Commit Graph

33 Commits

Author SHA1 Message Date
Max Horn
0c861c9ff2 moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added missing FIXME comment for a FT hack
svn-id: r4362
2002-05-20 14:41:47 +00:00
Max Horn
b529d80ed7 added #include "actor.h", some minor tweaks
svn-id: r4332
2002-05-14 23:32:34 +00:00
James Brown
a75a09185f Fix actor masking crash.
svn-id: r4161
2002-05-01 19:03:54 +00:00
Lionel Ulmer
04efaa9175 Fix some bad memory accesses in LoomCD. The masking is still bad but
at least Valgrind is not accusing ScummVM to be too buggy anymore :-)

svn-id: r4153
2002-05-01 09:37:03 +00:00
Vincent Hamm
25eafd60f2 Completly fixed all the semi-transprency in Sam&Max
svn-id: r4034
2002-04-21 13:13:26 +00:00
James Brown
43a4a9c8e5 Add fixme hack to room 17 FOA cost animation.
Remove \M from costume.cpp - how do these get here?!?! :)

svn-id: r4032
2002-04-21 09:20:38 +00:00
Vincent Hamm
db2e803831 Fix the twin ball elevator
svn-id: r4020
2002-04-20 09:30:04 +00:00
Lionel Ulmer
f5a8c89eb3 Fixed other warnings and removed ^M in costume.cpp.
svn-id: r4015
2002-04-19 17:06:08 +00:00
Vincent Hamm
780aecab87 Fixed indy3 when going to Venice. Fixed missing objects in Zak intro.
svn-id: r4012
2002-04-19 15:34:35 +00:00
Vincent Hamm
708799f8db Early flashlight implementation
svn-id: r4006
2002-04-19 12:38:03 +00:00
James Brown
7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
Vincent Hamm
fbf9c5b318 Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
2002-03-20 22:58:41 +00:00
James Brown
718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
Vincent Hamm
3b7018579b Fixed a typo. Sorry guys
svn-id: r3790
2002-03-19 07:59:53 +00:00
Vincent Hamm
697b859209 Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags
svn-id: r3789
2002-03-18 22:48:57 +00:00
Vincent Hamm
6600b48be9 More v7 implementation
svn-id: r3656
2002-03-05 23:05:55 +00:00
Vincent Hamm
f92ed783cb Fixed a buggy test that caused troubles with costumes in games after zak
svn-id: r3619
2002-02-21 23:59:07 +00:00
Vincent Hamm
bb0a9a1a5e Fixed indy and zak costumes
svn-id: r3618
2002-02-21 23:43:19 +00:00
Vincent Hamm
1ba81a102e Partial fix for Zak's costume system
svn-id: r3617
2002-02-21 22:48:13 +00:00
Vincent Hamm
3bf6462a24 Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can crash sdl
svn-id: r3585
2002-02-14 22:51:01 +00:00
James Brown
f620d138f6 First part of Yazoo and mines work on making older scumm games work.
Not enough here to actually work yet, just the base groundwork needed.

svn-id: r3567
2002-02-12 18:20:37 +00:00
Ludvig Strigeus
5a7b86cbf6 better full throttle support,
a couple of MI2 fixes.

svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
38e2a886ce very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)

svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
88dcec7cdb readability patch (janssen)
svn-id: r3493
2001-11-14 20:09:39 +00:00
Ludvig Strigeus
b9facc7de4 implemented some sam&max specific features,
fixed some bugs

svn-id: r3486
2001-11-11 16:54:45 +00:00
Ludvig Strigeus
097f76ae00 full screen flag,
better mouse cursors,
removed change log from individual files

svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
e5aca15a0b bug fixes,
speech in dott

svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus
056dd5b15d bug fixes, code cleanup
svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus
9fdc578af0 recompile not needed when switching games
debugger skeleton implemented

svn-id: r3442
2001-10-23 19:51:50 +00:00
Ludvig Strigeus
a732f32eb0 misc fixes
svn-id: r3435
2001-10-16 20:31:27 +00:00
Ludvig Strigeus
794163c1a3 preliminary DOTT support
svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus
3c2f425cc1 fixed object parent bug
fixed some signed/unsigned comparisons

svn-id: r3413
2001-10-09 18:35:02 +00:00
Ludvig Strigeus
c30932afbe Initial revision
svn-id: r3408
2001-10-09 14:30:12 +00:00