sluicebox
1b4660a508
SCI32: Fix event type for Direction events
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The direction event type changed from 64 in SCI16 to 16 in SCI32.
Fixes direction events not appearing when pressing arrow keys in SCI32
games, such as on the QFG4 character creation screen: bug #13223
2022-01-16 13:52:09 -05:00
ScummVM-Translations
b370e43004
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-01-16 17:28:48 +00:00
Eugene Sandulenko
5dd8bec594
MOHWAK: Fix detection for Litthe Monster at School
2022-01-16 18:28:23 +01:00
ScummVM-Translations
687bf0e062
I18N: Update translations templates
2022-01-16 16:37:00 +00:00
Filippos Karapetis
fabd8df5ea
NEWS: Mention the new functionality for saving via the GMM in SCI
2022-01-16 18:36:27 +02:00
Filippos Karapetis
d8336a31ff
SCI: Allow saving from the GMM for games that can support it
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This functionality should be working without issues in the following
games:
BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, ICEMAN,
KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6,
LSL6HIRES, PEPPER, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3,
QFG4, SQ1, SQ3, SQ4, SQ5, SQ6
2022-01-16 18:36:27 +02:00
Filippos Karapetis
74fdf50a9e
SCI: Improve the save/load code for saving and checking game versions
2022-01-16 18:36:26 +02:00
Paweł Kołodziejski
53ecb9d590
GRIM: Update more Lua stub functions
2022-01-16 15:37:33 +01:00
Paweł Kołodziejski
ce3296e5ee
GRIM: Lua_V1::NukeResources is empty
2022-01-16 15:07:15 +01:00
ScummVM-Translations
2b4dc7afbe
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-01-16 13:48:35 +00:00
Paweł Kołodziejski
590ec99ffc
GRIM: Lua_V1::ResetTextures is actually stub
2022-01-16 14:48:21 +01:00
ScummVM-Translations
b9121e644c
I18N: Update translations templates
2022-01-16 11:55:25 +00:00
Filippos Karapetis
fb9a96d0f8
SCI: Add WIP code for saving via GMM and autosaving (still disabled)
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We check if the user has control, which seems to be working as intended,
but music is not resumed properly after loading, so it's disabled for
now
2022-01-16 13:54:57 +02:00
ScummVM-Translations
6daca679bb
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-01-16 11:51:45 +00:00
Paweł Kołodziejski
526a08263a
GRIM: Added lua function stubs used by game
2022-01-16 12:51:32 +01:00
ScummVM-Translations
187a1136dd
I18N: Update translations templates
2022-01-16 11:22:47 +00:00
Cameron Cawley
a14c5a4a53
SDL: Replace gfx_mode with scale_factor in initSizeHint()
2022-01-16 13:22:37 +02:00
Filippos Karapetis
42bc12a007
TINSEL: Remove superfluous V3 checks
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TinselV2 already checks for V3
2022-01-16 13:20:40 +02:00
Filippos Karapetis
e90b45b226
TINSEL: Remove superfluous (and a bit confusing) pointer typedefs
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This helps align tinsel with our code and type formatting guidelines
2022-01-16 13:20:40 +02:00
Filippos Karapetis
b108f6c335
TINSEL: Remove non-existent function definition
2022-01-16 13:20:40 +02:00
neuromancer
dce7b42720
HYPNO: better errors when functions are not implemented
2022-01-16 11:25:12 +01:00
neuromancer
bf30dc7ee9
HYPNO: correct pointer during conversations in spider
2022-01-16 11:21:54 +01:00
neuromancer
decc52340e
HYPNO: correctly loading spider demo (again)
2022-01-16 10:41:52 +01:00
Matthew Duggan
7a412c67b0
ULTIMA8: Add comment
2022-01-16 17:54:18 +09:00
Matthew Duggan
90991f3d19
ULTIMA8: Add workaround for No Regret damage data
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I spent all day looking at decompilation and I still don't understand why these
items are not destroyed in the original game, but they shouldn't be destroyed.
2022-01-16 17:54:18 +09:00
Matthew Duggan
9f15aa226a
ULTIMA8: Add debug logs to Crusader attack process
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This does not change the code unless WATCHACTOR is defined. Should help debug
any remaining differences for Bug #12750 .
2022-01-16 17:54:18 +09:00
Paweł Kołodziejski
63faf359eb
GRIM: Added newlines for lua debug traces
2022-01-16 08:57:31 +01:00
Paweł Kołodziejski
6c850c8f2e
GRIM: LUA: Print function name in list of arguments
2022-01-16 08:50:38 +01:00
Paweł Kołodziejski
570d71ed5a
GRIM: LUA: Do not touch stack. this is only helper for traces hook
2022-01-16 08:46:21 +01:00
Paweł Kołodziejski
0375a44f66
GRIM: LUA: Restore original callhooks
2022-01-16 08:33:08 +01:00
Paweł Kołodziejski
962d676346
GRIM: LUA: Replace numbers with macros
2022-01-16 08:30:23 +01:00
antoniou79
7e28f2d643
BLADERUNNER: Add sound to buttons in KIA save
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The original has sound there, so this is a ScummVM specific fix
2022-01-16 00:10:39 +02:00
neuromancer
53527c463f
HYPNO: fixes in game loading and video playback when looping in spider
2022-01-15 20:25:35 +01:00
neuromancer
0c3ee33c1f
HYPNO: reset intros when loading in spider
2022-01-15 16:20:03 +01:00
neuromancer
ca14f66679
HYPNO: added missing videos between scenes in spider
2022-01-15 10:18:22 +01:00
neuromancer
f6d171b438
HYPNO: allowed to finish c6 level in spider
2022-01-14 21:05:47 +01:00
neuromancer
014b3c0431
HYPNO: use palette to target enemies
2022-01-14 20:09:18 +01:00
neuromancer
15470fca8a
HYPNO: fixed note puzzle and fixes in spider
2022-01-14 20:09:18 +01:00
Lothar Serra Mari
21b610afbb
NEWS: Update German NEWS file
2022-01-14 18:30:52 +01:00
Torbjörn Andersson
9ae63292a2
NEWS: Mention Sherlock fixes
2022-01-14 16:47:12 +01:00
Torbjörn Andersson
d372f11336
SHERLOCK: Extend Scalpel flower girl workaround
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The same glitch that happens with the flower girl also happens with the
housekeeper: Walking nearby triggers a conversation, but doesn't abort
the current action. This can cause the UI to get corrupted.
At least for the housekeeper, this does not happen with the original
interpreter. I have no idea why.
2022-01-14 16:45:17 +01:00
Torbjörn Andersson
369e1b38d4
SHERLOCK: Fix Scalpel UI glitch (bug #13195 )
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This would happen when examining certain room objects (ones where
printing the description was part of a custom animation) while the
inventory was open. This was a bug in the original interpreter as well.
2022-01-14 16:45:17 +01:00
ScummVM-Translations
dcc39a2133
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-01-14 10:53:42 +00:00
Orgad Shaneh
aa24872dc6
CREATE_PROJECT: Accept std::ostream in writeFileListToProject
2022-01-14 12:53:21 +02:00
Orgad Shaneh
c20f81e430
CREATE_PROJECT: Sparkle override/final
2022-01-14 12:53:21 +02:00
ScummVM-Translations
db30b4a135
I18N: Update translations templates
2022-01-14 10:41:36 +00:00
Die4Ever
76a56819a3
GROOVIE: removed debugging fixed savegame dialog
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We don't need this dialog anymore since we know how to reproduce it. You
just need to make any move in the triangle puzzle in the chapel.
2022-01-14 04:40:51 -06:00
Die4Ever
3a0e9d98fc
GROOVIE: logic AI puzzles tweaks to easier AI and tests
2022-01-14 02:21:36 -06:00
Die4Ever
c3a82f55ba
GROOVIE: debug logging for o_keyboardaction
2022-01-14 02:21:30 -06:00
Paweł Kołodziejski
662481db00
GRIM: LUA: Cleanup variables name
2022-01-14 09:01:44 +01:00