Johannes Schickel
1d6a1bf157
Fix for bug # 1480744 ("KYRA1: mouse cursor vanishes").
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svn-id: r22307
2006-05-03 13:19:21 +00:00
Travis Howell
e4e7ba1d7a
Make sure AbstractFilesystemNode::child() only returns a directory in Windows
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svn-id: r22306
2006-05-03 13:06:22 +00:00
Travis Howell
d84f744e2d
Add work around for glitches that occurs on map, when Simon rides lion to the goblin camp, in non-English versions of Simon2
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svn-id: r22305
2006-05-03 12:54:37 +00:00
Max Horn
31444d3d35
Some doxygen comment cleanup for (Abstract)FilesystemNode
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svn-id: r22304
2006-05-03 11:42:50 +00:00
Travis Howell
04531df9b4
Fix subtitle colors during lion ride in Simon2
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svn-id: r22303
2006-05-03 11:40:11 +00:00
Max Horn
fea36d0112
Disabled evil getcwd hack in POSIXFilesystemNode
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svn-id: r22302
2006-05-03 11:36:07 +00:00
Travis Howell
5ef5110299
Clear front buffer, when using cutscenes in Amiga version of FF
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svn-id: r22301
2006-05-03 11:14:29 +00:00
Max Horn
9c1fc02328
Got rid of AbstractFilesystemNode::wrap (begone, evil hack)
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svn-id: r22300
2006-05-03 11:13:21 +00:00
Torbjörn Andersson
2ab62d8b02
I don't know if this is correct, but at least browser.cpp compiles again now.
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svn-id: r22299
2006-05-03 10:48:18 +00:00
Max Horn
8c452daac2
Moved static methods getRoot / getNodeForPath from class FilesystemNode to class AbstractFilesystemNode
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svn-id: r22298
2006-05-03 10:19:05 +00:00
Max Horn
d404b6150a
Started to separate AbstractFilesystemNode from FilesystemNode
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svn-id: r22297
2006-05-03 10:14:05 +00:00
Max Horn
58c723d9f0
Use FilesystemNode, never AbstractFilesystemNode (which is for internal use only)
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svn-id: r22296
2006-05-03 10:12:42 +00:00
Travis Howell
61b8fa957a
Write results to correct locations in setRandom and getPathValue video opcodes of FF
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svn-id: r22295
2006-05-03 09:33:41 +00:00
Travis Howell
6e603cce87
Correct size of GPVCount/PVCount vars
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svn-id: r22294
2006-05-03 06:07:26 +00:00
Travis Howell
2c700faffa
Correct result var in checkPaths script opcode in FF
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svn-id: r22293
2006-05-03 05:35:08 +00:00
Travis Howell
52734545b4
sfx5 isn't ambient, but manually started/stopped in FF
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svn-id: r22292
2006-05-03 04:58:32 +00:00
Travis Howell
a431bec1d8
Read correct offset in loadIconData()
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svn-id: r22291
2006-05-03 04:39:31 +00:00
Travis Howell
afb5f5d5ab
Fix scrolling glitches in Oracle of FF
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svn-id: r22290
2006-05-03 04:07:37 +00:00
Travis Howell
91a67d1150
Cleanup
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svn-id: r22289
2006-05-03 01:11:50 +00:00
Travis Howell
2552f6e17e
Allow skipping cutscenes via ESC key too
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svn-id: r22288
2006-05-02 23:46:23 +00:00
Travis Howell
94ea76c519
Use consistent game order
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svn-id: r22287
2006-05-02 23:38:36 +00:00
Travis Howell
2fcecbfada
Add The Feeble Files
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svn-id: r22285
2006-05-02 23:28:07 +00:00
Max Horn
2db81b365d
Mention the new SCUMM detector in the NEWS file (which, sadly, is pretty incomplete...)
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svn-id: r22284
2006-05-02 23:12:40 +00:00
Max Horn
111ab60a87
Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA version (see also bug #1193185 )
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svn-id: r22283
2006-05-02 23:10:25 +00:00
Marcus Comstedt
5468059d44
Removed compilation error.
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svn-id: r22282
2006-05-02 22:27:24 +00:00
Marcus Comstedt
aa7513d0d5
Implemented new InSaveFile methods.
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svn-id: r22281
2006-05-02 22:26:26 +00:00
Torbjörn Andersson
9714ea9055
Cleanup
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svn-id: r22280
2006-05-02 18:15:00 +00:00
Torbjörn Andersson
5b779be4ac
Let's try this again: Let the backend draw the mouse cursor, instead of drawing
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it ourselves. This time it seems to work.
svn-id: r22279
2006-05-02 18:04:22 +00:00
Torbjörn Andersson
7bc4944a3b
Fixed FF mouse cursors being drawn a bit to the left of the hotspot. FF seems
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to have this strange notion of multiplying the X coordinate by two, so when it
was using 38 to manipulate it, it really meant 19. I think.
Now we just need to simplify this to make the backend draw the cursor instead.
svn-id: r22278
2006-05-02 15:24:26 +00:00
Travis Howell
4c8151f20a
Update language details for filenames of a few games
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svn-id: r22277
2006-05-02 14:12:39 +00:00
Travis Howell
191a639b11
Update language details for filenames of several HE games
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svn-id: r22276
2006-05-02 14:00:29 +00:00
Travis Howell
f3f5664b7d
Add gameFilenamesTable[] entries for activity, fbpack and funpack
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svn-id: r22275
2006-05-02 13:13:59 +00:00
Travis Howell
e3cb34e5b7
Fix detection of Windows version of puttmoon
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svn-id: r22274
2006-05-02 13:06:11 +00:00
Travis Howell
01c92cf6f5
Add support for reading/writing config files through saveGameManager and use for config files in HE games
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svn-id: r22273
2006-05-02 03:23:03 +00:00
Max Horn
84b2a4f76f
It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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svn-id: r22272
2006-05-01 22:27:56 +00:00
Max Horn
dbe1c50bc9
Added a missing '*' (which marks the comment as being one doxygen should process)
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svn-id: r22268
2006-05-01 22:04:13 +00:00
Max Horn
e4a7de9d75
Patch #1479919 (AmigaOS maintaining)
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svn-id: r22267
2006-05-01 21:53:31 +00:00
Max Horn
77c29d0ab2
Some cleanup, and added a FIXME comment concerning the wrong usage of getSavePath()
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svn-id: r22266
2006-05-01 21:31:06 +00:00
Max Horn
7e3df42510
Add a variant of File::addDefaultDirectory(Recursive) which takes a FilesystemNode instead of a string object
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svn-id: r22265
2006-05-01 21:06:34 +00:00
Torbjörn Andersson
cab89a6f32
Another small update/cleanup to the French messages from Nicolas Joly.
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svn-id: r22264
2006-05-01 20:10:29 +00:00
Sven Hesse
8a855b4251
- Stubbed goblinFunc(), it's completeley different; now it at least
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doesn't crash anymore
- Reduced valgrind's complains about unitialized memory
svn-id: r22263
2006-05-01 19:11:57 +00:00
Sven Hesse
61a0266a92
More stubs; GOB2 goes in-game for a second, then segfaults in the
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Global-constructor; valgrind shows invalid reads in parseValExpr()
and parseExpr() while accessing _inter_variables and _inter_execPtr
svn-id: r22262
2006-05-01 16:04:53 +00:00
Lars Persson
49dd540213
_pseudoRoot was not intialized properly
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svn-id: r22261
2006-05-01 15:36:54 +00:00
Lars Persson
492929ae53
Updated symbian-fs backend and cleanup
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svn-id: r22260
2006-05-01 14:20:02 +00:00
Torbjörn Andersson
72f0c9a5d7
Applied patch from Nicolas Joly to fix the French default messages in Future
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Wars. (I had originally left them as question marks because I didn't know what
characters they were supposed to be.)
svn-id: r22259
2006-05-01 14:14:24 +00:00
Travis Howell
6d419559a2
Minor cleanup
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svn-id: r22258
2006-05-01 13:53:30 +00:00
Johannes Schickel
73dbd28873
Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined.
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svn-id: r22256
2006-05-01 13:05:18 +00:00
Johannes Schickel
f84699ffbd
Makes malcolm walking into the kyragem room after some time. (fixes half of bug #1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone"))
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svn-id: r22255
2006-05-01 12:57:24 +00:00
Sven Hesse
2eabfd5f28
- More differences in Draw_v2::spriteOperation()
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- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
2006-05-01 12:43:50 +00:00
Travis Howell
7b7d290675
Add windows code for AbstractFilesystemNode::child()
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svn-id: r22253
2006-05-01 08:24:57 +00:00