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scummvm
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scummvm
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base
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Max Horn
ec432361d5
Process the command line args before passing them to GUI::Actions::init (so that _targetName & _gameid are set)
...
svn-id: r21568
2006-04-02 20:49:03 +00:00
..
engine.cpp
Update gameDataPath() calls in engine, to fix compile
2006-04-01 23:31:51 +00:00
engine.h
Removed yet another superfluous addDefaultDirectory call, and removed the unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this)
2006-04-01 21:43:49 +00:00
gameDetector.cpp
Compute the value GameDetector::_gameid *immediately* after _targetName has been set (this ensures that both are always in sync)
2006-04-02 20:43:36 +00:00
gameDetector.h
Split GameDetector::parseCommandLine into a static parseCommandLine method which returns a StringMap with all settings, and a non-static parseCommandLine method which interprets the StringMap returned by parseCommandLine.
2006-04-02 20:11:50 +00:00
internal_version.h
We're in SVN now, so change version to "0.9.0svn"
2006-02-13 12:57:06 +00:00
internal_version.h.in
New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in version 1.2.3CVS)
2006-01-25 20:53:25 +00:00
main.cpp
Process the command line args before passing them to GUI::Actions::init (so that _targetName & _gameid are set)
2006-04-02 20:49:03 +00:00
main.h
Fully and officially renamed our main function to scummvm_main, thus making
2006-04-02 00:08:22 +00:00
module.mk
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
2006-02-12 00:16:31 +00:00
plugins.cpp
Added new method DetectedGame::updateDesc, to ease generation of uniform description strings
2006-03-09 12:52:10 +00:00
plugins.h
Added new method DetectedGame::updateDesc, to ease generation of uniform description strings
2006-03-09 12:52:10 +00:00
version.h
Positioned logo properly, added different version number rendering and
2006-03-14 03:08:14 +00:00