Pawel Kolodziejski
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19bcd1f3bc
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ALL: Sync with ScummVM
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2016-11-12 12:59:06 +01:00 |
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Kirben
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2b4320fab7
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BUILD: Update GLEW detection for mingw.
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2016-11-12 19:44:05 +11:00 |
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Bastien Bouclet
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e72761a05e
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STARK: Play an anim script when no specific animation handling is provided
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2016-11-12 09:18:58 +01:00 |
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Bastien Bouclet
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094099d0f1
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STARK: Implement playing stock sounds from anim scripts
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2016-11-12 09:17:02 +01:00 |
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Pawel Kolodziejski
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3717c68901
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MYST3: Missed change in last commit
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2016-11-12 08:59:10 +01:00 |
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Pawel Kolodziejski
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5d19931bb9
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MYST3: Fixed compilation warning
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2016-11-12 08:56:51 +01:00 |
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Pawel Kolodziejski
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9ba9c69b3f
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ALL: Sync with ScummVM - rev. 823c2f899b480a1fa494b08e1471142129293779
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2016-11-12 08:49:29 +01:00 |
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Bastien Bouclet
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368d71cfd5
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STARK: Implement animation triggered sounds
Mainly used for footstep sounds
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2016-11-10 07:57:03 +01:00 |
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Bastien Bouclet
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bd262446fa
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Merge pull request #1301 from bgK/grim-gmm
GRIM: Enable the Global Game Menu
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2016-11-06 10:46:23 +01:00 |
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Vincent Pelletier
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30b9231219
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Merge pull request #1302 from vpelletier/grim_video_32bits
GRIM: Fix support for reverse-order 32bits video frames in OpenGL
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2016-11-06 10:31:04 +01:00 |
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Vincent Pelletier
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ae6b5b8c8e
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GRIM: Add support for reversed 32bits color endianness.
Also, reduce differences between opengl and shader prepareMovieFrame.
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2016-11-06 10:07:40 +01:00 |
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Bastien Bouclet
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b51d7a02b4
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MYST3: Fix the input state variables being set too late
Fixes #1312
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2016-11-02 19:08:10 +01:00 |
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Bastien Bouclet
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a7aafc9aaa
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MYST3: Fix preloading common rooms
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2016-10-30 10:09:05 +01:00 |
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Bastien Bouclet
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715a47281a
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MYST3: Fix build
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2016-10-30 10:04:58 +01:00 |
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Bastien Bouclet
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3c97160195
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MYST3: Use full room keys in the debug console commands
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2016-10-29 17:36:41 +02:00 |
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Bastien Bouclet
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f0c36d6aa9
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MYST3: Unify parsing of sound script and regular scripts
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2016-10-29 16:50:08 +02:00 |
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Bastien Bouclet
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3c8e0b52d3
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MYST3: Rename load -> read in database
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2016-10-29 16:44:21 +02:00 |
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Bastien Bouclet
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672cbfc196
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MYST3: Change State not to take a pointer to the engine
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2016-10-29 16:43:12 +02:00 |
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Bastien Bouclet
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0369514ec5
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MYST3: Change State::load to take a Common::InSaveFile
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2016-10-29 16:43:11 +02:00 |
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Bastien Bouclet
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801c674e99
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MYST3: Move the input variable updates out of the State class
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2016-10-29 16:43:11 +02:00 |
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Bastien Bouclet
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bf24bbd807
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MYST3: Make the room cache use a complete room key
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2016-10-29 12:34:30 +02:00 |
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Bastien Bouclet
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d6f4733d89
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MYST3: Remove the current room id from the database
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2016-10-29 11:31:20 +02:00 |
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Bastien Bouclet
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b35a57d84f
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MYST3: Remove the pointer to the current room from the database
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2016-10-29 11:23:20 +02:00 |
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Bastien Bouclet
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ca5030a6a0
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MYST3: Change Database not to depend on Myst3Engine
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2016-10-29 11:16:25 +02:00 |
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Bastien Bouclet
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264b5a3c88
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MYST3: Push down header includes
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2016-10-29 10:41:46 +02:00 |
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Bastien Bouclet
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a42c2cbf66
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MYST3: Switch to a string based opcode signature description
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2016-10-29 10:27:13 +02:00 |
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Bastien Bouclet
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923b32fd57
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GUI: Fix the aspect ratio correction not being enabled by default
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2016-10-29 08:20:12 +02:00 |
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Bastien Bouclet
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b60a75e0bb
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MYST3: Unlock the mouse when pausing the engine
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2016-10-29 08:20:12 +02:00 |
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Bastien Bouclet
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e7bf8d1948
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MYST3: Remove support for disabling the aspect ratio correction
It's not working perfectly, and the widescreen mod provides a much better
experience for people wanting their screens filled with colorful pixels.
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2016-10-29 08:06:01 +02:00 |
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Bastien Bouclet
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cb28fef92c
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MYST3: Fix the last frame of simple movies not being played
Fixes #1310.
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2016-10-29 07:27:30 +02:00 |
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Bastien Bouclet
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cdb138c796
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SDL: Fix build with SDL1
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2016-10-27 22:01:23 +02:00 |
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Bastien Bouclet
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5a83d2dedf
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SDL: Disable alpha blending in the surface SDL backend
Fixes black screen in fullscreen with SDL2 and TinyGL
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2016-10-27 21:55:46 +02:00 |
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Bastien Bouclet
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55d0a7f2c0
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MYST3: Fix the MVP matrix not being sent to OpenGL in some cases
Fixes #1308.
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2016-10-27 07:37:18 +02:00 |
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Bastien Bouclet
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8339e2ef8f
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MYST3: Fix imprecise mouse dragging with the widescreen mod enabled
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2016-10-26 20:09:44 +02:00 |
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Bastien Bouclet
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eb6e86248c
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MYST3: Reset var DragPositionFound when leaving opcode runScriptWhileDragging
Fixes the Jnanin marbles animating too slowly when the correct combination is entered
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2016-10-26 19:34:55 +02:00 |
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Bastien Bouclet
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3b11b91bf1
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DOCS: Update the game datafiles instructions for Myst III
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2016-10-24 06:59:37 +02:00 |
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Bastien Bouclet
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2305ac5fe3
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MYST3: The m3u file can no longer be named lanaguage.m3u
It is used for detection.
Also add a warning stating the name of the game update archive when it is
missing.
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2016-10-24 06:57:43 +02:00 |
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Bastien Bouclet
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31445f8507
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NEWS: Add some entries for Myst III
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2016-10-22 08:24:37 +02:00 |
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Bastien Bouclet
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fa0fa03de4
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GUI: Fix the initial state of the aspect ratio checkbox
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2016-10-21 20:53:42 +02:00 |
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Bastien Bouclet
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20f1e3a1c0
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MYST3: Fix the sun spot rect not scaling to the native resolution
Fixes #1307.
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2016-10-18 19:12:08 +02:00 |
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Bastien Bouclet
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d530b4f6d1
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MYST3: The monolingual versions of the game always use 0 as the language code
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2016-10-18 13:10:56 +02:00 |
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Bastien Bouclet
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37e8792be3
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VIDEO: Fix off-by-one check in VideoDecoder::getTrack
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2016-10-17 08:06:24 +02:00 |
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Bastien Bouclet
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018e017550
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DOCS: The game executable is no longer required to play Myst III
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2016-10-16 11:23:13 +02:00 |
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Bastien Bouclet
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02f30c026b
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MYST3: Change detection to use the language files instead of the executables
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2016-10-16 11:14:33 +02:00 |
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Bastien Bouclet
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19a8b11d85
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MYST3: Initial version of the widescreen mod
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2016-10-16 09:35:40 +02:00 |
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Bastien Bouclet
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1537ec2de2
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MYST3: Change frameViewport to be in screen coordinates rather than OpenGl coordinates
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2016-10-16 09:28:08 +02:00 |
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Bastien Bouclet
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5bb96c937a
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MYST3: Start moving some of the frame viewport code the the Scene class
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2016-10-16 09:28:08 +02:00 |
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Bastien Bouclet
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bb896d23bc
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MYST3: Fix the node init script being incomplete in myst3.dat
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2016-10-16 09:26:00 +02:00 |
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Sven Hesse
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677f6f7e1f
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AUDIO: Fix undefined shift in WMACodec::calculateMDCTCoefficients()
See a48b24e5eb
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2016-09-30 06:20:01 +02:00 |
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Bastien Bouclet
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1a8773f3ab
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MYST3: Fix the keycode used to check for the easter eggs
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2016-09-20 07:41:37 +02:00 |
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