6302 Commits

Author SHA1 Message Date
D G Turner
4c03760e66 DC: Fix Variable Shadowing Compiler Warning. 2017-01-17 09:29:24 +00:00
D G Turner
20e04ad234 CLOUD: Fix Unsigned vs. Signed Comparison Compiler Warning. 2017-01-17 08:27:04 +00:00
D G Turner
7a14f199ea CLOUD: Fix Possible Uninitialized Variable Compiler Warning. 2017-01-16 17:38:26 +00:00
D G Turner
c0a40e2e88 CLOUD: Fix Further Variable Shadowing Compiler Warnings. 2017-01-16 13:09:58 +00:00
D G Turner
aac2f7518d CLOUD: Fix Compilation Failure.
Cut and Paste Typo.
2017-01-16 13:07:20 +00:00
D G Turner
85a3dad96a CLOUD: Fix Various Variable Shadowing Compiler Warnings. 2017-01-16 13:01:17 +00:00
D G Turner
f2e03d2c07 CLOUD: Fix Various Compiler Warnings By Adding Casts. 2017-01-16 12:49:40 +00:00
D G Turner
adbf18abca BACKENDS: Fix Shadowing Compiler Warning for isDirectory symbol.
This should ensure that any future cut-and-paste for new backends do not
repeat this same warning issue.
2017-01-12 08:22:40 +00:00
D G Turner
2615e95768 WII: Fix Variable Shadowing Compiler Warnings. 2017-01-12 05:45:41 +00:00
D G Turner
4dc175a4c2 WIN32: Fix Variable Shadowing Compiler Warnings.
These are emitted when using the MinGW compiler.
2017-01-12 05:44:50 +00:00
D G Turner
df84aee6a3 CLOUD: Add FIXME comment.
This is generating a compiler warning for set-but-unused, but it looks
as if this is meant to be used in some way i.e. code is unfinished or
orphaned.
2017-01-10 05:19:13 +00:00
D G Turner
32809534fd CLOUD: Fix Remaining Shadowing Compiler Warnings. 2017-01-10 05:15:56 +00:00
D G Turner
ace486cef4 CLOUD: Fix Various Shadowing Compiler Warnings from errorCallback. 2017-01-10 04:45:22 +00:00
D G Turner
1bdeff2d56 CLOUD: Fix Two Variable Shadowing Compiler Warnings. 2017-01-10 04:14:28 +00:00
Eugene Sandulenko
ab7a152c3a ALL: Bump copyright year to 2017 2017-01-01 10:58:56 +01:00
Colin Snover
e49cf11275 OPENGLSDL: Fix signed/unsigned comparison 2016-11-20 16:13:51 -06:00
Eugene Sandulenko
43438fbe13 CHEWY: Plug memory leaks 2016-11-13 16:36:43 +01:00
Eugene Sandulenko
6da591df88 Merge pull request #853 from criezy/ios-no-sleep
IOS: Disable idle timer while an engine is running
2016-11-12 12:20:17 +01:00
Eugene Sandulenko
3c22643bae Merge pull request #811 from susnux/master
BACKENDS: timidity: Get rid of gethostbyname, use getaddrinfo.
2016-11-12 12:06:57 +01:00
Eugene Sandulenko
641012a141 Merge pull request #777 from m-kiewitz/master
SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad
2016-11-08 00:57:14 +01:00
Thierry Crozat
cbfa598446 OPENGL: Remove hack to avoid issues with OSD messages from other threads 2016-10-29 15:13:32 +01:00
Thierry Crozat
8906868ee0 CLOUD: Use OSDMessageQueue to post OSD messages from the cloud thread 2016-10-29 15:13:32 +01:00
Ferdinand Thiessen
6075f5d24d BACKENDS: timidity: Get rid of gethostbyname, use getaddrinfo. 2016-10-25 13:17:55 +02:00
lubomyr
55f37714ca ANDROIDSDL: default storage-sdcard directory location getting direct from libSDL wrapper 2016-10-23 14:07:15 +03:00
lubomyr
a0c2fca8e4 ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to call scummvm in-game menu. CONTROL key now can be uses with games 2016-10-23 14:00:25 +03:00
Ori Avtalion
5280632b51 SDL: Fix typos 2016-10-22 21:16:21 +03:00
Marcus Comstedt
cd6f1e3f24 DC: Add Dreamcast specific clean target 2016-10-22 13:46:58 +02:00
Thierry Crozat
2882424306 IOS: Add support for filtering feature 2016-10-21 22:27:26 +01:00
Thierry Crozat
4a9446490a IOS: Disable idle timer while an engine is running 2016-10-20 22:38:14 +01:00
Bastien Bouclet
c1070e6929 CLOUD: Don't error out when PNG support is not enabled 2016-10-20 19:21:56 +02:00
Ori Avtalion
fc85eb461d SDL: Fix typo in function name 2016-10-18 19:24:51 +03:00
Thierry Crozat
58b2d0b317 UPDATES: Give feedback on OS X when using the Check now button
Checking updates from the menu was giving feedback when no update was
found, but checking updates from the Check now button in the options was
only giving feedback if a new version was found. Now it also tell us when
ScummVM is up to date.
2016-10-18 00:55:07 +01:00
Eugene Sandulenko
e8b70a4686 ALL: Fix compilation with disabled cloud but enabled libcurl 2016-10-17 18:55:22 +02:00
Thierry Crozat
5151bd99dd Merge pull request #847 from criezy/sdl-filtering
Add graphics linear filtering feature
2016-10-16 18:42:40 +01:00
Eugene Sandulenko
9db3a38466 PSP: Added release building script 2016-10-16 14:49:59 +02:00
Thierry Crozat
aa39a6ce4b SURFACESDL: Improve toggling filtering on/off
We don't need to recreate the window when turning filtering on or off.
Only the texture needs to be recreated.
2016-10-13 01:46:27 +01:00
Thierry Crozat
fd77916f86 SURFACESDL: Add hotkey to enable/disable filtering 2016-10-13 01:46:26 +01:00
Thierry Crozat
529a7ca26c OPENGLSDL: Add hotkey to enable/disable filtering
Crtl-Alt-f now enables/disables filtering instead of changing the
graphics mode. Since there is only one graphics mode now, a hotkey
to change it is a bit useless.
2016-10-13 01:46:26 +01:00
Thierry Crozat
3a69898729 SURFACESDL: Add support for filtering feature when using SDL2
This implements the request from ticket #9573: SDL1/2: Different
rendering/filtering?
2016-10-13 01:45:01 +01:00
Thierry Crozat
c6ce1c8002 OPENGL: Add support for filtering feature
This replaces the two graphics modes "OpenGL (No filtering)" and
"OpenGL". Now there is a single "OpenGL" mode and filtering is
controlled by the kFeatureFilteringMode.
2016-10-13 01:45:01 +01:00
Thierry Crozat
d0b2770243 OPENGLSDL: Make some OSD messages translatable
Also change some OSD messages to be the same or similar to
messages used by the Surface SDL code.
2016-10-13 01:15:38 +01:00
Eugene Sandulenko
1c2ed0c094 ANDROIDSDL: Update port settings 2016-10-10 23:35:41 +02:00
Eugene Sandulenko
cb4ec21d13 GCW0: Fixed wording in the README 2016-10-09 16:14:13 +02:00
Eugene Sandulenko
42a023b81f GCW0: Mention that only 320x240 games are supported 2016-10-09 16:05:28 +02:00
Eugene Sandulenko
355c4fa646 JANITORIAL: Remove more trailing spaces 2016-10-09 15:02:02 +02:00
Bastien Bouclet
7941e5d530 SDL: Switch to full screen updates when the OSD is transparent
Previous releases also did full screen updates for transparent OSD messages.
There should be no performance regression with that regard.

Computing smaller update rects is non trivial, but should be looked into if
performance is an issue for OSD icons.

Fixes #9598
2016-10-03 07:31:18 +02:00
Tarek Soliman
a6d3b61d32 MAEMO: Update debian/changelog 2016-09-28 20:44:30 -05:00
Marcus Comstedt
efebb327d9 DC: Fix indentation 2016-09-28 16:11:08 +02:00
Marcus Comstedt
95ad63e992 DC: Ignore case for VM filenames 2016-09-27 13:06:15 +02:00
Marcus Comstedt
4aacc41fff DC: Implement atexit handling for plugins 2016-09-27 13:06:15 +02:00