21:23:01 +00:00
Torbjörn Andersson
efb38a5d60 Fixed compile errors (for me at least). Still plenty of warnings, though.
svn-id: r24809
2006-12-06 19:44:27 +00:00
Paweł Kołodziejski
1d3ca2e409 first phase of objectisation of agi engine
svn-id: r24808
2006-12-06 19:27:02 +00:00
Eugene Sandulenko
1a85adfa83 Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.
svn-id: r24807
2006-12-06 15:31:35 +00:00
Torbjörn Andersson
f36beed55d Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
kidding, I'm still testing the SVN change.)

svn-id: r24806
2006-12-03 18:29:58 +00:00
Torbjörn Andersson
2564d954de Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access
path.)

svn-id: r24805
2006-12-03 17:08:37 +00:00
Sven Hesse
3f627e73e4 The music in the Mac version of Gob1 seems to be selected randomly for each scene
svn-id: r24797
2006-11-30 13:13:35 +00:00
Sven Hesse
c18f01d609 Adding new Gob2 MD5 (closing bug #1605235)
svn-id: r24796
2006-11-30 13:09:01 +00:00
Sven Hesse
1e27dd5694 Removed the "#ifdef SCUMM_BIG_ENDIAN"s
svn-id: r24795
2006-11-27 20:56:41 +00:00
Sven Hesse
9afb08341c - Properly implemented o2_getCDTrackPos()
- Each save has now its own file (.s??). They also should be endian-safe now
  (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes

svn-id: r24794
2006-11-27 14:19:30 +00:00
Gregory Montoir
fcef47947e Got rid of an 'unused variable' warning
svn-id: r24792
2006-11-27 00:49:59 +00:00
Eugene Sandulenko
8fddc12581 Support loading saves from command line.
svn-id: r24787
2006-11-25 09:28:00 +00:00
Gregory Montoir
8b00f19f31 added a few comments and details for another Touche version (tracker item #1602360)
svn-id: r24786
2006-11-25 00:31:51 +00:00
Eugene Sandulenko
c89dcb6e79 Let F10 work in all expected cases.
svn-id: r24785
2006-11-24 20:25:55 +00:00
Torbjörn Andersson
35b712e1ea Fixed compile error in FLAC sound support. I haven't tested this.
svn-id: r24784
2006-11-24 18:50:21 +00:00
Gregory Montoir
28be8164ac simplification, removed some duplicated code
svn-id: r24783
2006-11-24 18:37:43 +00:00
Gregory Montoir
d4f61e6ee9 loadFile isn't called with useMalloc=true anymore, got rid of it
svn-id: r24782
2006-11-24 18:24:45 +00:00
Gregory Montoir
82601174f3 update the screen at the end of each engine cycle, it should make the mouse cursor more responsive
svn-id: r24781
2006-11-24 18:18:48 +00:00
Travis Howell
d1eb83a470 Add findBox opcode for Hebrew version of Freddi Fish 1
svn-id: r24780
2006-11-24 09:27:50 +00:00
Gregory Montoir
a77ae86c43 fixed bug #1602037 - TOUCHE: Map not shown correctly in Intro.
svn-id: r24779
2006-11-24 00:00:27 +00:00
Gregory Montoir
c7c6eb7fb9 added details for another Touche version as reported in tracker item #1601818.
svn-id: r24778
2006-11-23 22:55:05 +00:00
Gregory Montoir
b373ab1a38 minor cleanup, _spritesTable is no more static
svn-id: r24777
2006-11-23 22:25:04 +00:00
Gregory Montoir
d47d545631 Fix for bug #1599393 - FOTAQ: clicks at the beginning of speech. English talkie version (and probably others) has 2 different .SB file formats, with a different size for the header data. Added code to detect that.
svn-id: r24775
2006-11-23 22:10:25 +00:00
Torbjörn Andersson
1114480ece Only bring up the predictive dialog on left clicks, not just any event. (I.e.
now we can still type commands, even if the mouse cursor is hovering over the
text input area.) I hope this is the desired behaviour.

svn-id: r24774
2006-11-23 18:14:16 +00:00
Travis Howell
1950e9cc50 Add German demo of Simon the Sorcerer 2 (DOS CC)
svn-id: r24773
2006-11-23 08:54:34 +00:00
Travis Howell
4ac350407f Remove left over debug code
svn-id: r24772
2006-11-23 08:48:53 +00:00