cadihowley
1ac9044f4c
DOCS: adds screenshots for graphics page
2020-10-04 18:29:01 +02:00
cadihowley
286e918d24
DOCS: adds tabs extension
2020-10-04 18:29:01 +02:00
cadihowley
d64ed59aeb
DOCS: adds refs for some settings
2020-10-04 18:29:01 +02:00
cadihowley
1fb5055bb1
DOCS: replaced with .rst file
2020-10-04 18:29:01 +02:00
cadihowley
c54a4431d9
DOCS: adds config file paths + readability edits
2020-10-04 18:29:01 +02:00
cadihowley
dde4138985
DOCS: reformats CLI options into table
2020-10-04 18:29:01 +02:00
cadihowley
8a117e2874
DOCS: reformats keywords into table
2020-10-04 18:29:01 +02:00
cadihowley
5e60adb139
DOCS: adds refs to config keywords
2020-10-04 18:29:01 +02:00
cadihowley
563c2354c7
DOCS: corrects audio settings descriptions
2020-10-04 18:29:01 +02:00
cadihowley
07be4ff7be
DOCS: corrects audio settings descriptions
2020-10-04 18:29:01 +02:00
cadihowley
ed6e16f3f3
DOCS: updates links to screenshots
2020-10-04 18:29:01 +02:00
cadihowley
cc31d41ee7
DOCS: adds/updates game/global settings
2020-10-04 18:29:01 +02:00
cadihowley
863faf0364
DOCS: updates screenshots
2020-10-04 18:29:01 +02:00
cadihowley
985aa07c15
DOCS: moves adding_games to using_scummvm section
2020-10-04 18:29:01 +02:00
cadihowley
9b27296ed3
DOCS: adds cloud info to android page
2020-10-04 18:29:01 +02:00
cadihowley
bc48829f1a
DOCS: updates screenshots
2020-10-04 18:29:01 +02:00
cadihowley
3074636e03
DOCS: adds info about cloud functionality
2020-10-04 18:29:01 +02:00
cadihowley
57156ac604
DOCS: First draft for Android page
2020-10-04 18:29:01 +02:00
cadihowley
dce5303263
DOCS: adds first draft to iOS quickstart page
2020-10-04 18:29:01 +02:00
cadihowley
9c2404c0b3
DOCS: Initial commit of doc portal drafts
2020-10-04 18:29:01 +02:00
Andrei Prykhodko
7bbb639bd7
VIDEO: add support for BLACK chunk in FLIC decoder
2020-10-04 18:27:33 +02:00
Bartosz Gentkowski
ec24687ce4
DOXYGEN: Add doxygen groups to header files in the common folder
...
Adding @defgroup and @ingroup doxygen tags into all headers
in the common folder that contain doxygen blocks.
This improves the structure, readability, and findability
of information in the resulting output.
This commit targets purely structure and does not deal with
the content of the currently existing doxygen documentation.
2020-10-04 18:25:50 +02:00
Paweł Kołodziejski
e01c915210
CREATE_PROJECT: Added MacPorts paths to Xcode
2020-10-04 18:09:46 +02:00
Eugene Sandulenko
b73034e3a0
GUI: Added setting for disabling directory scan at the GUI launch
2020-10-04 18:05:02 +02:00
Andrei Prykhodko
f7dc422368
PETKA: save heroes positions in savefile
2020-10-04 17:51:34 +03:00
Andrei Prykhodko
46e2f7a669
PETKA: fix dialog handlers when object is used
2020-10-04 17:51:34 +03:00
Andrei Prykhodko
301bd3e115
PETKA: optimize drawing
2020-10-04 17:51:34 +03:00
Eugene Sandulenko
9590eed4b4
BASE: Upgrade fullpipe engineid to ngi
...
Making it hardcoded because:
* This is the only place where it could happen
* It is the second time in history of ScummVM when we renamed
and engine (the first one was Simon -> AGOS)
Thus, there is a little sense in creating a universal solution.
2020-10-04 14:17:59 +02:00
Paweł Kołodziejski
7c5e1c01ed
GRAPHICS: Fixed caching alpha information in YUV to RGB conversion code.
2020-10-04 14:02:44 +02:00
antoniou
18b83107db
ANDROID: Revert to targeting API 28 to prevent file access issues
...
See bug ticket: https://bugs.scummvm.org/ticket/11753
API 29 makes certain file access functions return empty lists due to restricitve policies. We need to come up with an alternative for Android 10 and higher, when we will switch to targeting API 29 (or higher). Google enforces this switch on November 2nd for application updates.
2020-10-04 12:32:31 +03:00
Eugene Sandulenko
7182c33e84
TINSEL: Mark engine as C++11
2020-10-04 10:38:32 +02:00
Lothar Serra Mari
67e88c1f8a
NEWS: Update German NEWS file with latest Tinsel additions
2020-10-04 10:20:33 +02:00
Paul Gilbert
c9d6f64720
GLK: LEVEL9: Fix savegames
2020-10-03 20:46:51 -07:00
Paul Gilbert
6bea617ad6
GLK: ADRIFT: Savegame fixes
2020-10-03 20:46:51 -07:00
Filippos Karapetis
22ee8519a9
TINSEL: Fix compilation with non-C++11 compilers. Some renaming
2020-10-04 04:26:42 +03:00
athrxx
2190f3ecc9
KYRA: (LOL) - fix possible invalid memory access
...
(another bug from the original code)
2020-10-04 00:40:54 +02:00
athrxx
4e4d21588d
KYRA: (LOL/PC-98) - fix intro font selection
2020-10-04 00:40:54 +02:00
athrxx
f7a2698b53
KYRA: (EOB) - fix possible invalid memory access
...
(The original does the invalid access, too. Even the Sega-CD version.)
2020-10-04 00:40:54 +02:00
athrxx
0c9b8449fc
KYRA: (EOB) - fix memory leaks
2020-10-04 00:40:54 +02:00
athrxx
00cfe68f6f
KYRA: (EOB) - fix possible invalid memory access
...
(accessing stack variable after scope)
2020-10-04 00:40:53 +02:00
Eugene Sandulenko
aaf34abca5
NGI: Added Magic Dream detection
2020-10-04 00:37:02 +02:00
Eugene Sandulenko
b9fb948a2d
NGI: Added game ids
2020-10-04 00:37:02 +02:00
Filippos Karapetis
a6c6764cd3
NEWS: Mention the Return to Launcher feature in Tinsel
2020-10-04 01:19:50 +03:00
Filippos Karapetis
1f519f4738
TINSEL: Remove resolved TODO
2020-10-04 01:17:54 +03:00
Filippos Karapetis
2b62338e5e
TINSEL: Enable the Return to Launcher feature
...
A lot of the global variables have been moved into classes, which get
reinitialized on launch. The rest of the global variables are reset
when the engine gets destroyed. Thus, this feature can be safely
enabled now.
2020-10-04 01:15:24 +03:00
Filippos Karapetis
086f1832e5
TINSEL: Update metaengine.cpp with the changes to SG_DESC_LEN
2020-10-04 01:15:23 +03:00
Filippos Karapetis
94997ef7d3
TINSEL: Rename variables of the Dialogs class
2020-10-04 01:15:23 +03:00
Filippos Karapetis
94fae0c94d
TINSEL: Move all dialog-related functions into a new Dialogs class
2020-10-04 01:15:23 +03:00
Filippos Karapetis
1bda5728a9
TINSEL: Reset more global vars upon engine destruction
2020-10-04 01:15:22 +03:00
Filippos Karapetis
ae91b7e056
TINSEL: Reset more global vars upon engine destruction
2020-10-04 01:15:22 +03:00