Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Filippos Karapetis
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a8ab2c7cff
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Moved functions getDoorState, setDoorState, getBGMaskType and validBGMaskPoint to scene.h and disabled some sanity checks to improve the speed of the pathfinding algorithm, after discussing with h00ligan
svn-id: r26789
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2007-05-08 17:32:31 +00:00 |
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Eugene Sandulenko
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22e022cdcb
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Simplify cursor events management.
svn-id: r26772
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2007-05-07 06:18:08 +00:00 |
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Filippos Karapetis
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c4c9ff5533
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The cursor in IHNM changes to an hourglass now while loading scenes, like in the original interpreter
svn-id: r26768
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2007-05-06 22:18:31 +00:00 |
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Filippos Karapetis
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d08eeff700
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Renamed decodeILBM to decodePBM, removed a TODO
svn-id: r26731
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2007-05-01 21:40:56 +00:00 |
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Nicola Mettifogo
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008042ac25
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Implemented a IFF (Interchange File Format) parser and added subclasses to parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code.
svn-id: r26719
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2007-05-01 15:39:40 +00:00 |
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Andrew Kurushin
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64c3407500
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
svn-id: r22433
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2006-05-13 10:30:38 +00:00 |
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Max Horn
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d9a9fac937
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
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2006-03-08 11:37:25 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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