johndoe123
0ec039c5b0
NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433 etc. methods and use them
2013-05-08 20:39:39 +02:00
johndoe123
71ea4d5877
NEVERHOOD: Merge Palette2 class into Palette
2013-05-08 20:39:39 +02:00
johndoe123
d24907d1bb
NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge of the Palette/Palette2 classes
2013-05-08 20:39:39 +02:00
johndoe123
67fe73352b
NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and updateScene for Module1000
2013-05-08 20:39:39 +02:00
johndoe123
fad64afa44
NEVERHOOD: Remove unused resource preloading stuff (probably resource preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then)
...
- Add Klayman animation speedup
2013-05-08 20:39:39 +02:00
johndoe123
c30e16628e
NEVERHOOD: Add Module::updateChild and use it (in most places)
2013-05-08 20:39:39 +02:00
johndoe123
5d63bef6a2
NEVERHOOD: Use setBackground
2013-05-08 20:39:39 +02:00
johndoe123
4a88ce37dd
NEVERHOOD: Use InsertKlayman
2013-05-08 20:39:38 +02:00
johndoe123
b757e22f88
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
...
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
2013-05-08 20:39:38 +02:00
johndoe123
d4030b7a9f
NEVERHOOD: Start with Module1300 and implement Scene1302
2013-05-08 20:39:37 +02:00
johndoe123
50996201f4
NEVERHOOD: Very small cleanup
2013-05-08 20:39:36 +02:00
johndoe123
e177dcf911
NEVERHOOD: Implement Scene2205
2013-05-08 20:39:35 +02:00
johndoe123
438b6bb53c
NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
...
- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
2013-05-08 20:38:48 +02:00
johndoe123
71da221507
NEVERHOOD: Implement Scene1004
...
- Module1000 is now almost complete
2013-05-08 20:38:48 +02:00
johndoe123
a23b694c94
NEVERHOOD: Implement Scene1005
...
- Add FontSurface
- Add DataResource
- Fix NavigationScene, only accept input when interactive
2013-05-08 20:38:48 +02:00
johndoe123
0bfb52df74
NEVERHOOD: Implement NavigationScene
...
- Work on the SmackerDecoder, create the surface immediately when a file is opened
2013-05-08 20:38:48 +02:00
johndoe123
db9e45706c
NEVERHOOD: More work on Scene1002
...
- Implement NavigationMouse and NavigationLists
- Some renaming
2013-05-08 20:38:48 +02:00
johndoe123
8a5c4a84d0
NEVERHOOD: Implement color replace in AnimatedSprite
...
(used to disable a color in sprite drawing)
2013-05-08 20:38:47 +02:00
johndoe123
436f8952bb
NEVERHOOD: More work on Scene1002, Klayman and the rest
...
- Add "heavy debug" output to Entity (display which update/message handler is called)
- Also add more debug output
- Error out when a StaticData resource could not be found
2013-05-08 20:38:47 +02:00
johndoe123
ffe024844b
NEVERHOOD: More work on Scene1002
2013-05-08 20:38:47 +02:00
johndoe123
92e08f21ed
NEVERHOOD: Start with Scene1002 (a lot incomplete)
2013-05-08 20:38:47 +02:00
johndoe123
626cea6d1c
NEVERHOOD: Implement Mouse435
2013-05-08 20:38:47 +02:00
johndoe123
9f6e6c6f7f
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
2013-05-08 20:38:47 +02:00
johndoe123
c39fb81951
NEVERHOOD: More work on Scene1001/Klayman
...
- Looking through the open window now works (mostly).
2013-05-08 20:38:47 +02:00
johndoe123
6d81ef0199
NEVERHOOD: Implement game vars
2013-05-08 20:38:47 +02:00
johndoe123
ed863b65b5
NEVERHOOD: More work on Scene1001/Klayman
...
- The button can now be used, but looking at the open window doesn't work yet since game variables aren't implemented yet.
2013-05-08 20:38:46 +02:00
johndoe123
222cd4a651
NEVERHOOD: More work on Scene1001 and Klayman
...
- Fix a bug in Klayman's walking
- The lever can now be used
- Other stuff is still missing
- Remove entity.cpp since it's not needed
2013-05-08 20:38:46 +02:00
johndoe123
5c69ae21dd
NEVERHOOD: More work on Klayman (still eye cancerous code)
...
- Start to implement KmScene1001
- Implement queryPositionSprite and queryPositionRectList
- Implement message list related code (setting and running them)
- Access to message params now with accessors (so compatible types can be converted)
2013-05-08 20:38:46 +02:00
johndoe123
c694ce8505
NEVERHOOD: More work on Klayman
...
- Rename Scene::_playerSprite to _klayman
- Send mouse clicks to the scene object (has not effect yet)
2013-05-08 20:30:59 +02:00
johndoe123
88d2759f85
NEVERHOOD: Start with the Klayman class (this is quite some horrible code, also, it doesn't work yet and isn't used yet)
2013-05-08 20:30:58 +02:00
johndoe123
5a34d20ec8
NEVERHOOD: More work on Scene1001, also give sprites classes and vars some better names
2013-05-08 20:30:58 +02:00
johndoe123
e6236a3978
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
...
- Add Class511 (the lever) to Module1000
2013-05-08 20:30:58 +02:00
johndoe123
97f319c945
NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed later) and AnimResource related stuff
2013-05-08 20:30:58 +02:00
johndoe123
056b69f0c8
NEVERHOOD: Module1000 and Scene1001 skeletons
...
- Implement BaseSurface::drawSpriteResourceEx
- Use CollisionMan in Scene
- Some cleanup
2013-05-08 20:30:58 +02:00
johndoe123
9d0e90bcd2
NEVERHOOD: Add skeleton for Module1000
...
- Add dummies for game variable access
2013-05-08 20:30:58 +02:00