Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Martin Gerhardy
4b13314e23
GUI: persist the debug console history
2021-09-01 16:30:02 +02:00
sluicebox
f3278c7062
GUI: Fix debug console scrollbar scaling
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Fixes bug #12783
2021-08-07 17:15:05 -05:00
Martin Gerhardy
a7d4d0f232
GUI: added debug output for console prints
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this is useful for situations where the game crashes or is quit, but you still need to
output of the debug commands for investigating the issue
2021-02-17 12:51:46 +00:00
aryanrawlani28
49c36c2b45
GUI: U32: Begin converting texts in clipboards to u32strings
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With this commit the base class variables and the parts where getClipboard and setClipboard are used is changed accordingly.
2020-08-30 14:43:41 +02:00
Bastien Bouclet
6e1abf064a
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
D G Turner
30c366ee5d
GUI: Add Missing Switch Default Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-10-03 06:03:46 +01:00
Cameron Cawley
014bef9eab
BACKENDS: Add a default clipboard implementation
2019-09-21 22:16:01 +03:00
Bastien Bouclet
a5d93d933a
GUI: Use a truetype font for the debug console
2019-05-05 08:52:12 +02:00
Bastien Bouclet
bdc0db97d5
GUI: Add copy and paste support to the graphical console
2018-05-07 22:42:00 +02:00
Bastien Bouclet
4d29ce21d0
GUI: Unify clip and non-clip draw calls
2018-04-19 19:18:39 +02:00
Bastien Bouclet
4d0bb753e4
GUI: Remove the ThemeItem draw queues
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Drawing nows happens directly when the Dialog or Widget draw methods are
called. This makes it easy to debug why a particular low level draw
method was called, by inspecting the call stack.
This replaces the notion of "buffering" by two independant ways to
control what is drawn and where:
- The active layer is used to select whether the foreground or
background part of the dialogs are rendered by the draw calls.
- The active surface is used to select if the draw calls affect the back
buffer or the screen.
The foreground layer of the active dialog is drawn directly to the
screen. Its background layer is drawn to the back buffer. This way
widgets can restore the back buffer in order to update without having to
redraw the dialog's background.
Dialogs lower in the dialog stack are drawn entirely to the back buffer.
2018-03-12 11:46:04 +01:00
Bastien Bouclet
5878c618c9
GUI: Remove Dialog::markAsDirty to expose full GUI redraws
2018-01-27 18:12:34 +01:00
Bastien Bouclet
0496ede62f
GUI: Implement dirty-checking for widget redraws
2018-01-27 18:12:34 +01:00
Paul Gilbert
0b9b3e336a
GUI: Remove code that closes debugger if # or ~ keys are pressed
2017-09-05 19:36:47 -04:00
Bastien Bouclet
f5b335af10
GUI: Mark some fall-through cases as intentional
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Comments explain how the num lock handling works before the
fall-through cases.
2017-08-06 17:55:33 +02:00
Johannes Schickel
f5dfe6725a
GUI: Make GPL headers consistent in themselves.
2014-02-18 02:39:35 +01:00
Joel Teichroeb
51dceaf165
GUI: Use Common::String for console history, to ensure buffer safety.
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Previously, if the user enters a command that is more than 256
characters, it will overflow the history buffer.
By using a Common::String, this is not possible.
2013-11-14 15:23:01 +00:00
Johannes Schickel
7f2b2e99f8
GUI: Change scrollbar repeat handling from a timer proc to handleTickle.
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This should be less heavy on timer usage and makes sure no race conditions
will occur.
2011-10-28 12:08:15 +02:00
Torbjörn Andersson
642e0baacb
GUI: Silence GCC warning
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Rename local variable 'buffer' to keep it from clashing with the
buffer() method.
2011-09-19 20:10:46 +02:00
Littleboy
9796890cce
GUI: Replace ConsoleDialog use of vsnprintf by Common::String::vformat()
2011-09-19 09:23:00 -04:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
David Turner
de0f878d1e
GUI: Fixed build failure in console due to missing header.
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svn-id: r54268
2010-11-16 11:07:48 +00:00
Max Horn
427dc1ae93
GUI: Move major widgets to new directory gui/widgets
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Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files
svn-id: r54264
2010-11-16 10:11:57 +00:00
Max Horn
2af2704421
GUI: Rename ConsolDialog methods (v)printf, putchar
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svn-id: r54006
2010-11-01 16:03:02 +00:00
Eugene Sandulenko
7f7a6cdafd
Revert "GUI: Use vprintf in Console class. Patch by littleboy"
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svn-id: r53585
2010-10-18 20:19:58 +00:00
Eugene Sandulenko
05b3f2a071
GUI: Use vprintf in Console class. Patch by littleboy
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svn-id: r53577
2010-10-18 19:07:24 +00:00
Max Horn
0b48a71c99
Remove PalmOS port
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svn-id: r50964
2010-07-17 18:41:38 +00:00
Martin Kiewitz
0a58cdb6e9
common console: also show prompt, if the engine wrote onto gui console since last call - fixes sci breakpoints
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svn-id: r50449
2010-06-28 16:09:54 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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svn-id: r48101
2010-02-21 04:04:13 +00:00
Johannes Schickel
516d44e65c
Fix behavior of delete key, when the cursor is at the end of the input line.
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svn-id: r47802
2010-02-01 18:23:23 +00:00
Johannes Schickel
17f198369d
Fix assert after ^W and Delete key events in the debugger, when there's nothing on the line.
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svn-id: r47801
2010-02-01 18:18:20 +00:00
Martin Kiewitz
bc89883da8
partly reverting r46807 ffs. Regression in numpad handling - ID: 2943361
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svn-id: r47796
2010-02-01 15:44:24 +00:00
Yotam Barnoy
080d6da6e4
Minor additions: added full keypad support to GUI and SCI
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svn-id: r46808
2009-12-31 23:52:49 +00:00
Max Horn
d60b5ca516
Include font.h instead of fontman.h in places that don't need fontman :)
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svn-id: r46311
2009-12-09 16:46:14 +00:00
Vicent Marti
62de2d9edc
Fixed bug: In-game console doesn't stay centered when switching resolutions on the fly.
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svn-id: r42540
2009-07-16 17:51:12 +00:00
Max Horn
95a4b26efe
Turned fixed-size lists of debugger/console commands and variables into more flexible data structures
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svn-id: r40458
2009-05-11 18:02:27 +00:00
Johannes Schickel
7270c87919
Fix bug #2621207 "GUI: Debug console glitch".
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svn-id: r39128
2009-03-04 12:28:23 +00:00
Jordi Vilalta Prat
b1999a2a16
Fixed indentation and removed whitespaces at the end of line
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svn-id: r35481
2008-12-22 11:22:15 +00:00
Max Horn
190468c79a
GUI: Turn scrollbar width into a theme variable
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svn-id: r35021
2008-11-12 13:07:41 +00:00
Vicent Marti
b98f89c7f0
Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.
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Massive cleanup.
svn-id: r34983
2008-11-10 11:24:55 +00:00
Vicent Marti
70091a6484
Fixed: Ingame debug console in all games.
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svn-id: r34792
2008-10-13 10:04:42 +00:00
Vicent Marti
2b52383534
Finished legacy API cleanup. Removed all legacy code.
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Possible regressions.
svn-id: r33833
2008-08-13 17:46:00 +00:00
Vicent Marti
dab1fa0942
Resolution-dependence in XML files.
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G1X scaler GUI now loads. Added layout for the launcher menu.
MILESTONE: All core GUI dialogs/widgets working on G2x/G3x
MILESTONE: Completely removed old Evaluator/Parser.
Improved layout expanding again.
Improved XML parser.
Several bugfixes.
svn-id: r33704
2008-08-08 18:30:16 +00:00
Johannes Schickel
600ab40bca
Changed all delete [] usages to delete[].
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svn-id: r31927
2008-05-07 14:31:45 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
2243197f50
Changed GUI system to use Common::KeyState state
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svn-id: r27786
2007-06-30 12:26:59 +00:00
Torbjörn Andersson
4305483ad0
Use KEYCODE constants.
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svn-id: r27598
2007-06-22 07:49:02 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00