Paweł Kołodziejski
1d3ca2e409
first phase of objectisation of agi engine
...
svn-id: r24808
2006-12-06 19:27:02 +00:00
Eugene Sandulenko
c5bed9ebb7
Specify proper copyright line for AGI engine.
...
svn-id: r24737
2006-11-18 19:58:17 +00:00
Max Horn
8d37c135c0
Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines
...
svn-id: r24686
2006-11-12 03:26:44 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
...
svn-id: r23888
2006-09-16 15:01:14 +00:00
Torbjörn Andersson
fb27c58977
Don't create a second Menu object unless the first one has been deleted. This
...
seems to fix bug #1553513 ("AGI: Crash after restart").
svn-id: r23833
2006-09-07 16:13:41 +00:00
Torbjörn Andersson
c49cf0c6ed
This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").
...
We have a similar backspace handling in several other engines.
svn-id: r23827
2006-09-04 18:57:12 +00:00
Travis Howell
be794a6b84
Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screen
...
svn-id: r23754
2006-08-26 11:56:49 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
...
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Johannes Schickel
cfd9977425
Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
...
svn-id: r23558
2006-07-22 14:50:50 +00:00
Eugene Sandulenko
d2e54d5e3c
Patch #1512689 : "Fixing AGI Game Detection"
...
svn-id: r23315
2006-06-26 13:29:40 +00:00
Max Horn
3b1b06b09c
Added some FIXME comments to AGI engine
...
svn-id: r23285
2006-06-24 10:45:47 +00:00
Max Horn
aa8ed526f0
cleanup
...
svn-id: r23280
2006-06-24 10:05:09 +00:00
Max Horn
75628fe9d7
Renamed class Timer to TimerManager (the old name was somewhat incorrect/confusing)
...
svn-id: r23278
2006-06-24 09:34:49 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
...
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
James Brown
f5fdbcddfb
Pop AGIs text.cpp into a class, for later cleanup.
...
svn-id: r23011
2006-06-10 13:20:29 +00:00
Torbjörn Andersson
a0e3e208ee
For the masochists out there,i it is now possible to select the PC Speaker
...
music driver. There are some other emulation modes, but I'm not sure how they
should be mapped to from our music drivers.
svn-id: r22952
2006-06-06 15:38:34 +00:00
Eugene Sandulenko
5a2fde0baa
Fix keyboard input. Now it is possible to use key modifiers freely.
...
svn-id: r22818
2006-06-01 13:57:19 +00:00
Chris Apers
cbfc7bfc1a
objectify AGI sprite.h/cpp
...
svn-id: r22781
2006-05-30 18:53:01 +00:00
Willem Jan Palenstijn
163ed1afd3
objectify AGI menu.h/cpp
...
svn-id: r22757
2006-05-29 21:30:48 +00:00
Torbjörn Andersson
e26285b3f8
Apparently some games use the F10 key, which makes it a poor choice for opening
...
the debug console. Ctrl-D may be just as bad. Does anyone know for sure?
svn-id: r22711
2006-05-28 11:52:24 +00:00
Torbjörn Andersson
db558e3d92
Allow key pad navigation.
...
svn-id: r22706
2006-05-28 11:08:46 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
...
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Eugene Sandulenko
d05138fd9c
- Fix typo in debug level Scripts.
...
- Show scripts execution if requested
svn-id: r22637
2006-05-25 21:16:49 +00:00
Eugene Sandulenko
4859de9ae7
Made CGA rendering, EGA/VGA palette selectable via render_mode
...
svn-id: r22632
2006-05-25 19:46:28 +00:00
Eugene Sandulenko
d636d4c23a
Fix crash. Console should be created after graphics init
...
svn-id: r22619
2006-05-24 21:56:14 +00:00
Paweł Kołodziejski
383b598c5c
converted to scummvm console style
...
svn-id: r22618
2006-05-24 21:40:24 +00:00
Paweł Kołodziejski
20cf952b68
removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
...
svn-id: r22609
2006-05-24 14:00:08 +00:00
Paweł Kołodziejski
9fc2bc1939
cleanup
...
svn-id: r22608
2006-05-24 13:38:50 +00:00
Paweł Kołodziejski
62b122ff34
fixed modifier keys
...
svn-id: r22607
2006-05-24 13:36:38 +00:00
Paweł Kołodziejski
3d441e579e
moved addSpecialDebugLevel into constructor
...
svn-id: r22606
2006-05-24 13:08:09 +00:00
Paweł Kołodziejski
107073537e
imported AGI engine
...
svn-id: r22588
2006-05-23 23:43:52 +00:00