101294 Commits

Author SHA1 Message Date
cadihowley
1ac9044f4c DOCS: adds screenshots for graphics page 2020-10-04 18:29:01 +02:00
cadihowley
286e918d24 DOCS: adds tabs extension 2020-10-04 18:29:01 +02:00
cadihowley
d64ed59aeb DOCS: adds refs for some settings 2020-10-04 18:29:01 +02:00
cadihowley
1fb5055bb1 DOCS: replaced with .rst file 2020-10-04 18:29:01 +02:00
cadihowley
c54a4431d9 DOCS: adds config file paths + readability edits 2020-10-04 18:29:01 +02:00
cadihowley
dde4138985 DOCS: reformats CLI options into table 2020-10-04 18:29:01 +02:00
cadihowley
8a117e2874 DOCS: reformats keywords into table 2020-10-04 18:29:01 +02:00
cadihowley
5e60adb139 DOCS: adds refs to config keywords 2020-10-04 18:29:01 +02:00
cadihowley
563c2354c7 DOCS: corrects audio settings descriptions 2020-10-04 18:29:01 +02:00
cadihowley
07be4ff7be DOCS: corrects audio settings descriptions 2020-10-04 18:29:01 +02:00
cadihowley
ed6e16f3f3 DOCS: updates links to screenshots 2020-10-04 18:29:01 +02:00
cadihowley
cc31d41ee7 DOCS: adds/updates game/global settings 2020-10-04 18:29:01 +02:00
cadihowley
863faf0364 DOCS: updates screenshots 2020-10-04 18:29:01 +02:00
cadihowley
985aa07c15 DOCS: moves adding_games to using_scummvm section 2020-10-04 18:29:01 +02:00
cadihowley
9b27296ed3 DOCS: adds cloud info to android page 2020-10-04 18:29:01 +02:00
cadihowley
bc48829f1a DOCS: updates screenshots 2020-10-04 18:29:01 +02:00
cadihowley
3074636e03 DOCS: adds info about cloud functionality 2020-10-04 18:29:01 +02:00
cadihowley
57156ac604 DOCS: First draft for Android page 2020-10-04 18:29:01 +02:00
cadihowley
dce5303263 DOCS: adds first draft to iOS quickstart page 2020-10-04 18:29:01 +02:00
cadihowley
9c2404c0b3 DOCS: Initial commit of doc portal drafts 2020-10-04 18:29:01 +02:00
Andrei Prykhodko
7bbb639bd7 VIDEO: add support for BLACK chunk in FLIC decoder 2020-10-04 18:27:33 +02:00
Bartosz Gentkowski
ec24687ce4 DOXYGEN: Add doxygen groups to header files in the common folder
Adding @defgroup and @ingroup doxygen tags into all headers
in the common folder that contain doxygen blocks.

This improves the structure, readability, and findability
of information in the resulting output.

This commit targets purely structure and does not deal with
the content of the currently existing doxygen documentation.
2020-10-04 18:25:50 +02:00
Paweł Kołodziejski
e01c915210 CREATE_PROJECT: Added MacPorts paths to Xcode 2020-10-04 18:09:46 +02:00
Eugene Sandulenko
b73034e3a0 GUI: Added setting for disabling directory scan at the GUI launch 2020-10-04 18:05:02 +02:00
Andrei Prykhodko
f7dc422368 PETKA: save heroes positions in savefile 2020-10-04 17:51:34 +03:00
Andrei Prykhodko
46e2f7a669 PETKA: fix dialog handlers when object is used 2020-10-04 17:51:34 +03:00
Andrei Prykhodko
301bd3e115 PETKA: optimize drawing 2020-10-04 17:51:34 +03:00
Eugene Sandulenko
9590eed4b4 BASE: Upgrade fullpipe engineid to ngi
Making it hardcoded because:
  * This is the only place where it could happen
  * It is the second time in history of ScummVM when we renamed
    and engine (the first one was Simon -> AGOS)

Thus, there is a little sense in creating a universal solution.
2020-10-04 14:17:59 +02:00
Paweł Kołodziejski
7c5e1c01ed GRAPHICS: Fixed caching alpha information in YUV to RGB conversion code. 2020-10-04 14:02:44 +02:00
antoniou
18b83107db ANDROID: Revert to targeting API 28 to prevent file access issues
See bug ticket: https://bugs.scummvm.org/ticket/11753

API 29 makes certain file access functions return empty lists due to restricitve policies. We need to come up with an alternative for Android 10 and higher, when we will switch to targeting API 29 (or higher). Google enforces this switch on November 2nd for application updates.
2020-10-04 12:32:31 +03:00
Eugene Sandulenko
7182c33e84 TINSEL: Mark engine as C++11 2020-10-04 10:38:32 +02:00
Lothar Serra Mari
67e88c1f8a NEWS: Update German NEWS file with latest Tinsel additions 2020-10-04 10:20:33 +02:00
Paul Gilbert
c9d6f64720 GLK: LEVEL9: Fix savegames 2020-10-03 20:46:51 -07:00
Paul Gilbert
6bea617ad6 GLK: ADRIFT: Savegame fixes 2020-10-03 20:46:51 -07:00
Filippos Karapetis
22ee8519a9 TINSEL: Fix compilation with non-C++11 compilers. Some renaming 2020-10-04 04:26:42 +03:00
athrxx
2190f3ecc9 KYRA: (LOL) - fix possible invalid memory access
(another bug from the original code)
2020-10-04 00:40:54 +02:00
athrxx
4e4d21588d KYRA: (LOL/PC-98) - fix intro font selection 2020-10-04 00:40:54 +02:00
athrxx
f7a2698b53 KYRA: (EOB) - fix possible invalid memory access
(The original does the invalid access, too. Even the Sega-CD version.)
2020-10-04 00:40:54 +02:00
athrxx
0c9b8449fc KYRA: (EOB) - fix memory leaks 2020-10-04 00:40:54 +02:00
athrxx
00cfe68f6f KYRA: (EOB) - fix possible invalid memory access
(accessing stack variable after scope)
2020-10-04 00:40:53 +02:00
Eugene Sandulenko
aaf34abca5 NGI: Added Magic Dream detection 2020-10-04 00:37:02 +02:00
Eugene Sandulenko
b9fb948a2d NGI: Added game ids 2020-10-04 00:37:02 +02:00
Filippos Karapetis
a6c6764cd3 NEWS: Mention the Return to Launcher feature in Tinsel 2020-10-04 01:19:50 +03:00
Filippos Karapetis
1f519f4738 TINSEL: Remove resolved TODO 2020-10-04 01:17:54 +03:00
Filippos Karapetis
2b62338e5e TINSEL: Enable the Return to Launcher feature
A lot of the global variables have been moved into classes, which get
reinitialized on launch. The rest of the global variables are reset
when the engine gets destroyed. Thus, this feature can be safely
enabled now.
2020-10-04 01:15:24 +03:00
Filippos Karapetis
086f1832e5 TINSEL: Update metaengine.cpp with the changes to SG_DESC_LEN 2020-10-04 01:15:23 +03:00
Filippos Karapetis
94997ef7d3 TINSEL: Rename variables of the Dialogs class 2020-10-04 01:15:23 +03:00
Filippos Karapetis
94fae0c94d TINSEL: Move all dialog-related functions into a new Dialogs class 2020-10-04 01:15:23 +03:00
Filippos Karapetis
1bda5728a9 TINSEL: Reset more global vars upon engine destruction 2020-10-04 01:15:22 +03:00
Filippos Karapetis
ae91b7e056 TINSEL: Reset more global vars upon engine destruction 2020-10-04 01:15:22 +03:00