58394 Commits

Author SHA1 Message Date
Eugene Sandulenko
4554ac24c6 FULLPIPE: Fixed to RB bitmap rendering 2013-09-06 14:48:19 +03:00
Eugene Sandulenko
ba93c8d084 FULLPIPE: Added links to articles with floating point structure description 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
d0c9392862 FULLPIPE: Implemented quitting from picture browsing 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
a54a60f52e FULLPIPE: Fix crash in bitmap drawing code. 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
6518cb579c FULLPIPE: Bitmap loading.
Added test code to display loaded pictures.
So far it crashes on certain pictures.
2013-09-06 14:48:18 +03:00
Eugene Sandulenko
57e03aedd3 FULLPIPE: Initial code for bitmap rendering 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
51a5b5c9c5 FULLPIPE: Stubs for picture drawing 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
defc53d4d1 FULLPIPE: Scene drawing stubs 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
1aa11bd86f FULLPIPE: Further work on inventory 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
56cb726ebc FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
f18e318f78 FULLPIPE: Bitmap loading 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
c2103bb9cd FULLPIPE: Fix indentation 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
69946ce963 FULLPIPE: Continued scene loading 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
cb38892ce8 FULLPIPE: Continued on scene loading 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
d4e572843d FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
ee5dc16eaa FULLPIPE: Implement Background::addPictureObject 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
305692fefe FULLPIPE: Fix MemoryObject loading 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
88b3e27440 FULLPIPE: Load all scenes for debugging purposes 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
8b50154626 FULLPIPE: Fix loading .qu files
Checked with all scenes. Everything loads fine.
2013-09-06 14:48:16 +03:00
Eugene Sandulenko
679c46a5bf FULLPIPE: Finished sound loading 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
5f7cf0131c FULLPIPE: Started sound loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
00971bf209 FULLPIPE: Shadows loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
68c5cfdf2c FULLPIPE: Continued Scene loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
1c1d8db613 FULLPIPE: Now StaticANIObject is loaded fully 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
0b6591e491 FULLPIPE: Continued work on scene loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
751f435df0 FULLPIPE: Continued on scene loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
29f323fd27 FULLPIPE: Completed Background loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
47faa88501 FULLPIPE: Furhter work on picture loading 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
77ab4241d9 FULLPIPE: Continued work on Scene loading. Pictures 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
925f41b9c4 FULLPIPE: Made MfcArchive work with both files and archives 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
bb4ea153ff FULLPIPE: Started scene loading 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
2412eb23ad FULLPIPE: Further refactoring classes into separate files 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
569b794bfe FULLPIPE: Continued work on Inventory 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
dac4f23f84 FULLPIPE: Turned InventoryPoolItem into struct 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
8de8a901cb FULLPIPE: Put all inventory-related classes into separate file 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
3e948052f7 FULLPIPE: Make Inventory2 inherit from Inventory 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
249c4bd118 FULLPIPE: implement initObjectStates() 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
2e6bad888e FULLPIPE: Put debug output at deeper levels 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
fcf0d240d0 FULLPIPE: Finish reading CMctlCompund 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
195d52e625 FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loading 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
630d5526ee FULLPIPE: Implemented CReactParallel loader 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
5ea45699a8 FULLPIPE: Reading CMovGraphNode 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
a8d733b2b2 FULLPIPE: Split out motion-related classes 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
0f9c1281d4 FULLPIPE: CMovGraph loader 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
a3de44d3b2 FULLPIPE: Further work on sc2 loader 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
5eaa5696e7 FULLPIPE: Added module.mk
OOPS!
2013-09-06 14:48:12 +03:00
Eugene Sandulenko
e24ce22ca7 FULLPIPE: Continued work on loading sc2 files 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
928c19eeb0 FULLPIPE: More work on Sc2 loader 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
d3d3d01eb0 FULLPIPE: Started sc2 file loading implementation 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
ffd8ebacc5 FULLPIPE: Removed excess debugging info and added variable levels 2013-09-06 14:48:11 +03:00