16 Commits

Author SHA1 Message Date
Eugene Sandulenko
af4d23f762 Const correctness
svn-id: r40346
2009-05-06 09:12:24 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Sven Hesse
9a788d8bf3 Some dummy changes for Urban Runner
svn-id: r35289
2008-12-09 14:55:21 +00:00
Max Horn
655ce26b3f Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
svn-id: r34514
2008-09-13 16:51:46 +00:00
Sven Hesse
5544e180a3 More savegame-endianness fixes :/
svn-id: r33222
2008-07-23 02:41:02 +00:00
Sven Hesse
8da68b2964 Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.

svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
c5498a69bf Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.
Objects you take from or leave in screens are remembered correctly now.

svn-id: r32030
2008-05-11 18:55:40 +00:00
Sven Hesse
257aaa3ced Restructured saving/loading and added a stub for Woodruff
svn-id: r31989
2008-05-10 20:59:43 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Sven Hesse
5327417c56 Style :P
svn-id: r30000
2007-12-26 01:19:16 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
d667507775 Fixing my leak fix...
svn-id: r28487
2007-08-07 20:43:41 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
bf3182abb8 Actually use the palette after loading
svn-id: r26459
2007-04-13 07:48:55 +00:00
Johannes Schickel
383533b11f Fix compile.
svn-id: r26446
2007-04-09 22:07:54 +00:00
Sven Hesse
dee8a04168 Restructured saving/loading. Should work for Gob3 now, too...
svn-id: r26414
2007-04-08 00:08:26 +00:00