Jamieson Christian
78fba0a853
Changed VAR_SOUNDCARD to 0 for MD_NULL MidiDriver,
...
and 1 for PC speaker and PCjr. This fixes a hang
in LoomCD if the default MidiDriver happens to be
a native driver. (For some reason the CD version
still has script variations based on whether a
Roland soundcard was selected. WTH?) LoomCD now
always reverts to MD_NULL, so VAR_SOUNDCARD will
always be set appropriately.
svn-id: r9716
2003-08-16 07:19:28 +00:00
Travis Howell
b82c80a085
Typo
...
svn-id: r9709
2003-08-15 15:10:19 +00:00
Travis Howell
7d11516c9b
Fix monkey2 missing sfx regression
...
svn-id: r9708
2003-08-15 14:41:28 +00:00
Jamieson Christian
e1bc6493d8
Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
...
list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.
This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.
svn-id: r9703
2003-08-15 10:19:24 +00:00
Jochen Hoenicke
fa457b95c1
Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).
...
PCjr support for V1 games, bug fix in speaker support.
set_pcjr is now called by Player_V2 constructor according to midi driver.
Renaming of member variables to begin with an underscore.
svn-id: r9692
2003-08-14 19:41:40 +00:00
Jonathan Gray
413f09eff5
add maniacnes target, rather prelimary so people would be well advised not to add to compatibility at this point
...
svn-id: r9690
2003-08-14 11:40:50 +00:00
Travis Howell
57133e526f
Add roland support for loom )ega)
...
Enable roland support for monkeyega
svn-id: r9688
2003-08-14 10:28:16 +00:00
Jamieson Christian
3a39c653af
Added support for Roland MT-32 music tracks
...
in monkeyvga/ega. Tested in monkeyvga, but
not in monkeyega yet. There are still wrinkles
to work out, but the parser for the new format
is in and hooked up.
svn-id: r9684
2003-08-14 08:26:59 +00:00
Travis Howell
cd40c899b2
Inital support for v1 maniac sound from Hoenicke
...
Had to move music init for v1/v2 games to get this working
svn-id: r9675
2003-08-14 02:28:19 +00:00
Jamieson Christian
2ad09e7857
Fix monkeyvga hang when using -epcspk/pcjr
...
svn-id: r9665
2003-08-13 17:18:31 +00:00
Travis Howell
00625da3c5
Ooops
...
svn-id: r9661
2003-08-13 15:50:56 +00:00
Travis Howell
89a181492d
Remove warning that shouldn't have been committed
...
svn-id: r9660
2003-08-13 15:42:04 +00:00
Travis Howell
679bc2d271
Adds finals changes for choice of sound formats in older games.
...
Only works wit monkeyvga, since ScummVM has it set as version 4.
Remove some old debugging comments
svn-id: r9659
2003-08-13 15:37:28 +00:00
Jamieson Christian
fb62ba61ca
Added PC Speaker and PCjr command line options,
...
in preparation for Kirben's addition of WA support
for games that already have AD tracks.
svn-id: r9656
2003-08-13 14:08:21 +00:00
Travis Howell
603f8b8e3a
Give pass its own id
...
svn-id: r9654
2003-08-13 02:21:36 +00:00
Torbjörn Andersson
5052770213
Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor
...
since the original interpreters appear to have allowed it. This fixes bug
#786380 ("FOA - FISTS, script crash in Crete").
I do not know what the purpose of actor 0 was in the original. Either it's
a no-op, or it's used to store actor default values.
Note that in the FOA case the room-33-200 script will loop - at least with
the provided savegame - until you leave the room. However, this is quite
harmless.
svn-id: r9650
2003-08-12 16:43:43 +00:00
Travis Howell
b198fbc3bb
Add adlib music for indy3ega/loom and adlib sfx, patch #770862
...
svn-id: r9649
2003-08-12 16:09:41 +00:00
Jamieson Christian
e8d04067a0
Fix for Bug [785373] SAM: Overlapping music at Bigfoot convention
...
Included the ImDeferredCommand list when checking for
sounds that have been queued to play. Also added
sound queue processing between execution of exit script
and entry script. In the case of this bug, the entry
script required that the iMuse state be fully up to
date, including last-moment changes from the previous
exit script.
svn-id: r9622
2003-08-10 11:44:43 +00:00
Jonathan Gray
cb1015730f
remap F1 to F5 for comi so people don't get the broken in game menu
...
svn-id: r9613
2003-08-10 06:10:07 +00:00
Jonathan Gray
f1a3253fa2
remove GF_LOOM
...
svn-id: r9603
2003-08-08 11:32:40 +00:00
Max Horn
3e0cd37cea
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
...
svn-id: r9554
2003-08-06 12:04:27 +00:00
Travis Howell
5dd4d3e8e4
Add GF_LOOM feature flag for loom games to reduce checks.
...
Will make it easier to add loom fm towns target in future.
svn-id: r9547
2003-08-06 09:30:48 +00:00
Travis Howell
e4e9538038
Add GF_INDY3 feature flag for indy3 games to reduce checks
...
Remove GF_ADLIB_DEFAULT since it is no longer used
svn-id: r9546
2003-08-06 09:10:19 +00:00
Travis Howell
adbb25cdc1
snmidemo is adlin resources only, other than intro.
...
snmdemo is midi resources only, double checked
svn-id: r9535
2003-08-06 07:58:34 +00:00
Travis Howell
43a1d35064
Reverted too much
...
Add note about missing code in simon
svn-id: r9531
2003-08-06 05:47:49 +00:00
Max Horn
75db41750e
getting rid of g_mixer; removing lots of whitespace
...
svn-id: r9527
2003-08-05 23:58:24 +00:00
Max Horn
59bd4cb493
cleanup
...
svn-id: r9509
2003-08-05 17:50:06 +00:00
Travis Howell
e85cf7dae7
Revert
...
svn-id: r9500
2003-08-05 15:52:53 +00:00
Travis Howell
b11a1cd20f
This sam and max demo includes midi tracks
...
svn-id: r9499
2003-08-05 15:21:50 +00:00
Travis Howell
5ba31343dd
Humongous Games should use native midi drivers if available, since music resources are MIDI type.
...
svn-id: r9483
2003-08-05 11:19:59 +00:00
Travis Howell
8bf012d966
Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from patch #770862
...
svn-id: r9480
2003-08-05 05:21:57 +00:00
Max Horn
103112dd3d
removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I did it should be trivial to get them working again)
...
svn-id: r9391
2003-08-02 00:36:38 +00:00
Jonathan Gray
b9cf579491
more descriptive title for mac ft demo
...
svn-id: r9353
2003-08-01 01:01:28 +00:00
Max Horn
7240c7df18
added support for FT mac demo
...
svn-id: r9351
2003-07-31 22:57:04 +00:00
Max Horn
1bcdcffc7d
spelling (bug #781028 )
...
svn-id: r9342
2003-07-31 18:55:29 +00:00
Paweł Kołodziejski
e5e117006a
back disable warnings into stdafx.h, vc6 is lack of warnings support
...
svn-id: r9337
2003-07-31 18:35:01 +00:00
Jamieson Christian
c5de745580
Disabled unknown pragma warning in MSVC-6.
...
svn-id: r9320
2003-07-31 06:47:05 +00:00
Max Horn
26d05c0190
the VC warning for unknown pragmas is now gloabally disabled, no need to work around it locally
...
svn-id: r9300
2003-07-30 18:40:28 +00:00
Travis Howell
11aa36ff90
Add option for the demo included in Maniac Mansion (Classic version)
...
svn-id: r9279
2003-07-29 12:13:39 +00:00
Max Horn
5c75ec90e7
no need to zero these variables twice
...
svn-id: r9254
2003-07-28 16:56:52 +00:00
Max Horn
7caa1a0c9e
removed _encbyte (it's only used locally)
...
svn-id: r9252
2003-07-28 16:55:06 +00:00
Max Horn
d592095fb9
Patch #715991 : Quit Confirmation Dialog (feature request #642721 ) with some tweaks by me
...
svn-id: r9210
2003-07-28 01:36:16 +00:00
Torbjörn Andersson
3b033956aa
Changed "SCALLING" to "SCALING".
...
svn-id: r9134
2003-07-22 20:53:01 +00:00
Max Horn
1ba7012969
fix for bug #770704
...
svn-id: r9115
2003-07-22 01:03:10 +00:00
Nicolas Bacca
d79ae6f1f2
Fix for #775275 : debugger support on WinCE
...
svn-id: r9114
2003-07-21 22:30:15 +00:00
Max Horn
0a334bf269
Fix for bug #770690 and bug #774783
...
svn-id: r9110
2003-07-21 21:59:07 +00:00
Paweł Kołodziejski
b54dee99a5
fixed warnings
...
svn-id: r9096
2003-07-20 19:19:45 +00:00
Travis Howell
43ba55e308
Revert my bad code
...
svn-id: r9094
2003-07-20 16:02:17 +00:00
Max Horn
a6afa09161
fix for bug #758542
...
svn-id: r9088
2003-07-20 01:09:42 +00:00
Max Horn
c7958d8d8b
merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their separation served no purpose but made it much harder to understand the code. Also, this opens up possibilities to cleanup the code
...
svn-id: r9085
2003-07-20 00:02:24 +00:00