Sven Hesse
17700e2b52
Fixed a walking animations related mistake
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svn-id: r24867
2006-12-17 21:21:26 +00:00
Sven Hesse
a2e9bc706c
Added a range check in Draw_v2::printText(), fixing invalid reads. It *shouldn't* pose any problem
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s
svn-id: r24866
2006-12-17 21:20:51 +00:00
Travis Howell
c680f79eef
Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games.
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svn-id: r24860
2006-12-17 10:17:13 +00:00
Travis Howell
eb86007b31
Add code for stopping video playback in HE100 games
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svn-id: r24858
2006-12-15 23:54:42 +00:00
Gregory Montoir
10a9989a58
added basic handlers for SFXB and SNDE tags in .CUP player
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svn-id: r24857
2006-12-15 23:48:38 +00:00
Travis Howell
0141cbd1df
GF_DEMO is only required by the PC version of Broken Sword 1 demo
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svn-id: r24853
2006-12-15 00:59:11 +00:00
Eugene Sandulenko
3244d20ee2
Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.
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svn-id: r24851
2006-12-14 21:23:24 +00:00
Sven Hesse
eb012d8110
Smashed the wizard's house bug
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svn-id: r24850
2006-12-14 19:07:43 +00:00
Gregory Montoir
cf30537765
added details for demo version of touche
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svn-id: r24848
2006-12-14 12:41:55 +00:00
Torbjörn Andersson
45886ec8ed
When drawing an interlaced frame, only clear every other line instead of the
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entire buffer.
Introduced a _drawBuffer pointer which points either to _scaledBuffer or
_frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we
draw an unscaled frame. (Probably the most common case by far.)
Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily
avoids copying each frame by using _drawBuffer directly.)
svn-id: r24846
2006-12-14 05:21:19 +00:00
Travis Howell
1ba6947440
Adjust DXA scaling code for Broken Sword 1
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svn-id: r24841
2006-12-11 09:26:54 +00:00
Travis Howell
d704d644e8
Disable saving game in original load/save screen of maniac/zak, since it doesn't function correctly
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svn-id: r24836
2006-12-11 06:20:17 +00:00
Travis Howell
5424198c82
Allow load of saved game from original COMI load/save screens
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svn-id: r24835
2006-12-11 06:12:12 +00:00
Travis Howell
d8cb3dc42d
Use VAR_GAME_LOADED values from original COMI, when loading or saving temporary game
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svn-id: r24834
2006-12-11 05:19:57 +00:00
Travis Howell
97e2c59dbb
Fix error when exiting original options screen of COMI. BlastObjects are removed, right after checking for load/save game, in original COMI.
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svn-id: r24833
2006-12-11 00:40:10 +00:00
Max Horn
8a32720213
Patch #1296058 : Showing the original save/load dialog (see also RFE #832460 )
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svn-id: r24832
2006-12-10 14:28:37 +00:00
Gregory Montoir
08c261a5a6
made CUP_Player only update the modified screen areas.
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svn-id: r24831
2006-12-10 00:44:40 +00:00
Gregory Montoir
80dfce00a5
cleanup (added a few more constants, renamed some opcodes) and reverted my previous change to op_sleep.
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svn-id: r24830
2006-12-10 00:41:45 +00:00
Gregory Montoir
f6ed99acee
force mouse cursor display if first script is different from 90 (startup script number)
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svn-id: r24826
2006-12-09 19:07:40 +00:00
Gregory Montoir
60bac00314
cleanup
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svn-id: r24825
2006-12-09 18:57:27 +00:00
Eugene Sandulenko
066149b04a
Better implementation of op_sleep() which doesn't freeze mouse.
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svn-id: r24824
2006-12-09 18:30:34 +00:00
Gregory Montoir
993b004b22
added missing opcode (bug report #1612252 )
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svn-id: r24823
2006-12-09 17:51:05 +00:00
Stuart George
6fd07f64d4
Fixed button rendering
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svn-id: r24814
2006-12-07 01:00:26 +00:00
Eugene Sandulenko
6eb8b98adc
Remove unneeded #include
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svn-id: r24813
2006-12-07 00:32:32 +00:00
Max Horn
d1b570d9e5
Fixing some compiler warnings
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svn-id: r24812
2006-12-06 21:23:01 +00:00
Torbjörn Andersson
efb38a5d60
Fixed compile errors (for me at least). Still plenty of warnings, though.
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svn-id: r24809
2006-12-06 19:44:27 +00:00
Paweł Kołodziejski
1d3ca2e409
first phase of objectisation of agi engine
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svn-id: r24808
2006-12-06 19:27:02 +00:00
Eugene Sandulenko
1a85adfa83
Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.
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svn-id: r24807
2006-12-06 15:31:35 +00:00
Torbjörn Andersson
f36beed55d
Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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kidding, I'm still testing the SVN change.)
svn-id: r24806
2006-12-03 18:29:58 +00:00
Torbjörn Andersson
2564d954de
Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access
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path.)
svn-id: r24805
2006-12-03 17:08:37 +00:00
Sven Hesse
3f627e73e4
The music in the Mac version of Gob1 seems to be selected randomly for each scene
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svn-id: r24797
2006-11-30 13:13:35 +00:00
Sven Hesse
c18f01d609
Adding new Gob2 MD5 (closing bug #1605235 )
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svn-id: r24796
2006-11-30 13:09:01 +00:00
Sven Hesse
1e27dd5694
Removed the "#ifdef SCUMM_BIG_ENDIAN"s
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svn-id: r24795
2006-11-27 20:56:41 +00:00
Sven Hesse
9afb08341c
- Properly implemented o2_getCDTrackPos()
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- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
2006-11-27 14:19:30 +00:00
Gregory Montoir
fcef47947e
Got rid of an 'unused variable' warning
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svn-id: r24792
2006-11-27 00:49:59 +00:00
Eugene Sandulenko
8fddc12581
Support loading saves from command line.
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svn-id: r24787
2006-11-25 09:28:00 +00:00
Gregory Montoir
8b00f19f31
added a few comments and details for another Touche version (tracker item #1602360 )
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svn-id: r24786
2006-11-25 00:31:51 +00:00
Eugene Sandulenko
c89dcb6e79
Let F10 work in all expected cases.
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svn-id: r24785
2006-11-24 20:25:55 +00:00
Torbjörn Andersson
35b712e1ea
Fixed compile error in FLAC sound support. I haven't tested this.
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svn-id: r24784
2006-11-24 18:50:21 +00:00
Gregory Montoir
28be8164ac
simplification, removed some duplicated code
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svn-id: r24783
2006-11-24 18:37:43 +00:00
Gregory Montoir
d4f61e6ee9
loadFile isn't called with useMalloc=true anymore, got rid of it
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svn-id: r24782
2006-11-24 18:24:45 +00:00
Gregory Montoir
82601174f3
update the screen at the end of each engine cycle, it should make the mouse cursor more responsive
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svn-id: r24781
2006-11-24 18:18:48 +00:00
Travis Howell
d1eb83a470
Add findBox opcode for Hebrew version of Freddi Fish 1
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svn-id: r24780
2006-11-24 09:27:50 +00:00
Gregory Montoir
a77ae86c43
fixed bug #1602037 - TOUCHE: Map not shown correctly in Intro.
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svn-id: r24779
2006-11-24 00:00:27 +00:00
Gregory Montoir
c7c6eb7fb9
added details for another Touche version as reported in tracker item #1601818 .
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svn-id: r24778
2006-11-23 22:55:05 +00:00
Gregory Montoir
b373ab1a38
minor cleanup, _spritesTable is no more static
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svn-id: r24777
2006-11-23 22:25:04 +00:00
Gregory Montoir
d47d545631
Fix for bug #1599393 - FOTAQ: clicks at the beginning of speech. English talkie version (and probably others) has 2 different .SB file formats, with a different size for the header data. Added code to detect that.
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svn-id: r24775
2006-11-23 22:10:25 +00:00
Torbjörn Andersson
1114480ece
Only bring up the predictive dialog on left clicks, not just any event. (I.e.
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now we can still type commands, even if the mouse cursor is hovering over the
text input area.) I hope this is the desired behaviour.
svn-id: r24774
2006-11-23 18:14:16 +00:00
Travis Howell
1950e9cc50
Add German demo of Simon the Sorcerer 2 (DOS CC)
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svn-id: r24773
2006-11-23 08:54:34 +00:00
Travis Howell
4ac350407f
Remove left over debug code
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svn-id: r24772
2006-11-23 08:48:53 +00:00