D G Turner
4c03760e66
DC: Fix Variable Shadowing Compiler Warning.
2017-01-17 09:29:24 +00:00
D G Turner
20e04ad234
CLOUD: Fix Unsigned vs. Signed Comparison Compiler Warning.
2017-01-17 08:27:04 +00:00
D G Turner
7a14f199ea
CLOUD: Fix Possible Uninitialized Variable Compiler Warning.
2017-01-16 17:38:26 +00:00
D G Turner
c0a40e2e88
CLOUD: Fix Further Variable Shadowing Compiler Warnings.
2017-01-16 13:09:58 +00:00
D G Turner
aac2f7518d
CLOUD: Fix Compilation Failure.
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Cut and Paste Typo.
2017-01-16 13:07:20 +00:00
D G Turner
85a3dad96a
CLOUD: Fix Various Variable Shadowing Compiler Warnings.
2017-01-16 13:01:17 +00:00
D G Turner
f2e03d2c07
CLOUD: Fix Various Compiler Warnings By Adding Casts.
2017-01-16 12:49:40 +00:00
D G Turner
adbf18abca
BACKENDS: Fix Shadowing Compiler Warning for isDirectory symbol.
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This should ensure that any future cut-and-paste for new backends do not
repeat this same warning issue.
2017-01-12 08:22:40 +00:00
D G Turner
2615e95768
WII: Fix Variable Shadowing Compiler Warnings.
2017-01-12 05:45:41 +00:00
D G Turner
4dc175a4c2
WIN32: Fix Variable Shadowing Compiler Warnings.
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These are emitted when using the MinGW compiler.
2017-01-12 05:44:50 +00:00
D G Turner
df84aee6a3
CLOUD: Add FIXME comment.
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This is generating a compiler warning for set-but-unused, but it looks
as if this is meant to be used in some way i.e. code is unfinished or
orphaned.
2017-01-10 05:19:13 +00:00
D G Turner
32809534fd
CLOUD: Fix Remaining Shadowing Compiler Warnings.
2017-01-10 05:15:56 +00:00
D G Turner
ace486cef4
CLOUD: Fix Various Shadowing Compiler Warnings from errorCallback.
2017-01-10 04:45:22 +00:00
D G Turner
1bdeff2d56
CLOUD: Fix Two Variable Shadowing Compiler Warnings.
2017-01-10 04:14:28 +00:00
Eugene Sandulenko
ab7a152c3a
ALL: Bump copyright year to 2017
2017-01-01 10:58:56 +01:00
Colin Snover
e49cf11275
OPENGLSDL: Fix signed/unsigned comparison
2016-11-20 16:13:51 -06:00
Eugene Sandulenko
43438fbe13
CHEWY: Plug memory leaks
2016-11-13 16:36:43 +01:00
Eugene Sandulenko
6da591df88
Merge pull request #853 from criezy/ios-no-sleep
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IOS: Disable idle timer while an engine is running
2016-11-12 12:20:17 +01:00
Eugene Sandulenko
3c22643bae
Merge pull request #811 from susnux/master
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BACKENDS: timidity: Get rid of gethostbyname, use getaddrinfo.
2016-11-12 12:06:57 +01:00
Eugene Sandulenko
641012a141
Merge pull request #777 from m-kiewitz/master
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SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad
2016-11-08 00:57:14 +01:00
Thierry Crozat
cbfa598446
OPENGL: Remove hack to avoid issues with OSD messages from other threads
2016-10-29 15:13:32 +01:00
Thierry Crozat
8906868ee0
CLOUD: Use OSDMessageQueue to post OSD messages from the cloud thread
2016-10-29 15:13:32 +01:00
Ferdinand Thiessen
6075f5d24d
BACKENDS: timidity: Get rid of gethostbyname, use getaddrinfo.
2016-10-25 13:17:55 +02:00
lubomyr
55f37714ca
ANDROIDSDL: default storage-sdcard directory location getting direct from libSDL wrapper
2016-10-23 14:07:15 +03:00
lubomyr
a0c2fca8e4
ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to call scummvm in-game menu. CONTROL key now can be uses with games
2016-10-23 14:00:25 +03:00
Ori Avtalion
5280632b51
SDL: Fix typos
2016-10-22 21:16:21 +03:00
Marcus Comstedt
cd6f1e3f24
DC: Add Dreamcast specific clean target
2016-10-22 13:46:58 +02:00
Thierry Crozat
2882424306
IOS: Add support for filtering feature
2016-10-21 22:27:26 +01:00
Thierry Crozat
4a9446490a
IOS: Disable idle timer while an engine is running
2016-10-20 22:38:14 +01:00
Bastien Bouclet
c1070e6929
CLOUD: Don't error out when PNG support is not enabled
2016-10-20 19:21:56 +02:00
Ori Avtalion
fc85eb461d
SDL: Fix typo in function name
2016-10-18 19:24:51 +03:00
Thierry Crozat
58b2d0b317
UPDATES: Give feedback on OS X when using the Check now button
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Checking updates from the menu was giving feedback when no update was
found, but checking updates from the Check now button in the options was
only giving feedback if a new version was found. Now it also tell us when
ScummVM is up to date.
2016-10-18 00:55:07 +01:00
Eugene Sandulenko
e8b70a4686
ALL: Fix compilation with disabled cloud but enabled libcurl
2016-10-17 18:55:22 +02:00
Thierry Crozat
5151bd99dd
Merge pull request #847 from criezy/sdl-filtering
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Add graphics linear filtering feature
2016-10-16 18:42:40 +01:00
Eugene Sandulenko
9db3a38466
PSP: Added release building script
2016-10-16 14:49:59 +02:00
Thierry Crozat
aa39a6ce4b
SURFACESDL: Improve toggling filtering on/off
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We don't need to recreate the window when turning filtering on or off.
Only the texture needs to be recreated.
2016-10-13 01:46:27 +01:00
Thierry Crozat
fd77916f86
SURFACESDL: Add hotkey to enable/disable filtering
2016-10-13 01:46:26 +01:00
Thierry Crozat
529a7ca26c
OPENGLSDL: Add hotkey to enable/disable filtering
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Crtl-Alt-f now enables/disables filtering instead of changing the
graphics mode. Since there is only one graphics mode now, a hotkey
to change it is a bit useless.
2016-10-13 01:46:26 +01:00
Thierry Crozat
3a69898729
SURFACESDL: Add support for filtering feature when using SDL2
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This implements the request from ticket #9573 : SDL1/2: Different
rendering/filtering?
2016-10-13 01:45:01 +01:00
Thierry Crozat
c6ce1c8002
OPENGL: Add support for filtering feature
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This replaces the two graphics modes "OpenGL (No filtering)" and
"OpenGL". Now there is a single "OpenGL" mode and filtering is
controlled by the kFeatureFilteringMode.
2016-10-13 01:45:01 +01:00
Thierry Crozat
d0b2770243
OPENGLSDL: Make some OSD messages translatable
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Also change some OSD messages to be the same or similar to
messages used by the Surface SDL code.
2016-10-13 01:15:38 +01:00
Eugene Sandulenko
1c2ed0c094
ANDROIDSDL: Update port settings
2016-10-10 23:35:41 +02:00
Eugene Sandulenko
cb4ec21d13
GCW0: Fixed wording in the README
2016-10-09 16:14:13 +02:00
Eugene Sandulenko
42a023b81f
GCW0: Mention that only 320x240 games are supported
2016-10-09 16:05:28 +02:00
Eugene Sandulenko
355c4fa646
JANITORIAL: Remove more trailing spaces
2016-10-09 15:02:02 +02:00
Bastien Bouclet
7941e5d530
SDL: Switch to full screen updates when the OSD is transparent
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Previous releases also did full screen updates for transparent OSD messages.
There should be no performance regression with that regard.
Computing smaller update rects is non trivial, but should be looked into if
performance is an issue for OSD icons.
Fixes #9598
2016-10-03 07:31:18 +02:00
Tarek Soliman
a6d3b61d32
MAEMO: Update debian/changelog
2016-09-28 20:44:30 -05:00
Marcus Comstedt
efebb327d9
DC: Fix indentation
2016-09-28 16:11:08 +02:00
Marcus Comstedt
95ad63e992
DC: Ignore case for VM filenames
2016-09-27 13:06:15 +02:00
Marcus Comstedt
4aacc41fff
DC: Implement atexit handling for plugins
2016-09-27 13:06:15 +02:00