Eugene Sandulenko
6f844ae420
- Make tabs narrower so they all fit on screen. Now navigation buttons
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appear only on PSP resolution
- Combined Audio/Volume tab in game options for consistency.
svn-id: r23130
2006-06-15 13:18:28 +00:00
Johannes Schickel
70fc192f30
Should fix --debugflags for all engines which set up the debug flags in Engine::init.
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svn-id: r23110
2006-06-14 19:43:25 +00:00
Lars Persson
4549a61060
Removed actions.h include for symbian build. Not needed anymore.
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svn-id: r23027
2006-06-11 14:21:46 +00:00
Kostas Nakos
44fc26a907
removed GUI::Actions::init() now that noone uses it.
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svn-id: r23017
2006-06-10 21:17:26 +00:00
Lars Persson
72904c3354
Moved Symbian call to GUI::Actions::init(); to the Symbian backend
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svn-id: r22811
2006-05-31 21:13:37 +00:00
Eugene Sandulenko
14ec3f45fa
- Heavily modified patch #1214784 : "Disable overlay scaling"
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- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272 : "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
2006-05-17 23:52:45 +00:00
Max Horn
3623a94927
Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941 .
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svn-id: r22424
2006-05-12 21:41:54 +00:00
Eugene Sandulenko
d2546e3979
- Updated MSVC8 project files
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- Renamed base/options.cpp to base/commandLine.cpp because of conflict
with gui/options.cpp which sit in same directory in MSVC builds
- Moved AudioCDManager singleton declaration outside of Audio namespace
- Fixed numerous MSVC warning of potentially uninitialized variables and
int <-> bool conversions.
svn-id: r22397
2006-05-09 14:16:43 +00:00
Max Horn
0bb35a7856
Corrected a warning message (findGame failures are due to unsupported gameids, and have nothing to do with targets)
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svn-id: r22357
2006-05-05 00:28:26 +00:00
Max Horn
dad44b45d3
Removed Base::setTarget, and some minor cleanup & tweaks
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svn-id: r22356
2006-05-05 00:26:03 +00:00
Max Horn
b56139b3aa
Updated outdated TODO
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svn-id: r22354
2006-05-05 00:12:42 +00:00
Max Horn
dc2581fa09
Fingolfin just remembered *why* GUI::Actions::init() is called in scummvm_main, but luckily those reasons are gone now, so let's fix this :-)
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svn-id: r22353
2006-05-05 00:05:38 +00:00
Max Horn
f42baa6dab
Some further cleanup in scummvm_main
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svn-id: r22352
2006-05-05 00:03:21 +00:00
Max Horn
5e2d023aa8
Moved PalmOS specific call to ArgsFree up to the last point where argv is used (hopefully that's correct :-)
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svn-id: r22351
2006-05-05 00:00:39 +00:00
Max Horn
be09fc77dc
Moved listGames, listTargets, runDetectorTest to base/options.cpp; also moved some code that was formerly in scummvm_main() to Base::processSettings()
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svn-id: r22349
2006-05-04 23:57:49 +00:00
Max Horn
2dcf2c36ad
Removed last traces of class GameDetector
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svn-id: r22348
2006-05-04 23:37:50 +00:00
Max Horn
64d9224b54
Renamed base/gameDetector.h/.cpp to base/options.h/.cpp
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svn-id: r22347
2006-05-04 23:29:56 +00:00
Max Horn
5d5c02d66c
Moved GameDetector::setTarget & findGame to the new namespace Base; moved their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
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svn-id: r22346
2006-05-04 23:24:09 +00:00
Max Horn
c46301bcc2
Make sure our config default values get properly registered
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svn-id: r22345
2006-05-04 22:55:15 +00:00
Max Horn
6321cfc874
Turned the last remaining few GameDetector methods into static methods
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svn-id: r22344
2006-05-04 22:52:18 +00:00
Max Horn
05f6adbbd9
Removed FilesystemNode::isValid (leaving it up to the porters to decide whether to remove their isValid code or not)
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svn-id: r22317
2006-05-03 20:49:33 +00:00
Max Horn
d016c353c5
Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
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svn-id: r22315
2006-05-03 20:43:26 +00:00
Max Horn
bf73598811
* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
2006-04-29 00:27:20 +00:00
Max Horn
1dba198cbf
Proper fix for bug #1476651 : Do not use File::exists to check for the presence of a directory described by an absolute path
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svn-id: r22174
2006-04-26 08:36:55 +00:00
Eugene Sandulenko
bf53520130
- Check if path specified for a game in scummvm.ini really exists and complain
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if it does not
- Give more understandable feedback to user when SCUMM module can't find
a game
- Put TODO to kyra engine as their current detection scheme does not let
easily tell if game data really present in specified directory
svn-id: r22163
2006-04-25 23:07:59 +00:00
Max Horn
e9332e41d6
Added hidden --test-detector command line option to make it easy to test the detector on your config file (to be removed before the next release)
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svn-id: r22158
2006-04-25 21:31:55 +00:00
Max Horn
5e3e026f92
Also output the description when running DETECTOR_TESTING_HACK
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svn-id: r22106
2006-04-23 14:47:43 +00:00
Max Horn
8e9c2e7508
typo
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svn-id: r22103
2006-04-23 13:39:57 +00:00
Max Horn
c7f2e3d630
Modified DETECTOR_TESTING_HACK code to skip over invalid paths
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svn-id: r22099
2006-04-23 12:30:52 +00:00
Max Horn
eb895185a6
Test code for the detection code in all engines (disabled by default)
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svn-id: r22095
2006-04-23 11:38:48 +00:00
Lars Persson
fb905751c7
Conflicting domains for String definition. Added Common:: to String to clarify domain.
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svn-id: r22072
2006-04-21 20:50:28 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
ad45318328
Removed GameDetector::_gameid in favor of using a config manager entry
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svn-id: r21915
2006-04-15 17:39:14 +00:00
Max Horn
fa085439b9
Removed GameDetector::createMixer(), GameDetector::createEngine(), GameDetector::_plugin
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svn-id: r21913
2006-04-15 16:37:48 +00:00
Max Horn
c07fc494d2
oops
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svn-id: r21910
2006-04-15 13:51:49 +00:00
Max Horn
9c4577b639
- Get rid of GameDetector::_dumpScripts and GameDetector::_force1xOverlay in favor of settings in the transient config domain
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- This also means you can now set those options in the config file
- Fixed a bug I recently introduced that made bool command line options (like -u, -f) always return 'false' when used in their single letter form
svn-id: r21909
2006-04-15 13:50:44 +00:00
Max Horn
f3278d7f82
Clear the transient domaing *after* running the launcher, not before, so that the graphics mode gets set correctly
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svn-id: r21907
2006-04-15 13:21:02 +00:00
Max Horn
3628629007
- Replaced ConfigManager::_globalDomains by _appDomain (we don't support multiple global domains anymore)
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- Restructured parts of the ConfigManager to be more consistent and a bit easier to understand
- Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs)
- Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain
- Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits
- Introduced various hidden easter bugs. Happy easter, and have fun searching!
svn-id: r21906
2006-04-15 13:12:03 +00:00
Max Horn
edd8557a0e
cleanup
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svn-id: r21888
2006-04-14 14:26:34 +00:00
Lars Persson
1d265f1895
Commiting Fingolfins patch to remove gamedetector usage.
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svn-id: r21830
2006-04-12 19:04:10 +00:00
Max Horn
4572d0ba16
Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o
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svn-id: r21687
2006-04-08 11:36:49 +00:00
Eugene Sandulenko
baf2a06e0a
Recursive current directory has a big overhead since it can point to
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(a) scummvm source tree for dev (b) desktop with a:\ on Windows
svn-id: r21627
2006-04-05 06:58:18 +00:00
Eugene Sandulenko
607ae0bab6
Fix crash for a case when game path is set incorrectly
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svn-id: r21614
2006-04-04 23:30:41 +00:00
Max Horn
4df2948902
cleanup
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svn-id: r21572
2006-04-02 21:38:36 +00:00
Max Horn
214c01d15d
Set gDebugLevel in a single unified spot, instead of two different places
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svn-id: r21571
2006-04-02 21:32:23 +00:00
Max Horn
29858dadcd
Treat 'targes' like the other command line 'commands'
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svn-id: r21570
2006-04-02 21:28:01 +00:00
Max Horn
7b63eadb50
Move handling of --list-targets and --list-games to a later point (after plugin & config file loading), to make them work properly again.
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svn-id: r21569
2006-04-02 21:06:49 +00:00
Max Horn
ec432361d5
Process the command line args before passing them to GUI::Actions::init (so that _targetName & _gameid are set)
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svn-id: r21568
2006-04-02 20:49:03 +00:00
Max Horn
f600fd973a
Use the new command line parsing code to handle --config and --debugflags, too
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svn-id: r21564
2006-04-02 20:27:56 +00:00
Max Horn
004ca16de4
Split GameDetector::parseCommandLine into a static parseCommandLine method which returns a StringMap with all settings, and a non-static parseCommandLine method which interprets the StringMap returned by parseCommandLine.
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svn-id: r21563
2006-04-02 20:11:50 +00:00