mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
ec432361d5
svn-id: r21568
372 lines
11 KiB
C++
372 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001 Ludvig Strigeus
|
|
* Copyright (C) 2001-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
/*! \mainpage %ScummVM Source Reference
|
|
*
|
|
* These pages contains a cross referenced documentation for the %ScummVM source code,
|
|
* generated with Doxygen (http://www.doxygen.org) directly from the source.
|
|
* Currently not much is actually properly documented, but at least you can get an overview
|
|
* of almost all the classes, methods and variables, and how they interact.
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
#include "base/engine.h"
|
|
#include "base/gameDetector.h"
|
|
#include "base/plugins.h"
|
|
#include "base/internal_version.h"
|
|
#include "base/version.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/file.h"
|
|
#include "common/system.h"
|
|
#include "common/timer.h"
|
|
#include "gui/newgui.h"
|
|
#include "gui/message.h"
|
|
#include "sound/mididrv.h"
|
|
|
|
#if defined(_WIN32_WCE)
|
|
#include "backends/wince/CELauncherDialog.h"
|
|
#elif defined(__DC__)
|
|
#include "backends/dc/DCLauncherDialog.h"
|
|
#else
|
|
#include "gui/launcher.h"
|
|
#endif
|
|
|
|
#ifdef PALMOS_68K
|
|
#include "args.h"
|
|
#endif
|
|
|
|
#ifdef __SYMBIAN32__
|
|
#include "gui/Actions.h"
|
|
#endif
|
|
|
|
/*
|
|
* Version string and build date string. These can be used by anything that
|
|
* wants to display this information to the user (e.g. about dialog).
|
|
*
|
|
* Note: it would be very nice if we could instead of (or in addition to) the
|
|
* build date present a date which corresponds to the date our source files
|
|
* were last changed. To understand the difference, imagine that a user
|
|
* makes a checkout of CVS on January 1, then after a week compiles it
|
|
* (e.g. after doing a 'make clean'). The build date then will say January 8
|
|
* even though the files were last changed on January 1.
|
|
*
|
|
* Another problem is that __DATE__/__TIME__ depend on the local time zone.
|
|
*
|
|
* It's clear that such a "last changed" date would be much more useful to us
|
|
* for feedback purposes. After all, when somebody files a bug report, we
|
|
* don't care about the build date, we want to know which date their checkout
|
|
* was made. This is even more important now since anon CVS lags a few
|
|
* days behind developer CVS.
|
|
*
|
|
* So, how could we implement this? At least on unix systems, a special script
|
|
* could do it. Basically, that script would run over all .cpp/.h files and
|
|
* parse the CVS 'Header' keyword we have in our file headers.
|
|
* That line contains a date/time in GMT. Now, the script just has to collect
|
|
* all these times and find the latest. This time then would be inserted into
|
|
* a header file or so (common/date.h ?) which engine.cpp then could
|
|
* include and put into a global variable analog to gScummVMBuildDate.
|
|
*
|
|
* Drawback: scanning all source/header files will be rather slow. Also, this
|
|
* only works on systems which can run powerful enough scripts (so I guess
|
|
* Visual C++ would be out of the game here? don't know VC enough to be sure).
|
|
*
|
|
* Another approach would be to somehow get CVS to update a global file
|
|
* (e.g. LAST_CHANGED) whenever any checkins are made. That would be
|
|
* faster and work w/o much "logic" on the client side, in particular no
|
|
* scripts have to be run. The problem with this is that I am not even
|
|
* sure it's actually possible! Modifying files during commit time is trivial
|
|
* to setup, but I have no idea if/how one can also change files which are not
|
|
* currently being commit'ed.
|
|
*/
|
|
const char *gScummVMVersion = SCUMMVM_VERSION;
|
|
const char *gScummVMBuildDate = __DATE__ " " __TIME__;
|
|
const char *gScummVMVersionDate = SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")";
|
|
const char *gScummVMFullVersion = "ScummVM " SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")";
|
|
const char *gScummVMFeatures = ""
|
|
#ifdef USE_TREMOR
|
|
"Tremor "
|
|
#else
|
|
#ifdef USE_VORBIS
|
|
"Vorbis "
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef USE_FLAC
|
|
"FLAC "
|
|
#endif
|
|
|
|
#ifdef USE_MAD
|
|
"MP3 "
|
|
#endif
|
|
|
|
#ifdef USE_ALSA
|
|
"ALSA "
|
|
#endif
|
|
|
|
#ifdef USE_ZLIB
|
|
"zLib "
|
|
#endif
|
|
|
|
#ifdef USE_MPEG2
|
|
"MPEG2 "
|
|
#endif
|
|
|
|
#ifdef USE_FLUIDSYNTH
|
|
"FluidSynth "
|
|
#endif
|
|
|
|
#ifdef __SYMBIAN32__
|
|
// we want a list of compiled in engines visible in the program,
|
|
// because we also release special builds with only one engine
|
|
#include "backends/symbian/src/main_features.inl"
|
|
#endif
|
|
;
|
|
|
|
static void setupDummyPalette(OSystem &system) {
|
|
// FIXME - mouse cursors are currently always set via 8 bit data.
|
|
// Thus for now we need to setup a dummy palette. On the long run, we might
|
|
// want to add a setMouseCursor_overlay() method to OSystem, which would serve
|
|
// two purposes:
|
|
// 1) allow for 16 bit mouse cursors in overlay mode
|
|
// 2) no need to backup & restore the mouse cursor before/after the overlay is shown
|
|
const byte dummy_palette[] = {
|
|
0, 0, 0, 0,
|
|
0, 0, 171, 0,
|
|
0, 171, 0, 0,
|
|
0, 171, 171, 0,
|
|
171, 0, 0, 0,
|
|
171, 0, 171, 0,
|
|
171, 87, 0, 0,
|
|
171, 171, 171, 0,
|
|
87, 87, 87, 0,
|
|
87, 87, 255, 0,
|
|
87, 255, 87, 0,
|
|
87, 255, 255, 0,
|
|
255, 87, 87, 0,
|
|
255, 87, 255, 0,
|
|
255, 255, 87, 0,
|
|
255, 255, 255, 0,
|
|
};
|
|
|
|
system.setPalette(dummy_palette, 0, 16);
|
|
}
|
|
|
|
static bool launcherDialog(GameDetector &detector, OSystem &system) {
|
|
|
|
system.beginGFXTransaction();
|
|
// Set the user specified graphics mode (if any).
|
|
system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
|
|
|
|
// Make GUI 640 x 400
|
|
system.initSize(320, 200, (detector._force1xOverlay ? 1 : 2));
|
|
system.endGFXTransaction();
|
|
|
|
|
|
// Clear the main screen
|
|
system.clearScreen();
|
|
|
|
// Setup a dummy palette, for the mouse cursor
|
|
setupDummyPalette(system);
|
|
|
|
#if defined(_WIN32_WCE)
|
|
CELauncherDialog dlg(detector);
|
|
#elif defined(__DC__)
|
|
DCLauncherDialog dlg(detector);
|
|
#else
|
|
GUI::LauncherDialog dlg(detector);
|
|
#endif
|
|
return (dlg.runModal() != -1);
|
|
}
|
|
|
|
static int runGame(GameDetector &detector, OSystem &system, const Common::String &edebuglevels) {
|
|
// We add it here, so MD5-based detection will be able to
|
|
// read mixed case files
|
|
Common::File::addDefaultDirectory(ConfMan.get("path"));
|
|
|
|
// Create the game engine
|
|
Engine *engine = detector.createEngine(&system);
|
|
if (!engine) {
|
|
// TODO: Show an error dialog or so?
|
|
//GUI::MessageDialog alert("ScummVM could not find any game in the specified directory!");
|
|
//alert.runModal();
|
|
warning("Failed to instantiate engine for target %s", detector._targetName.c_str());
|
|
return 0;
|
|
}
|
|
|
|
// Now the engine should've set up all debug levels so we can use the command line arugments here
|
|
Common::enableSpecialDebugLevelList(edebuglevels);
|
|
|
|
// Set the window caption to the game name
|
|
Common::String caption(ConfMan.get("description", detector._targetName));
|
|
|
|
Common::String desc = GameDetector::findGame(detector._gameid).description;
|
|
if (caption.empty() && !desc.empty())
|
|
caption = desc;
|
|
if (caption.empty())
|
|
caption = detector._targetName;
|
|
if (!caption.empty()) {
|
|
system.setWindowCaption(caption.c_str());
|
|
}
|
|
|
|
Common::File::addDefaultDirectoryRecursive(ConfMan.get("path"));
|
|
|
|
// Add extrapath (if any) to the directory search list
|
|
if (ConfMan.hasKey("extrapath"))
|
|
Common::File::addDefaultDirectoryRecursive(ConfMan.get("extrapath"));
|
|
|
|
if (ConfMan.hasKey("extrapath", Common::ConfigManager::kApplicationDomain))
|
|
Common::File::addDefaultDirectoryRecursive(ConfMan.get("extrapath", Common::ConfigManager::kApplicationDomain));
|
|
|
|
// As a last resort add current directory
|
|
Common::File::addDefaultDirectory(".");
|
|
|
|
int result;
|
|
|
|
// Init the engine (this might change the screen parameters
|
|
result = engine->init(detector);
|
|
|
|
// Run the game engine if the initialization was successful.
|
|
if (result == 0) {
|
|
result = engine->go();
|
|
}
|
|
|
|
// We clear all debug levels again even though the engine should do it
|
|
Common::clearAllSpecialDebugLevels();
|
|
|
|
// Free up memory
|
|
delete engine;
|
|
|
|
// Stop all sound processing now (this prevents some race conditions later on)
|
|
system.clearSoundCallback();
|
|
|
|
// Reset the file/directory mappings
|
|
Common::File::resetDefaultDirectories();
|
|
|
|
return result;
|
|
}
|
|
|
|
#ifdef _WIN32_WCE
|
|
extern "C" int scummvm_main(GameDetector &detector, int argc, char *argv[]) {
|
|
#else
|
|
extern "C" int scummvm_main(int argc, char *argv[]) {
|
|
#endif
|
|
Common::String specialDebug;
|
|
bool running = true;
|
|
|
|
// Verify that the backend has been initialized (i.e. g_system has been set).
|
|
assert(g_system);
|
|
OSystem &system = *g_system;
|
|
|
|
// Parse the command line
|
|
Common::StringMap settings;
|
|
GameDetector::parseCommandLine(settings, argc, argv);
|
|
|
|
// Load the config file (possibly overriden via command line):
|
|
if (settings.contains("config")) {
|
|
ConfMan.loadConfigFile(settings["config"]);
|
|
settings.erase("config");
|
|
} else {
|
|
ConfMan.loadDefaultConfigFile();
|
|
}
|
|
|
|
if (ConfMan.hasKey("debuglevel"))
|
|
gDebugLevel = ConfMan.getInt("debuglevel");
|
|
|
|
// Update the config file
|
|
ConfMan.set("versioninfo", gScummVMVersion, Common::ConfigManager::kApplicationDomain);
|
|
|
|
// Look for special debug flags
|
|
if (settings.contains("debugflags")) {
|
|
specialDebug = settings["debugflags"];
|
|
settings.erase("debugflags");
|
|
}
|
|
|
|
// Load the plugins
|
|
PluginManager::instance().loadPlugins();
|
|
|
|
// Process the command line settings
|
|
#ifndef _WIN32_WCE
|
|
GameDetector detector;
|
|
#endif
|
|
detector.processSettings(settings);
|
|
|
|
#ifdef __SYMBIAN32__
|
|
// init keymap support here: we wanna move this somewhere else?
|
|
GUI::Actions::init(detector);
|
|
#endif
|
|
|
|
#ifdef PALMOS_68K
|
|
ArgsFree(argv);
|
|
#endif
|
|
|
|
// Init the backend. Must take place after all config data (including
|
|
// the command line params) was read.
|
|
system.initBackend();
|
|
|
|
// Create the timer services
|
|
Common::g_timer = new Common::Timer(&system);
|
|
|
|
// Set initial window caption
|
|
system.setWindowCaption(gScummVMFullVersion);
|
|
|
|
// Setup a dummy palette, for the mouse cursor, in case an error
|
|
// dialog has to be shown. See bug #1097467.
|
|
setupDummyPalette(system);
|
|
|
|
// Unless a game was specified, show the launcher dialog
|
|
if (detector._targetName.empty())
|
|
running = launcherDialog(detector, system);
|
|
|
|
// FIXME: We're now looping the launcher. This, of course, doesn't
|
|
// work as well as it should. In theory everything should be destroyed
|
|
// cleanly, so this is now enabled to encourage people to fix bits :)
|
|
while (running) {
|
|
// Verify the given game name is a valid supported game
|
|
if (detector.detectMain()) {
|
|
// Unload all plugins not needed for this game,
|
|
// to save memory
|
|
PluginManager::instance().unloadPluginsExcept(detector._plugin);
|
|
|
|
int result = runGame(detector, system, specialDebug);
|
|
if (result == 0)
|
|
break;
|
|
|
|
// There are some command-line options that it's
|
|
// unlikely that we want to preserve now that we're
|
|
// going to start a different game.
|
|
ConfMan.removeKey("boot_param", ConfMan.kTransientDomain);
|
|
ConfMan.removeKey("save_slot", ConfMan.kTransientDomain);
|
|
|
|
// PluginManager::instance().unloadPlugins();
|
|
PluginManager::instance().loadPlugins();
|
|
}
|
|
|
|
running = launcherDialog(detector, system);
|
|
}
|
|
|
|
// Deinit the timer
|
|
delete Common::g_timer;
|
|
|
|
return 0;
|
|
}
|