Andrew Kurushin
bffeb58d06
fixed: sprite hittest, speech draws in screen bounds
...
svn-id: r17635
2005-04-16 16:55:35 +00:00
Andrew Kurushin
bbbd3b5fbf
iso mode drawing work in progress
...
svn-id: r16802
2005-02-18 00:00:00 +00:00
Andrew Kurushin
58ec0f0aad
problems solved:
...
- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
2005-01-21 21:55:54 +00:00
Andrew Kurushin
9353d54f95
implemented Sprite::hitTest
...
Actors & Objects can be hited
svn-id: r16596
2005-01-18 23:15:41 +00:00
Andrew Kurushin
244b227b19
- remove game.h & image.h
...
- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
2005-01-11 21:10:36 +00:00
Max Horn
dd9335b232
fix warning
...
svn-id: r16498
2005-01-09 15:36:54 +00:00
Andrew Kurushin
f3b8221dd6
rewritten sprite class
...
- sprites decoded on first load
- some speed optimization
- actors uses kExtended flag to append spriteList
svn-id: r16497
2005-01-09 15:07:49 +00:00
Andrew Kurushin
bdb1b1eb1c
begining of verb implementation
...
introduced getObjectName
svn-id: r16491
2005-01-08 20:30:07 +00:00
Eugene Sandulenko
dee9b3bd87
o Fix regression with Win32 CD ITE at wyrmkeep logo
...
o Support for sprites in Mac versions
o Improvements on scene flags
o More code on proper interface modes handling. Just a tiny bit was committed
as other stuff breaks intro due to incompleteness.
svn-id: r16425
2005-01-04 17:15:53 +00:00
Torbjörn Andersson
5f6108052e
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
...
and used ARRAYSIZE() instead in two cases.
svn-id: r16408
2005-01-02 14:52:11 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
...
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
...
svn-id: r16398
2005-01-01 16:09:25 +00:00
Andrew Kurushin
d6a4ffc2b0
- many actor walk related functions added
...
- implemented script functions for scriptDoors (except iso mode)
- introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset()
svn-id: r16363
2004-12-28 21:27:18 +00:00
Eugene Sandulenko
8e42cbde2a
Remove leftover debug message
...
svn-id: r16361
2004-12-28 21:04:58 +00:00
Eugene Sandulenko
3cfbc4082b
Partial fix for Mac intro. Sprites are still incorrect because of lack of
...
m68k asm knowledge :)
svn-id: r16356
2004-12-28 13:34:33 +00:00
Eugene Sandulenko
2fb8a8e453
o Moved GAME_* to SagaEngine object
...
o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
2004-12-22 13:09:47 +00:00
Eugene Sandulenko
c6c2ed9c48
Implement sprites scaling. Though it seems too zealous for me, i.e. sprites
...
scale down too fast. Will compare it with original soon.
svn-id: r16244
2004-12-21 16:12:03 +00:00
Andrew Kurushin
3f55bee199
- implemented perspective actors calculation
...
TODO: decodeRLESprite must do scale
svn-id: r16135
2004-12-19 13:38:11 +00:00
Andrew Kurushin
1724d00962
sprite loading fix in win demo
...
svn-id: r16119
2004-12-18 16:08:59 +00:00
Eugene Sandulenko
502b279d24
Patch #1081904 ITE: MAC demo support
...
o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
2004-12-15 00:24:12 +00:00
Eugene Sandulenko
4295a17c23
o Make GAME_GetFileContext() more object-like
...
o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
is not supported yet, same is with DOS demo.
svn-id: r15814
2004-11-15 03:03:48 +00:00
Max Horn
4126001b86
Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
...
svn-id: r15703
2004-10-30 22:34:08 +00:00
Max Horn
06c46fe423
Let Saga::SURFACE inherit from SURFACE
...
svn-id: r15702
2004-10-30 22:13:48 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
...
svn-id: r15690
2004-10-27 21:32:28 +00:00
Torbjörn Andersson
f9f5845e2d
Made the usage of the Rect data type more consistent with the rest of
...
ScummVM.
Note that these are only the cases I was able to find in one morning. There
may be others left to fix. But I'm sure at least most of them will be found
when we start cleaning up the codebase a bit.
svn-id: r15641
2004-10-22 07:21:17 +00:00
Eugene Sandulenko
8b7740d8af
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
...
svn-id: r15414
2004-10-04 23:09:38 +00:00
Eugene Sandulenko
39137da10d
Fix scene description structure data types and rename it.
...
svn-id: r14556
2004-08-11 18:02:03 +00:00
Eugene Sandulenko
51b5acfc9c
Move SCENE_* to class.
...
svn-id: r14463
2004-08-04 20:28:57 +00:00
Eugene Sandulenko
ab326af54e
Rename some class variables in Font class.
...
Fix compilation.
svn-id: r14452
2004-08-03 01:12:08 +00:00
Eugene Sandulenko
b197c3dac8
Move SPRITE_ to a class
...
svn-id: r14451
2004-08-03 01:07:34 +00:00
Eugene Sandulenko
415400f24e
Move TEXT_* to SagaEngine class.
...
svn-id: r14450
2004-08-03 00:40:16 +00:00
Eugene Sandulenko
fe1ab79bee
Move FONT_* to class.
...
svn-id: r14449
2004-08-03 00:06:18 +00:00
Eugene Sandulenko
166b05aed4
Fix #include paths.
...
svn-id: r14443
2004-08-02 16:20:35 +00:00
Eugene Sandulenko
873c886910
Made all MemoryReadStream local variables. This plugged a giantic constant
...
leakage in the engine.
svn-id: r14427
2004-08-01 23:24:22 +00:00
Jonathan Gray
0bbeb61f5e
merge gfx_mod.h into gfx.h and stick functions into a class
...
svn-id: r14419
2004-08-01 11:48:53 +00:00
Jonathan Gray
182dd48bd4
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
...
svn-id: r14405
2004-08-01 01:56:22 +00:00
Max Horn
a1b82d8e13
Cleanup for MemoryReadStream; made it match the File-class interface
...
svn-id: r14086
2004-06-27 21:30:33 +00:00
Torbjörn Andersson
148872d1fd
Replaced R_printf() with debug() and warning(). There are still a couple of
...
standard printf()s left, though.
svn-id: r13791
2004-05-05 13:05:45 +00:00
Eugene Sandulenko
8de181f4f0
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
...
In fact there were no binary writes at all.
svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
66876dc1d1
Proper #includes everywhere
...
Improved game detector
svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski
0af53f3c97
indent
...
svn-id: r13715
2004-05-01 16:15:55 +00:00
Eugene Sandulenko
1353e2d2dc
Move from custom unsigned types to those provided by main config.h
...
svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
ae1b03a1f5
More ScummVMification
...
svn-id: r13624
2004-04-25 15:14:46 +00:00
Max Horn
d4f876b37d
Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
...
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
...
o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00